call deferred to prevent reentry into atmosphere

This commit is contained in:
Zoe 2022-05-05 17:17:48 +02:00
parent aa07bdd798
commit 0b9ca2ebe5
3 changed files with 21 additions and 11 deletions

View file

@ -2,8 +2,8 @@ extends Node
onready var server = $StateServer
export var xsize = 124
export var ysize = 124
export var xsize = 1048
export var ysize = 1048
export var zsize = 12
var Tilemap = preload("res://world/Tilemap.tscn")
@ -12,21 +12,22 @@ var tilemaps = []
func _ready():
server.generate_world(xsize, ysize, zsize)
func respawn_tilemaps(amount):
func respawn_tilemaps(amount: int):
tilemaps = []
for tile in range(0, amount + 1):
add_child(Tilemap.instance())
tilemaps.push_back(tile)
for i in range(0, amount + 1):
var map = Tilemap.instance()
map.id = i
add_child(map)
tilemaps.push_back(map)
func get_tile_at(pos: Vector3) -> String:
return server.get_tile_at(int(pos.x), int(pos.y), int(pos.z))
func update_tiles(tile_positions: Array):
print(tile_positions[1])
print(get_tile_at(Vector3(0,0,0)))
func update_tiles(tile_positions: PoolVector3Array):
print(get_tile_at(tile_positions[1]))
func _on_StateServer_request_init():
respawn_tilemaps(zsize - 1)
func _on_StateServer_changed_tiletypes(tile_positions: Array):
func _on_StateServer_changed_tiletypes(tile_positions: PoolVector3Array):
call_deferred("update_tiles", tile_positions)