harmony/src/types/gateway.ts
2020-11-03 14:51:29 +05:30

317 lines
No EOL
7 KiB
TypeScript

// https://discord.com/developers/docs/topics/opcodes-and-status-codes#gateway
// https://discord.com/developers/docs/topics/gateway#commands-and-events-gateway-events
import { StatusType } from "../../mod.ts"
import { EmojiPayload } from './emoji.ts'
import { MemberPayload } from './guild.ts'
import { ActivityPayload } from './presence.ts'
import { RolePayload } from './role.ts'
import { UserPayload } from './user.ts'
/**
* Gateway OPcodes from Discord docs.
*/
export enum GatewayOpcodes { // 문서를 확인해본 결과 Opcode 5번은 비어있다. - UnderC -
DISPATCH = 0,
HEARTBEAT = 1,
IDENTIFY = 2,
PRESENCE_UPDATE = 3,
VOICE_STATE_UPDATE = 4,
RESUME = 6,
RECONNECT = 7,
REQUEST_GUILD_MEMBERS = 8,
INVALID_SESSION = 9,
HELLO = 10,
HEARTBEAT_ACK = 11
}
/**
* Gateway Close Codes from Discord docs.
*/
export enum GatewayCloseCodes {
UNKNOWN_ERROR = 4000,
UNKNOWN_OPCODE = 4001,
DECODE_ERROR = 4002,
NOT_AUTHENTICATED = 4003,
AUTHENTICATION_FAILED = 4004,
ALREADY_AUTHENTICATED = 4005,
INVALID_SEQ = 4007,
RATE_LIMITED = 4008,
SESSION_TIMED_OUT = 4009,
INVALID_SHARD = 4010,
SHARDING_REQUIRED = 4011,
INVALID_API_VERSION = 4012,
INVALID_INTENTS = 4013,
DISALLOWED_INTENTS = 4014
}
export enum GatewayIntents {
GUILDS = 1 << 0,
GUILD_MEMBERS = 1 << 1,
GUILD_BANS = 1 << 2,
GUILD_EMOJIS = 1 << 3,
GUILD_INTEGRATIONS = 1 << 4,
GUILD_WEBHOOKS = 1 << 5,
GUILD_INVITES = 1 << 6,
GUILD_VOICE_STATES = 1 << 7,
GUILD_PRESENCES = 1 << 8,
GUILD_MESSAGES = 1 << 9,
GUILD_MESSAGE_REACTIONS = 1 << 10,
GUILD_MESSAGE_TYPING = 1 << 11,
DIRECT_MESSAGES = 1 << 12,
DIRECT_MESSAGE_REACTIONS = 1 << 13,
DIRECT_MESSAGE_TYPING = 1 << 13
}
export enum GatewayEvents {
Ready = 'READY',
Resumed = 'RESUMED',
Reconnect = 'RECONNECT',
Channel_Create = 'CHANNEL_CREATE',
Channel_Update = 'CHANNEL_UPDATE',
Channel_Delete = 'CHANNEL_DELETE',
Channel_Pins_Update = 'CHANNEL_PINS_UPDATE',
Guild_Create = 'GUILD_CREATE',
Guild_Update = 'GUILD_UPDATE',
Guild_Delete = 'GUILD_DELETE',
Guild_Ban_Add = 'GUILD_BAN_ADD',
Guild_Ban_Remove = 'GUILD_BAN_REMOVE',
Guild_Emojis_Update = 'GUILD_EMOJIS_UPDATE',
Guild_Integrations_Update = 'GUILD_INTEGRATIONS_UPDATE',
Guild_Member_Add = 'GUILD_MEMBER_ADD',
Guild_Member_Remove = 'GUILD_MEMBER_REMOVE',
Guild_Member_Update = 'GUILD_MEMBER_UPDATE',
Guild_Members_Chunk = 'GUILD_MEMBERS_CHUNK',
Guild_Role_Create = 'GUILD_ROLE_CREATE',
Guild_Role_Update = 'GUILD_ROLE_UPDATE',
Guild_Role_Delete = 'GUILD_ROLE_DELETE',
Invite_Create = 'INVITE_CREATE',
Invite_Delete = 'INVITE_DELETE',
Message_Create = 'MESSAGE_CREATE',
Message_Update = 'MESSAGE_UPDATE',
Message_Delete = 'MESSAGE_DELETE',
Message_Delete_Bulk = 'MESSAGE_DELETE_BULK',
Message_Reaction_Add = 'MESSAGE_REACTION_ADD',
Message_Reaction_Remove = 'MESSAGE_REACTION_REMOVE',
Message_Reaction_Remove_All = 'MESSAGE_REACTION_REMOVE_ALL',
Message_Reaction_Remove_Emoji = 'MESSAGE_REACTION_REMOVE_EMOJI',
Presence_Update = 'PRESENCE_UPDATE',
Typing_Start = 'TYPING_START',
User_Update = 'USER_UPDATE',
Voice_Server_Update = 'VOICE_SERVER_UPDATE',
Webhooks_Update = 'WEBHOOKS_UPDATE'
}
export interface IdentityPayload {
token: string
properties: IdentityConnection
compress?: boolean
large_threshold?: number
shard?: number[]
presence?: UpdateStatus
guildSubscriptions?: boolean
intents: number
}
export enum UpdateStatus {
online = 'online',
dnd = 'dnd',
afk = 'idle',
invisible = 'invisible',
offline = 'offline'
}
export interface IdentityConnection {
$os: 'darwin' | 'windows' | 'linux' | 'custom os'
$browser: 'discord.deno'
$device: 'discord.deno'
}
export interface Resume {
token: string
session_id: string
seq: number
}
export interface GuildRequestMembers {
guild_id: string | string[]
query?: string
limit: number
presences?: boolean
user_ids?: string | string[]
nonce?: string
}
export interface GatewayVoiceStateUpdate {
guild_id: string
channel_id: string
self_mute: boolean
self_deaf: boolean
}
export interface GatewayStatusUpdate {
since: number | undefined
activities: ActivityPayload[]
status: string
afk: boolean
}
export interface Hello {
heartbeat_interval: number
}
export interface ReadyEvent {
v: number
user: UserPayload
privateChannels: []
guilds: []
session_id: string
shard?: number[]
}
export interface ChannelPinsUpdatePayload {
guild_id?: string
channel_id: string
last_pin_timestamp?: string
}
export interface GuildBanAddPayload {
guild_id: string
user: UserPayload
}
export interface GuildBanRemovePayload {
guild_id: string
user: UserPayload
}
export interface GuildEmojiUpdatePayload {
guild_id: string
emojis: []
}
export interface GuildIntegrationsUpdatePayload {
guild_id: string
}
export interface GuildMemberAddPayload {
guild_id: string
}
export interface GuildMemberRemovePayload {
guild_id: string
user: UserPayload
}
export interface GuildMemberUpdatePayload {
guild_id: string
roles: string[]
user: UserPayload
nick?: string | undefined
joined_at: string
premium_since?: string | undefined
}
export interface GuildMemberChunkPayload {
guild_id: string
members: MemberPayload[]
chunk_index: number
chunk_count: number
not_found?: []
presences?: PresenceUpdatePayload[]
nonce?: string
}
export interface GuildRoleCreatePayload {
guild_id: string
role: RolePayload
}
export interface GuildRoleUpdatePayload {
guild_id: string
role: RolePayload
}
export interface GuildRoleDeletePayload {
guild_id: string
role_id: string
}
export interface InviteCreatePayload {
channel_id: string
code: string
created_at: string
guild_id?: string
inviter?: UserPayload
max_age: number
max_uses: number
target_user?: UserPayload
target_user_type?: number
temporary: boolean
uses: number
}
export interface InviteDeletePayload {
channel_id: string
guild_id?: string
code: string
}
export interface MessageDeletePayload {
id: string
channel_id: string
guild_id?: string
}
export interface MessageDeleteBulkPayload {
ids: string[]
channel_id: string
guild_id: string
}
export interface MessageReactionAddPayload {
user_id: string
channel_id: string
message_id: string
guild_id?: string
emoji: EmojiPayload
}
export interface MessageReactionRemovePayload {
user_id: string
channel_id: string
message_id: string
guild_id?: string
emoji: EmojiPayload
}
export interface MessageReactionRemoveAllPayload {
channel_id: string
guild_id?: string
message_id: string
}
export interface PresenceUpdatePayload {
user: UserPayload
guild_id: string
status: StatusType
activities: ActivityPayload[]
client_status: UpdateStatus[]
}
export interface TypeStart {
channel_id: string
guild_id?: string
user_id: string
timestamp: number
member?: MemberPayload
}
export interface VoiceServerUpdatePayload {
token: string
guild_id: string
endpoint: string
}
export interface WebhooksUpdatePayload {
guild_id: string
channel_id: string
}