harmony/src/gateway/handlers/guildCreate.ts

55 lines
2.2 KiB
TypeScript

import { Gateway, GatewayEventHandler } from '../index.ts'
import { Guild } from '../../structures/guild.ts'
import { GuildPayload, MemberPayload } from "../../types/guild.ts"
import { MembersManager } from "../../managers/MembersManager.ts"
import { ChannelPayload } from "../../types/channel.ts"
import { RolePayload } from "../../types/role.ts"
import { RolesManager } from "../../managers/RolesManager.ts"
export const guildCreate: GatewayEventHandler = async(gateway: Gateway, d: GuildPayload) => {
let guild: Guild | undefined = await gateway.client.guilds.get(d.id)
if (guild !== undefined) {
// It was just lazy load, so we don't fire the event as its gonna fire for every guild bot is in
await gateway.client.guilds.set(d.id, d)
if((d as any).members !== undefined) {
const members = new MembersManager(gateway.client, guild)
await members.fromPayload((d as any).members as MemberPayload[])
guild.members = members
}
if((d as any).channels !== undefined) {
for (const ch of (d as any).channels as ChannelPayload[]) {
(ch as any).guild_id = d.id
await gateway.client.channels.set(ch.id, ch)
}
}
if((d as any).roles !== undefined) {
const roles = new RolesManager(gateway.client, guild)
await roles.fromPayload((d as any).roles as RolePayload[])
guild.roles = roles
}
guild.refreshFromData(d)
} else {
await gateway.client.guilds.set(d.id, d)
guild = new Guild(gateway.client, d)
if((d as any).members !== undefined) {
const members = new MembersManager(gateway.client, guild)
await members.fromPayload((d as any).members as MemberPayload[])
guild.members = members
}
if((d as any).channels !== undefined) {
for (const ch of (d as any).channels as ChannelPayload[]) {
(ch as any).guild_id = d.id
await gateway.client.channels.set(ch.id, ch)
}
}
if((d as any).roles !== undefined) {
const roles = new RolesManager(gateway.client, guild)
await roles.fromPayload((d as any).roles as RolePayload[])
guild.roles = roles
}
await guild.roles.fromPayload(d.roles)
guild = new Guild(gateway.client, d)
gateway.client.emit('guildCreate', guild)
}
}