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https://git.kittycat.homes/zoe/codename-routes.git
synced 2024-08-15 03:18:26 +00:00
call deferred to prevent reentry into atmosphere
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parent
aa07bdd798
commit
0b9ca2ebe5
3 changed files with 21 additions and 11 deletions
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@ -2,8 +2,8 @@ extends Node
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onready var server = $StateServer
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onready var server = $StateServer
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export var xsize = 124
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export var xsize = 1048
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export var ysize = 124
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export var ysize = 1048
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export var zsize = 12
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export var zsize = 12
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var Tilemap = preload("res://world/Tilemap.tscn")
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var Tilemap = preload("res://world/Tilemap.tscn")
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@ -12,21 +12,22 @@ var tilemaps = []
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func _ready():
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func _ready():
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server.generate_world(xsize, ysize, zsize)
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server.generate_world(xsize, ysize, zsize)
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func respawn_tilemaps(amount):
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func respawn_tilemaps(amount: int):
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tilemaps = []
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tilemaps = []
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for tile in range(0, amount + 1):
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for i in range(0, amount + 1):
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add_child(Tilemap.instance())
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var map = Tilemap.instance()
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tilemaps.push_back(tile)
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map.id = i
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add_child(map)
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tilemaps.push_back(map)
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func get_tile_at(pos: Vector3) -> String:
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func get_tile_at(pos: Vector3) -> String:
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return server.get_tile_at(int(pos.x), int(pos.y), int(pos.z))
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return server.get_tile_at(int(pos.x), int(pos.y), int(pos.z))
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func update_tiles(tile_positions: Array):
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func update_tiles(tile_positions: PoolVector3Array):
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print(tile_positions[1])
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print(get_tile_at(tile_positions[1]))
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print(get_tile_at(Vector3(0,0,0)))
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func _on_StateServer_request_init():
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func _on_StateServer_request_init():
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respawn_tilemaps(zsize - 1)
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respawn_tilemaps(zsize - 1)
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func _on_StateServer_changed_tiletypes(tile_positions: Array):
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func _on_StateServer_changed_tiletypes(tile_positions: PoolVector3Array):
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call_deferred("update_tiles", tile_positions)
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call_deferred("update_tiles", tile_positions)
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7
godot/world/Tilemap.gd
Normal file
7
godot/world/Tilemap.gd
Normal file
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@ -0,0 +1,7 @@
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extends TileMap
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var id: int
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func _ready():
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pass # Replace with function body.
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
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[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
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[ext_resource path="res://world/Tilemap.gd" type="Script" id=2]
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[node name="Tilemap" type="TileMap"]
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[node name="Tilemap" type="TileMap"]
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position = Vector2( -2, 0 )
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position = Vector2( -2, 0 )
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@ -8,3 +9,4 @@ mode = 1
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tile_set = ExtResource( 1 )
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 32, 16 )
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cell_size = Vector2( 32, 16 )
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format = 1
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format = 1
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script = ExtResource( 2 )
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