dont render tiles that are hidden

This commit is contained in:
zoe 2022-05-08 18:53:27 +02:00
parent 5b58f246a0
commit 1de09f7014
5 changed files with 21 additions and 2 deletions

View file

@ -21,8 +21,9 @@ func get_tile_at(pos: Vector3) -> String:
func update_tiles(tile_positions: PoolVector3Array):
for tile in tile_positions:
tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
get_tile_at(tile))
if !StateServer.is_tile_hidden(int(tile.x), int(tile.y), int(tile.z)):
tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
get_tile_at(tile))
func _on_StateServer_request_init():
call_deferred("respawn_tilemaps")