85 lines
3.1 KiB
TypeScript
85 lines
3.1 KiB
TypeScript
import { User } from '../structures/user.ts'
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import { GatewayIntents } from '../types/gateway.ts'
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import { Gateway } from '../gateway/index.ts'
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import { RESTManager } from './rest.ts'
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import EventEmitter from 'https://deno.land/std@0.74.0/node/events.ts'
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import { DefaultCacheAdapter, ICacheAdapter } from "./cacheAdapter.ts"
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import { UserManager } from "../managers/usersManager.ts"
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import { GuildManager } from "../managers/guildsManager.ts"
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import { EmojisManager } from "../managers/emojisManager.ts"
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import { ChannelsManager } from "../managers/channelsManager.ts"
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import { MessagesManager } from "../managers/messagesManager.ts"
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import { ActivityGame, ClientActivity, ClientPresence } from "../structures/presence.ts"
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/** Some Client Options to modify behaviour */
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export interface ClientOptions {
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token?: string
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intents?: GatewayIntents[]
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cache?: ICacheAdapter,
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forceNewSession?: boolean,
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presence?: ClientPresence | ClientActivity | ActivityGame
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}
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/**
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* Discord Client.
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*/
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export class Client extends EventEmitter {
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gateway?: Gateway
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rest: RESTManager = new RESTManager(this)
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user?: User
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ping = 0
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token?: string
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cache: ICacheAdapter = new DefaultCacheAdapter(this)
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intents?: GatewayIntents[]
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forceNewSession?: boolean
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users: UserManager = new UserManager(this)
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guilds: GuildManager = new GuildManager(this)
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channels: ChannelsManager = new ChannelsManager(this)
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messages: MessagesManager = new MessagesManager(this)
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emojis: EmojisManager = new EmojisManager(this)
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presence: ClientPresence = new ClientPresence()
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constructor (options: ClientOptions = {}) {
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super()
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this.token = options.token
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this.intents = options.intents
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this.forceNewSession = options.forceNewSession
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if (options.cache !== undefined) this.cache = options.cache
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if (options.presence !== undefined) this.presence = options.presence instanceof ClientPresence ? options.presence : new ClientPresence(options.presence)
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}
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setAdapter (adapter: ICacheAdapter): Client {
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this.cache = adapter
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return this
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}
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setPresence (presence: ClientPresence | ClientActivity | ActivityGame): void {
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if (presence instanceof ClientPresence) {
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this.presence = presence
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} else this.presence = new ClientPresence(presence)
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this.gateway?.sendPresence(this.presence.create())
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}
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debug (tag: string, msg: string): void {
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this.emit("debug", `[${tag}] ${msg}`)
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}
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/**
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* This function is used for connect to discord.
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* @param token Your token. This is required.
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* @param intents Gateway intents in array. This is required.
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*/
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connect (token?: string, intents?: GatewayIntents[]): void {
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if (token === undefined && this.token !== undefined) token = this.token
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else if (this.token === undefined && token !== undefined) {
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this.token = token
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} else throw new Error('No Token Provided')
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if (intents === undefined && this.intents !== undefined)
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intents = this.intents
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else if (intents !== undefined && this.intents === undefined) {
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this.intents = intents
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} else throw new Error('No Gateway Intents were provided')
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this.gateway = new Gateway(this, token, intents)
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}
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}
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