harmony/src/structures/guild.ts

270 lines
10 KiB
TypeScript

import { Client } from '../models/client.ts'
import { GuildFeatures, GuildIntegrationPayload, GuildPayload, IntegrationAccountPayload, IntegrationExpireBehavior } from '../types/guild.ts'
import { PresenceUpdatePayload } from '../types/gateway.ts'
import { Base } from './base.ts'
import { VoiceState } from './voiceState.ts'
import { RolesManager } from '../managers/roles.ts'
import { GuildChannelsManager } from '../managers/guildChannels.ts'
import { MembersManager } from '../managers/members.ts'
import { Role } from './role.ts'
import { GuildEmojisManager } from '../managers/guildEmojis.ts'
import { Member } from "./member.ts"
import { User } from "./user.ts"
import { Application } from "./application.ts"
import { GUILD_INTEGRATIONS } from "../types/endpoint.ts"
export class Guild extends Base {
id: string
name?: string
icon?: string
iconHash?: string
splash?: string
discoverySplash?: string
owner?: boolean
ownerID?: string
permissions?: string
region?: string
afkChannelID?: string
afkTimeout?: number
widgetEnabled?: boolean
widgetChannelID?: string
verificationLevel?: string
defaultMessageNotifications?: string
explicitContentFilter?: string
roles: RolesManager
emojis: GuildEmojisManager
features?: GuildFeatures[]
mfaLevel?: string
applicationID?: string
systemChannelID?: string
systemChannelFlags?: string
rulesChannelID?: string
joinedAt?: string
large?: boolean
unavailable: boolean
memberCount?: number
voiceStates?: VoiceState[]
members: MembersManager
channels: GuildChannelsManager
presences?: PresenceUpdatePayload[]
maxPresences?: number
maxMembers?: number
vanityURLCode?: string
description?: string
banner?: string
premiumTier?: number
premiumSubscriptionCount?: number
preferredLocale?: string
publicUpdatesChannelID?: string
maxVideoChannelUsers?: number
approximateNumberCount?: number
approximatePresenceCount?: number
constructor (client: Client, data: GuildPayload) {
super(client, data)
this.id = data.id
this.unavailable = data.unavailable
this.members = new MembersManager(this.client, this)
this.channels = new GuildChannelsManager(
this.client,
this.client.channels,
this
)
this.roles = new RolesManager(this.client, this)
this.emojis = new GuildEmojisManager(this.client, this.client.emojis, this)
if (!this.unavailable) {
this.name = data.name
this.icon = data.icon
this.iconHash = data.icon_hash
this.splash = data.splash
this.discoverySplash = data.discovery_splash
this.owner = data.owner
this.ownerID = data.owner_id
this.permissions = data.permissions
this.region = data.region
this.afkTimeout = data.afk_timeout
this.afkChannelID = data.afk_channel_id
this.widgetEnabled = data.widget_enabled
this.widgetChannelID = data.widget_channel_id
this.verificationLevel = data.verification_level
this.defaultMessageNotifications = data.default_message_notifications
this.explicitContentFilter = data.explicit_content_filter
// this.roles = data.roles.map(
// v => cache.get('role', v.id) ?? new Role(client, v)
// )
// data.roles.forEach(role => {
// this.roles.set(role.id, new Role(client, role))
// })
// this.emojis = data.emojis.map(
// v => cache.get('emoji', v.id) ?? new Emoji(client, v)
// )
this.features = data.features
this.mfaLevel = data.mfa_level
this.systemChannelID = data.system_channel_id
this.systemChannelFlags = data.system_channel_flags
this.rulesChannelID = data.rules_channel_id
this.joinedAt = data.joined_at
this.large = data.large
this.memberCount = data.member_count
// TODO: Cache in Gateway Event code
// this.voiceStates = data.voice_states?.map(
// v =>
// cache.get('voiceState', `${v.guild_id}:${v.user_id}`) ??
// new VoiceState(client, v)
// )
// this.members = data.members?.map(
// v =>
// cache.get('member', `${this.id}:${v.user.id}`) ??
// new Member(client, v)
// )
// this.channels = data.channels?.map(
// v => cache.get('channel', v.id) ?? getChannelByType(this.client, v)
// )
this.presences = data.presences
this.maxPresences = data.max_presences
this.maxMembers = data.max_members
this.vanityURLCode = data.vanity_url_code
this.description = data.description
this.banner = data.banner
this.premiumTier = data.premium_tier
this.premiumSubscriptionCount = data.premium_subscription_count
this.preferredLocale = data.preferred_locale
this.publicUpdatesChannelID = data.public_updates_channel_id
this.maxVideoChannelUsers = data.max_video_channel_users
this.approximateNumberCount = data.approximate_number_count
this.approximatePresenceCount = data.approximate_presence_count
}
}
protected readFromData (data: GuildPayload): void {
super.readFromData(data)
this.id = data.id ?? this.id
this.unavailable = data.unavailable ?? this.unavailable
if (!this.unavailable) {
this.name = data.name ?? this.name
this.icon = data.icon ?? this.icon
this.iconHash = data.icon_hash ?? this.iconHash
this.splash = data.splash ?? this.splash
this.discoverySplash = data.discovery_splash ?? this.discoverySplash
this.owner = data.owner ?? this.owner
this.ownerID = data.owner_id ?? this.ownerID
this.permissions = data.permissions ?? this.permissions
this.region = data.region ?? this.region
this.afkTimeout = data.afk_timeout ?? this.afkTimeout
this.afkChannelID = data.afk_channel_id ?? this.afkChannelID
this.widgetEnabled = data.widget_enabled ?? this.widgetEnabled
this.widgetChannelID = data.widget_channel_id ?? this.widgetChannelID
this.verificationLevel = data.verification_level ?? this.verificationLevel
this.defaultMessageNotifications =
data.default_message_notifications ?? this.defaultMessageNotifications
this.explicitContentFilter =
data.explicit_content_filter ?? this.explicitContentFilter
// this.roles =
// data.roles.map(
// v => cache.get('role', v.id) ?? new Role(this.client, v)
// ) ?? this.roles
// this.emojis =
// data.emojis.map(
// v => cache.get('emoji', v.id) ?? new Emoji(this.client, v)
// ) ?? this.emojis
this.features = data.features ?? this.features
this.mfaLevel = data.mfa_level ?? this.mfaLevel
this.systemChannelID = data.system_channel_id ?? this.systemChannelID
this.systemChannelFlags =
data.system_channel_flags ?? this.systemChannelFlags
this.rulesChannelID = data.rules_channel_id ?? this.rulesChannelID
this.joinedAt = data.joined_at ?? this.joinedAt
this.large = data.large ?? this.large
this.memberCount = data.member_count ?? this.memberCount
// this.voiceStates =
// data.voice_states?.map(
// v =>
// cache.get('voiceState', `${v.guild_id}:${v.user_id}`) ??
// new VoiceState(this.client, v)
// ) ?? this.voiceStates
// this.members =
// data.members?.map(
// v =>
// cache.get('member', `${this.id}:${v.user.id}`) ??
// new Member(this.client, v)
// ) ?? this.members
// this.channels =
// data.channels?.map(
// v => cache.get('channel', v.id) ?? getChannelByType(this.client, v, this)
// ) ?? this.members
this.presences = data.presences ?? this.presences
this.maxPresences = data.max_presences ?? this.maxPresences
this.maxMembers = data.max_members ?? this.maxMembers
this.vanityURLCode = data.vanity_url_code ?? this.vanityURLCode
this.description = data.description ?? this.description
this.banner = data.banner ?? this.banner
this.premiumTier = data.premium_tier ?? this.premiumTier
this.premiumSubscriptionCount =
data.premium_subscription_count ?? this.premiumSubscriptionCount
this.preferredLocale = data.preferred_locale ?? this.preferredLocale
this.publicUpdatesChannelID =
data.public_updates_channel_id ?? this.publicUpdatesChannelID
this.maxVideoChannelUsers =
data.max_video_channel_users ?? this.maxVideoChannelUsers
this.approximateNumberCount =
data.approximate_number_count ?? this.approximateNumberCount
this.approximatePresenceCount =
data.approximate_presence_count ?? this.approximatePresenceCount
}
}
async getEveryoneRole (): Promise<Role> {
return (await this.roles.get(this.id) as unknown) as Role
}
async me(): Promise<Member> {
const get = await this.members.get(this.client.user?.id as string)
if (get === undefined) throw new Error('Guild#me is not cached')
return get
}
async fetchIntegrations(): Promise<GuildIntegration[]> {
const raw = await this.client.rest.get(GUILD_INTEGRATIONS(this.id)) as GuildIntegrationPayload[]
return raw.map(e => new GuildIntegration(this.client, e))
}
}
export class GuildIntegration extends Base {
id: string
name: string
type: string
enabled: boolean
syncing?: boolean
roleID?: string
enableEmoticons?: boolean
expireBehaviour?: IntegrationExpireBehavior
expireGracePeriod?: number
user?: User
account: IntegrationAccountPayload
syncedAt?: string // Actually a ISO Timestamp, but we parse in constructor'
subscriberCount?: number
revoked?: boolean
application?: Application
constructor(client: Client, data: GuildIntegrationPayload) {
super(client, data)
this.id = data.id
this.name= data.name
this.type = data.type
this.enabled = data.enabled
this.syncing = data.syncing
this.roleID = data.role_id
this.enableEmoticons = data.enable_emoticons
this.expireBehaviour = data.expire_behaviour
this.expireGracePeriod = data.expire_grace_period
this.user = data.user !== undefined ? new User(client, data.user) : undefined
this.account = data.account
this.syncedAt = data.synced_at
this.subscriberCount = data.subscriber_count
this.revoked = data.revoked
this.application = data.application !== undefined ? new Application(client, data.application) : undefined
}
}