harmony/src/models/client.ts

86 lines
3.1 KiB
TypeScript

import { User } from '../structures/user.ts'
import { GatewayIntents } from '../types/gateway.ts'
import { Gateway } from '../gateway/index.ts'
import { RESTManager } from './rest.ts'
import EventEmitter from 'https://deno.land/std@0.74.0/node/events.ts'
import { DefaultCacheAdapter, ICacheAdapter } from "./cacheAdapter.ts"
import { UserManager } from "../managers/users.ts"
import { GuildManager } from "../managers/guilds.ts"
import { EmojisManager } from "../managers/emojis.ts"
import { ChannelsManager } from "../managers/channels.ts"
import { MessagesManager } from "../managers/messages.ts"
import { ActivityGame, ClientActivity, ClientPresence } from "../structures/presence.ts"
/** Some Client Options to modify behaviour */
export interface ClientOptions {
token?: string
intents?: GatewayIntents[]
cache?: ICacheAdapter,
forceNewSession?: boolean,
presence?: ClientPresence | ClientActivity | ActivityGame
}
/**
* Discord Client.
*/
export class Client extends EventEmitter {
gateway?: Gateway
rest: RESTManager = new RESTManager(this)
user?: User
ping = 0
token?: string
cache: ICacheAdapter = new DefaultCacheAdapter()
intents?: GatewayIntents[]
forceNewSession?: boolean
users: UserManager = new UserManager(this)
guilds: GuildManager = new GuildManager(this)
channels: ChannelsManager = new ChannelsManager(this)
messages: MessagesManager = new MessagesManager(this)
emojis: EmojisManager = new EmojisManager(this)
presence: ClientPresence = new ClientPresence()
constructor (options: ClientOptions = {}) {
super()
this.token = options.token
this.intents = options.intents
this.forceNewSession = options.forceNewSession
if (options.cache !== undefined) this.cache = options.cache
if (options.presence !== undefined) this.presence = options.presence instanceof ClientPresence ? options.presence : new ClientPresence(options.presence)
}
setAdapter (adapter: ICacheAdapter): Client {
this.cache = adapter
return this
}
setPresence (presence: ClientPresence | ClientActivity | ActivityGame): void {
if (presence instanceof ClientPresence) {
this.presence = presence
} else this.presence = new ClientPresence(presence)
this.gateway?.sendPresence(this.presence.create())
}
debug (tag: string, msg: string): void {
this.emit("debug", `[${tag}] ${msg}`)
}
/**
* This function is used for connect to discord.
* @param token Your token. This is required.
* @param intents Gateway intents in array. This is required.
*/
connect (token?: string, intents?: GatewayIntents[]): void {
if (token === undefined && this.token !== undefined) token = this.token
else if (this.token === undefined && token !== undefined) {
this.token = token
} else throw new Error('No Token Provided')
if (intents === undefined && this.intents !== undefined)
intents = this.intents
else if (intents !== undefined && this.intents === undefined) {
this.intents = intents
} else throw new Error('No Gateway Intents were provided')
this.gateway = new Gateway(this, token, intents)
}
}