428 lines
14 KiB
TypeScript
428 lines
14 KiB
TypeScript
import { unzlib } from 'https://deno.land/x/denoflate@1.1/mod.ts'
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import { Client } from '../models/client.ts'
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import {
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DISCORD_GATEWAY_URL,
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DISCORD_API_VERSION
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} from '../consts/urlsAndVersions.ts'
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import { GatewayResponse } from '../types/gatewayResponse.ts'
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import {
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GatewayOpcodes,
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GatewayIntents,
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GatewayCloseCodes,
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IdentityPayload,
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StatusUpdatePayload
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} from '../types/gateway.ts'
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import { gatewayHandlers } from './handlers/index.ts'
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import { GATEWAY_BOT } from '../types/endpoint.ts'
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import { GatewayCache } from '../managers/gatewayCache.ts'
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import { delay } from '../utils/delay.ts'
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import { VoiceChannel } from '../structures/guildVoiceChannel.ts'
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import { Guild } from '../structures/guild.ts'
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import EventEmitter from 'https://deno.land/std@0.74.0/node/events.ts'
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export interface RequestMembersOptions {
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limit?: number
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presences?: boolean
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query?: string
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users?: string[]
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}
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export interface VoiceStateOptions {
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mute?: boolean
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deaf?: boolean
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}
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export const RECONNECT_REASON = 'harmony-reconnect'
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/**
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* Handles Discord Gateway connection.
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*
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* You should not use this and rather use Client class.
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*/
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export class Gateway extends EventEmitter {
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websocket: WebSocket
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token: string
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intents: GatewayIntents[]
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connected = false
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initialized = false
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heartbeatInterval = 0
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heartbeatIntervalID?: number
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sequenceID?: number
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lastPingTimestamp = 0
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sessionID?: string
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private heartbeatServerResponded = false
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client: Client
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cache: GatewayCache
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private timedIdentify: number | null = null
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constructor(client: Client, token: string, intents: GatewayIntents[]) {
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super()
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this.token = token
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this.intents = intents
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this.client = client
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this.cache = new GatewayCache(client)
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this.websocket = new WebSocket(
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// eslint-disable-next-line @typescript-eslint/restrict-template-expressions
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`${DISCORD_GATEWAY_URL}/?v=${DISCORD_API_VERSION}&encoding=json`,
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[]
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)
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this.websocket.binaryType = 'arraybuffer'
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this.websocket.onopen = this.onopen.bind(this)
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this.websocket.onmessage = this.onmessage.bind(this)
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this.websocket.onclose = this.onclose.bind(this)
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this.websocket.onerror = this.onerror.bind(this)
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}
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private onopen(): void {
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this.connected = true
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this.debug('Connected to Gateway!')
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this.emit('connect')
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}
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private async onmessage(event: MessageEvent): Promise<void> {
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let data = event.data
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if (data instanceof ArrayBuffer) {
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data = new Uint8Array(data)
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}
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if (data instanceof Uint8Array) {
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data = unzlib(data)
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data = new TextDecoder('utf-8').decode(data)
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}
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const { op, d, s, t }: GatewayResponse = JSON.parse(data)
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switch (op) {
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case GatewayOpcodes.HELLO:
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this.heartbeatInterval = d.heartbeat_interval
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this.debug(
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`Received HELLO. Heartbeat Interval: ${this.heartbeatInterval}`
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)
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this.sendHeartbeat()
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this.heartbeatIntervalID = setInterval(() => {
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this.heartbeat()
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}, this.heartbeatInterval)
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if (!this.initialized) {
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this.initialized = true
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await this.sendIdentify(this.client.forceNewSession)
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} else {
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// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this.sendResume()
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}
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break
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case GatewayOpcodes.HEARTBEAT_ACK:
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this.heartbeatServerResponded = true
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this.client.ping = Date.now() - this.lastPingTimestamp
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this.emit('ping', this.client.ping)
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this.debug(
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`Received Heartbeat Ack. Ping Recognized: ${this.client.ping}ms`
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)
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break
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case GatewayOpcodes.INVALID_SESSION:
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// Because we know this gonna be bool
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this.debug(
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`Invalid Session received! Resumeable? ${d === true ? 'Yes' : 'No'}`
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)
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if (d !== true) {
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this.debug(`Session was invalidated, deleting from cache`)
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await this.cache.delete('session_id')
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await this.cache.delete('seq')
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this.sessionID = undefined
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this.sequenceID = undefined
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}
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this.timedIdentify = setTimeout(async () => {
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this.timedIdentify = null
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await this.sendIdentify(!(d as boolean))
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}, 5000)
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break
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case GatewayOpcodes.DISPATCH: {
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this.heartbeatServerResponded = true
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if (s !== null) {
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this.sequenceID = s
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await this.cache.set('seq', s)
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}
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if (t !== null && t !== undefined) {
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this.emit(t, d)
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this.client.emit('raw', t, d)
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const handler = gatewayHandlers[t]
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if (handler !== undefined) {
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handler(this, d)
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}
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}
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break
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}
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case GatewayOpcodes.RESUME: {
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// this.token = d.token
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this.sessionID = d.session_id
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this.sequenceID = d.seq
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await this.cache.set('seq', d.seq)
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await this.cache.set('session_id', this.sessionID)
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this.emit('resume')
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break
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}
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case GatewayOpcodes.RECONNECT: {
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this.emit('reconnectRequired')
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// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this.reconnect()
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break
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}
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default:
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break
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}
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}
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private async onclose(event: CloseEvent): Promise<void> {
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if (event.reason === RECONNECT_REASON) return
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this.emit('close', event.code, event.reason)
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this.debug(`Connection Closed with code: ${event.code}`)
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if (event.code === GatewayCloseCodes.UNKNOWN_ERROR) {
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this.debug('API has encountered Unknown Error. Reconnecting...')
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// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this.reconnect()
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} else if (event.code === GatewayCloseCodes.UNKNOWN_OPCODE) {
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throw new Error("Unknown OP Code was sent. This shouldn't happen!")
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} else if (event.code === GatewayCloseCodes.DECODE_ERROR) {
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throw new Error("Invalid Payload was sent. This shouldn't happen!")
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} else if (event.code === GatewayCloseCodes.NOT_AUTHENTICATED) {
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throw new Error('Not Authorized: Payload was sent before Identifying.')
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} else if (event.code === GatewayCloseCodes.AUTHENTICATION_FAILED) {
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throw new Error('Invalid Token provided!')
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} else if (event.code === GatewayCloseCodes.INVALID_SEQ) {
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this.debug('Invalid Seq was sent. Reconnecting.')
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// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this.reconnect()
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} else if (event.code === GatewayCloseCodes.RATE_LIMITED) {
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throw new Error("You're ratelimited. Calm down.")
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} else if (event.code === GatewayCloseCodes.SESSION_TIMED_OUT) {
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this.debug('Session Timeout. Reconnecting.')
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// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this.reconnect(true)
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} else if (event.code === GatewayCloseCodes.INVALID_SHARD) {
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this.debug('Invalid Shard was sent. Reconnecting.')
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// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this.reconnect()
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} else if (event.code === GatewayCloseCodes.SHARDING_REQUIRED) {
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throw new Error("Couldn't connect. Sharding is required!")
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} else if (event.code === GatewayCloseCodes.INVALID_API_VERSION) {
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throw new Error("Invalid API Version was used. This shouldn't happen!")
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} else if (event.code === GatewayCloseCodes.INVALID_INTENTS) {
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throw new Error('Invalid Intents')
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} else if (event.code === GatewayCloseCodes.DISALLOWED_INTENTS) {
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throw new Error("Given Intents aren't allowed")
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} else {
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this.debug(
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'Unknown Close code, probably connection error. Reconnecting in 5s.'
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)
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if (this.timedIdentify !== null) {
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clearTimeout(this.timedIdentify)
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this.debug('Timed Identify found. Cleared timeout.')
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}
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await delay(5000)
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await this.reconnect(true)
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}
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}
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private onerror(event: Event | ErrorEvent): void {
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const eventError = event as ErrorEvent
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this.emit('error', eventError)
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}
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private async sendIdentify(forceNewSession?: boolean): Promise<void> {
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this.debug('Fetching /gateway/bot...')
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const info = await this.client.rest.get(GATEWAY_BOT())
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if (info.session_start_limit.remaining === 0)
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throw new Error(
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`Session Limit Reached. Retry After ${info.session_start_limit.reset_after}ms`
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)
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this.debug(`Recommended Shards: ${info.shards}`)
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this.debug('=== Session Limit Info ===')
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this.debug(
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`Remaining: ${info.session_start_limit.remaining}/${info.session_start_limit.total}`
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)
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this.debug(`Reset After: ${info.session_start_limit.reset_after}ms`)
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if (forceNewSession === undefined || !forceNewSession) {
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const sessionIDCached = await this.cache.get('session_id')
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if (sessionIDCached !== undefined) {
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this.debug(`Found Cached SessionID: ${sessionIDCached}`)
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this.sessionID = sessionIDCached
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return await this.sendResume()
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}
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}
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const payload: IdentityPayload = {
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token: this.token,
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properties: {
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$os: this.client.clientProperties.os ?? Deno.build.os,
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$browser: this.client.clientProperties.browser ?? 'harmony',
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$device: this.client.clientProperties.device ?? 'harmony'
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},
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compress: true,
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shard: [0, 1], // TODO: Make sharding possible
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intents: this.intents.reduce(
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(previous, current) => previous | current,
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0
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),
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presence: this.client.presence.create()
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}
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this.debug('Sending Identify payload...')
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this.emit('sentIdentify')
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this.send({
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op: GatewayOpcodes.IDENTIFY,
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d: payload
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})
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}
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private async sendResume(): Promise<void> {
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if (this.sessionID === undefined) {
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this.sessionID = await this.cache.get('session_id')
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if (this.sessionID === undefined) return await this.sendIdentify()
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}
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this.debug(`Preparing to resume with Session: ${this.sessionID}`)
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if (this.sequenceID === undefined) {
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const cached = await this.cache.get('seq')
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if (cached !== undefined)
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this.sequenceID = typeof cached === 'string' ? parseInt(cached) : cached
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}
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const resumePayload = {
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op: GatewayOpcodes.RESUME,
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d: {
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token: this.token,
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session_id: this.sessionID,
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seq: this.sequenceID ?? null
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}
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}
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this.emit('sentResume')
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this.debug('Sending Resume payload...')
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this.send(resumePayload)
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}
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requestMembers(guild: string, options: RequestMembersOptions = {}): string {
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if (options.query !== undefined && options.limit === undefined)
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throw new Error(
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'Missing limit property when specifying query for Requesting Members!'
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)
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const nonce = `${guild}_${new Date().getTime()}`
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this.send({
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op: GatewayOpcodes.REQUEST_GUILD_MEMBERS,
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d: {
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guild_id: guild,
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query: options.query,
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limit: options.limit,
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presences: options.presences,
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user_ids: options.users,
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nonce
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}
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})
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return nonce
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}
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updateVoiceState(
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guild: Guild | string,
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channel?: VoiceChannel | string,
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voiceOptions: VoiceStateOptions = {}
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): void {
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this.send({
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op: GatewayOpcodes.VOICE_STATE_UPDATE,
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d: {
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guild_id: typeof guild === 'string' ? guild : guild.id,
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channel_id:
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channel === undefined
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? null
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: typeof channel === 'string'
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? channel
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: channel?.id,
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self_mute: voiceOptions.mute === undefined ? false : voiceOptions.mute,
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self_deaf: voiceOptions.deaf === undefined ? false : voiceOptions.deaf
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}
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})
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}
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debug(msg: string): void {
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this.client.debug('Gateway', msg)
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}
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async reconnect(forceNew?: boolean): Promise<void> {
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this.emit('reconnecting')
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clearInterval(this.heartbeatIntervalID)
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if (forceNew === true) {
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await this.cache.delete('session_id')
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await this.cache.delete('seq')
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}
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this.close(1000, RECONNECT_REASON)
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this.initWebsocket()
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}
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initWebsocket(): void {
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this.emit('init')
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this.debug('Initializing WebSocket...')
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this.websocket = new WebSocket(
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// eslint-disable-next-line @typescript-eslint/restrict-template-expressions
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`${DISCORD_GATEWAY_URL}/?v=${DISCORD_API_VERSION}&encoding=json`,
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[]
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)
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this.websocket.binaryType = 'arraybuffer'
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this.websocket.onopen = this.onopen.bind(this)
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this.websocket.onmessage = this.onmessage.bind(this)
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this.websocket.onclose = this.onclose.bind(this)
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this.websocket.onerror = this.onerror.bind(this)
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}
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close(code: number = 1000, reason?: string): void {
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return this.websocket.close(code, reason)
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}
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send(data: GatewayResponse): boolean {
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if (this.websocket.readyState !== this.websocket.OPEN) return false
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this.websocket.send(
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JSON.stringify({
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op: data.op,
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d: data.d,
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s: typeof data.s === 'number' ? data.s : null,
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t: data.t === undefined ? null : data.t
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})
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)
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return true
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}
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sendPresence(data: StatusUpdatePayload): void {
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this.send({
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op: GatewayOpcodes.PRESENCE_UPDATE,
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d: data
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})
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}
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sendHeartbeat(): void {
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const payload = {
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op: GatewayOpcodes.HEARTBEAT,
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d: this.sequenceID ?? null
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}
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this.send(payload)
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this.lastPingTimestamp = Date.now()
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}
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heartbeat(): void {
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if (this.heartbeatServerResponded) {
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this.heartbeatServerResponded = false
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} else {
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this.debug('Found dead connection, reconnecting...')
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clearInterval(this.heartbeatIntervalID)
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// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this.reconnect()
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return
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}
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this.sendHeartbeat()
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}
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}
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export type GatewayEventHandler = (gateway: Gateway, d: any) => void
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