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	add generate world method
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		|  | @ -15,7 +15,6 @@ impl World { | ||||||
|             for y in 0..self.ysize { |             for y in 0..self.ysize { | ||||||
|                 for z in 0..self.zsize { |                 for z in 0..self.zsize { | ||||||
|                     godot_print!("hello, {} {} {}", x, y, z); |                     godot_print!("hello, {} {} {}", x, y, z); | ||||||
| 
 |  | ||||||
|                     // self.tiles[x][y][z] = tiles::Tile::new(tiles::Tiletypes::Dirt, x, y, z);
 |                     // self.tiles[x][y][z] = tiles::Tile::new(tiles::Tiletypes::Dirt, x, y, z);
 | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|  |  | ||||||
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