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https://git.kittycat.homes/zoe/codename-routes.git
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clean up a bit
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parent
3c5bbd204e
commit
59ddadb46a
7 changed files with 39 additions and 19 deletions
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@ -4,30 +4,21 @@ onready var server = $StateServer
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export var xsize = 256
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export var ysize = 256
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export var zsize = 16
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var Tilemap = preload("res://world/Tilemap.tscn")
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var tilemaps = []
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export var zsize = 6
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func _ready():
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server.generate_world(xsize, ysize, zsize)
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print(server.get_tile_at(0,0,0))
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func respawn_tilemaps(amount: int):
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tilemaps = []
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for i in range(0, amount + 1):
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var map = Tilemap.instance()
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map.position.y -= i * map.cell_size.y
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map.z_index = i
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add_child(map)
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tilemaps.push_back(map)
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$Tilemaps.respawn_tilemaps(amount)
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func get_tile_at(pos: Vector3) -> String:
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return server.get_tile_at(int(pos.x), int(pos.y), int(pos.z))
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func update_tiles(tile_positions: PoolVector3Array):
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for tile in tile_positions:
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tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
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$Tilemaps.tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
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get_tile_at(tile))
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func _on_StateServer_request_init():
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