harmony/src/gateway/handlers/guildCreate.ts

40 lines
1.3 KiB
TypeScript

import type { Gateway, GatewayEventHandler } from '../mod.ts'
import { Guild } from '../../structures/guild.ts'
import { GuildPayload } from '../../types/guild.ts'
import { GuildChannelPayload } from '../../types/channel.ts'
export const guildCreate: GatewayEventHandler = async (
gateway: Gateway,
d: GuildPayload
) => {
const hasGuild: Guild | undefined = await gateway.client.guilds.get(d.id)
await gateway.client.guilds.set(d.id, d)
const guild = ((await gateway.client.guilds.get(d.id)) as unknown) as Guild
if (d.members !== undefined) await guild.members.fromPayload(d.members)
if (d.channels !== undefined) {
for (const ch of d.channels as GuildChannelPayload[]) {
ch.guild_id = d.id
await gateway.client.channels.set(ch.id, ch)
}
}
await guild.roles.fromPayload(d.roles)
if (d.presences !== undefined) await guild.presences.fromPayload(d.presences)
if (d.voice_states !== undefined)
await guild.voiceStates.fromPayload(d.voice_states)
for (const emojiPayload of d.emojis) {
if (emojiPayload.id === null) continue
await gateway.client.emojis.set(emojiPayload.id, emojiPayload)
}
if (hasGuild === undefined) {
// It wasn't lazy load, so emit event
gateway.client.emit('guildCreate', guild)
} else gateway.client.emit('guildLoaded', guild)
}