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	tilemaps!
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					 15 changed files with 146 additions and 6 deletions
				
			
		
							
								
								
									
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								godot/world/terrain/terrain.tres
									
										
									
									
									
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								godot/world/terrain/terrain.tres
									
										
									
									
									
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							|  | @ -0,0 +1,26 @@ | |||
| [gd_resource type="TileSet" load_steps=2 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://sprite/tiles/terrain/default.png" type="Texture" id=1] | ||||
| 
 | ||||
| [resource] | ||||
| 0/name = "default.png 0" | ||||
| 0/texture = ExtResource( 1 ) | ||||
| 0/tex_offset = Vector2( 0, 0 ) | ||||
| 0/modulate = Color( 1, 1, 1, 1 ) | ||||
| 0/region = Rect2( 0, 0, 128, 128 ) | ||||
| 0/tile_mode = 2 | ||||
| 0/autotile/icon_coordinate = Vector2( 0, 0 ) | ||||
| 0/autotile/tile_size = Vector2( 32, 32 ) | ||||
| 0/autotile/spacing = 0 | ||||
| 0/autotile/occluder_map = [  ] | ||||
| 0/autotile/navpoly_map = [  ] | ||||
| 0/autotile/priority_map = [  ] | ||||
| 0/autotile/z_index_map = [  ] | ||||
| 0/occluder_offset = Vector2( 0, 0 ) | ||||
| 0/navigation_offset = Vector2( 0, 0 ) | ||||
| 0/shape_offset = Vector2( 0, 0 ) | ||||
| 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||||
| 0/shape_one_way = false | ||||
| 0/shape_one_way_margin = 0.0 | ||||
| 0/shapes = [  ] | ||||
| 0/z_index = 0 | ||||
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