harmony/src/models/gateway.ts

293 lines
8.9 KiB
TypeScript

import { unzlib } from 'https://deno.land/x/denoflate/mod.ts'
import { Client } from './client.ts'
import {
DISCORD_GATEWAY_URL,
DISCORD_API_VERSION
} from '../consts/urlsAndVersions.ts'
import { GatewayResponse } from '../types/gatewayResponse.ts'
import {
GatewayOpcodes,
GatewayIntents,
GatewayEvents
} from '../types/gatewayTypes.ts'
import { GuildPayload } from '../types/guildTypes.ts'
import { User } from '../structures/user.ts'
import * as cache from './cache.ts'
import { Guild } from '../structures/guild.ts'
import { Channel } from '../structures/channel.ts'
import { ChannelTypes } from '../types/channelTypes.ts'
import { DMChannel } from '../structures/dmChannel.ts'
import { GroupDMChannel } from '../structures/groupChannel.ts'
import { GuildTextChannel } from '../structures/guildTextChannel.ts'
import { VoiceChannel } from '../structures/guildVoiceChannel.ts'
import { CategoryChannel } from '../structures/guildCategoryChannel.ts'
import { NewsChannel } from '../structures/guildNewsChannel.ts'
/**
* Handles Discord gateway connection.
* You should not use this and rather use Client class.
*
* @beta
*/
class Gateway {
websocket: WebSocket
token: string
intents: GatewayIntents[]
connected = false
initialized = false
private heartbeatInterval = 0
private heartbeatIntervalID?: number
private sequenceID?: number
private sessionID?: string
lastPingTimestemp = 0
private heartbeatServerResponded = false
client: Client
constructor (client: Client, token: string, intents: GatewayIntents[]) {
this.token = token
this.intents = intents
this.client = client
this.websocket = new WebSocket(
// eslint-disable-next-line @typescript-eslint/restrict-template-expressions
`${DISCORD_GATEWAY_URL}/?v=${DISCORD_API_VERSION}&encoding=json`,
[]
)
this.websocket.binaryType = 'arraybuffer'
this.websocket.onopen = this.onopen.bind(this)
this.websocket.onmessage = this.onmessage.bind(this)
this.websocket.onclose = this.onclose.bind(this)
this.websocket.onerror = this.onerror.bind(this)
}
private onopen (): void {
this.connected = true
}
private onmessage (event: MessageEvent): void {
let data = event.data
if (data instanceof ArrayBuffer) {
data = new Uint8Array(data)
}
if (data instanceof Uint8Array) {
data = unzlib(data)
data = new TextDecoder('utf-8').decode(data)
}
const { op, d, s, t }: GatewayResponse = JSON.parse(data)
switch (op) {
case GatewayOpcodes.HELLO:
this.heartbeatInterval = d.heartbeat_interval
this.heartbeatIntervalID = setInterval(() => {
if (this.heartbeatServerResponded) {
this.heartbeatServerResponded = false
} else {
clearInterval(this.heartbeatIntervalID)
this.websocket.close()
this.initWebsocket()
return
}
this.websocket.send(
JSON.stringify({
op: GatewayOpcodes.HEARTBEAT,
d: this.sequenceID ?? null
})
)
this.lastPingTimestemp = Date.now()
}, this.heartbeatInterval)
if (!this.initialized) {
this.sendIdentify()
this.initialized = true
} else {
this.sendResume()
}
break
case GatewayOpcodes.HEARTBEAT_ACK:
this.heartbeatServerResponded = true
this.client.ping = Date.now() - this.lastPingTimestemp
break
case GatewayOpcodes.INVALID_SESSION:
// Because we know this gonna be bool
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions
if (!d) {
setTimeout(this.sendResume, 3000)
} else {
setTimeout(this.sendIdentify, 3000)
}
break
case GatewayOpcodes.DISPATCH:
this.heartbeatServerResponded = true
if (s !== null) {
this.sequenceID = s
}
switch (t) {
case GatewayEvents.Ready:
this.client.user = new User(this.client, d.user)
this.sessionID = d.session_id
d.guilds.forEach((guild: GuildPayload) => {
Guild.autoInit(this.client, {
endpoint: 'guild',
restURLfuncArgs: [guild.id]
})
})
this.client.emit('ready')
break
case GatewayEvents.Channel_Create: {
let channel: Channel | undefined
switch (d.type) {
case ChannelTypes.DM:
channel = new DMChannel(this.client, d)
break
case ChannelTypes.GROUP_DM:
channel = new GroupDMChannel(this.client, d)
break
case ChannelTypes.GUILD_TEXT:
channel = new GuildTextChannel(this.client, d)
break
case ChannelTypes.GUILD_VOICE:
channel = new VoiceChannel(this.client, d)
break
case ChannelTypes.GUILD_CATEGORY:
channel = new CategoryChannel(this.client, d)
break
case ChannelTypes.GUILD_NEWS:
channel = new NewsChannel(this.client, d)
break
default:
break
}
if (channel !== undefined) {
cache.set('channel', channel.id, channel)
this.client.emit('channelCreate', channel)
}
break
}
case GatewayEvents.Channel_Update: {
const oldChannel: Channel = cache.get('channel', d.id)
if (oldChannel.type !== d.type) {
let channel: Channel = oldChannel
switch (d.type) {
case ChannelTypes.DM:
channel = new DMChannel(this.client, d)
break
case ChannelTypes.GROUP_DM:
channel = new GroupDMChannel(this.client, d)
break
case ChannelTypes.GUILD_TEXT:
channel = new GuildTextChannel(this.client, d)
break
case ChannelTypes.GUILD_VOICE:
channel = new VoiceChannel(this.client, d)
break
case ChannelTypes.GUILD_CATEGORY:
channel = new CategoryChannel(this.client, d)
break
case ChannelTypes.GUILD_NEWS:
channel = new NewsChannel(this.client, d)
break
default:
break
}
cache.set('channel', channel.id, channel)
this.client.emit('channelUpdate', oldChannel, channel)
} else {
const before = oldChannel.refreshFromData(d)
this.client.emit('channelUpdate', before, oldChannel)
}
break
}
case GatewayEvents.Channel_Delete: {
const channel: Channel = cache.get('channel', d.id)
cache.del('channel', d.id)
this.client.emit('channelDelete', channel)
break
}
default:
break
}
break
default:
break
}
}
private onclose (event: CloseEvent): void {
console.log(event.code)
// TODO: Handle close event codes.
}
private onerror (event: Event | ErrorEvent): void {
const eventError = event as ErrorEvent
console.log(eventError)
}
private sendIdentify (): void {
this.websocket.send(
JSON.stringify({
op: GatewayOpcodes.IDENTIFY,
d: {
token: this.token,
properties: {
$os: Deno.build.os,
$browser: 'discord.deno',
$device: 'discord.deno'
},
compress: true,
shard: [0, 1], // TODO: Make sharding possible
intents: this.intents.reduce(
(previous, current) => previous | current,
0
),
presence: {
// TODO: User should can customize this
status: 'online',
since: null,
afk: false
}
}
})
)
}
private sendResume (): void {
this.websocket.send(
JSON.stringify({
op: GatewayOpcodes.RESUME,
d: {
token: this.token,
session_id: this.sessionID,
seq: this.sequenceID
}
})
)
}
initWebsocket (): void {
this.websocket = new WebSocket(
// eslint-disable-next-line @typescript-eslint/restrict-template-expressions
`${DISCORD_GATEWAY_URL}/?v=${DISCORD_API_VERSION}&encoding=json`,
[]
)
this.websocket.binaryType = 'arraybuffer'
this.websocket.onopen = this.onopen.bind(this)
this.websocket.onmessage = this.onmessage.bind(this)
this.websocket.onclose = this.onclose.bind(this)
this.websocket.onerror = this.onerror.bind(this)
}
close (): void {
this.websocket.close(1000)
}
}
export { Gateway }