harmony/src/gateway/handlers/guildCreate.ts

66 lines
2.1 KiB
TypeScript

import { Gateway, GatewayEventHandler } from '../index.ts'
import { Guild } from '../../structures/guild.ts'
import { GuildPayload, MemberPayload } from '../../types/guild.ts'
import { MembersManager } from '../../managers/members.ts'
import { GuildChannelPayload } from '../../types/channel.ts'
import { RolePayload } from '../../types/role.ts'
import { RolesManager } from '../../managers/roles.ts'
export const guildCreate: GatewayEventHandler = async (
gateway: Gateway,
d: GuildPayload
) => {
let guild: Guild | undefined = await gateway.client.guilds.get(d.id)
if (guild !== undefined) {
// It was just lazy load, so we don't fire the event as its gonna fire for every guild bot is in
await gateway.client.guilds.set(d.id, d)
if (d.members !== undefined) {
const members = new MembersManager(gateway.client, guild)
await members.fromPayload(d.members as MemberPayload[])
guild.members = members
}
if (d.channels !== undefined) {
for (const ch of d.channels as GuildChannelPayload[]) {
ch.guild_id = d.id
await gateway.client.channels.set(ch.id, ch)
}
}
if (d.roles !== undefined) {
const roles = new RolesManager(gateway.client, guild)
await roles.fromPayload(d.roles as RolePayload[])
guild.roles = roles
}
guild.refreshFromData(d)
} else {
await gateway.client.guilds.set(d.id, d)
guild = new Guild(gateway.client, d)
if ((d as any).members !== undefined) {
const members = new MembersManager(gateway.client, guild)
await members.fromPayload(d.members as MemberPayload[])
guild.members = members
}
if (d.channels !== undefined) {
for (const ch of d.channels as GuildChannelPayload[]) {
;(ch as any).guild_id = d.id
await gateway.client.channels.set(ch.id, ch)
}
}
if (d.roles !== undefined) {
const roles = new RolesManager(gateway.client, guild)
await roles.fromPayload(d.roles)
guild.roles = roles
}
await guild.roles.fromPayload(d.roles)
guild = new Guild(gateway.client, d)
gateway.client.emit('guildCreate', guild)
}
}