import { Collection } from '../utils/collection.ts' import type { Client } from './client.ts' import { RESTManager } from '../rest/mod.ts' import { Gateway } from '../gateway/mod.ts' import { HarmonyEventEmitter } from '../utils/events.ts' import { GatewayEvents } from '../types/gateway.ts' import { delay } from '../utils/delay.ts' // eslint-disable-next-line @typescript-eslint/consistent-type-definitions export type ShardManagerEvents = { launch: [number] shardReady: [number] shardDisconnect: [number, number | undefined, string | undefined] shardError: [number, Error, ErrorEvent] shardResume: [number] } export class ShardManager extends HarmonyEventEmitter { list: Collection = new Collection() client: Client cachedShardCount?: number queueProcessing: boolean = false queue: CallableFunction[] = [] get rest(): RESTManager { return this.client.rest } constructor(client: Client) { super() this.client = client } debug(msg: string): void { this.client.debug('Shards', msg) } enqueueIdentify(fn: CallableFunction): ShardManager { this.queue.push(fn) // eslint-disable-next-line @typescript-eslint/no-floating-promises if (!this.queueProcessing) this.processQueue() return this } private async processQueue(): Promise { if (this.queueProcessing || this.queue.length === 0) return this.queueProcessing = true const item = this.queue[0] await item() this.queue.shift() await delay(5000) this.queueProcessing = false if (this.queue.length === 0) { this.queueProcessing = false } else { await this.processQueue() } } async getShardCount(): Promise { let shardCount: number if (this.cachedShardCount !== undefined) shardCount = this.cachedShardCount else { if (this.client.shardCount === 'auto') { const info = await this.client.rest.api.gateway.bot.get() shardCount = info.shards as number } else shardCount = this.client.shardCount ?? 1 } this.cachedShardCount = shardCount return this.cachedShardCount } /** Launches a new Shard */ async launch(id: number): Promise { if (this.list.has(id.toString()) === true) throw new Error(`Shard ${id} already launched`) this.debug(`Launching Shard: ${id}`) const shardCount = await this.getShardCount() const gw = new Gateway(this.client, [Number(id), shardCount]) this.list.set(id.toString(), gw) gw.initWebsocket() this.emit('launch', id) gw.on(GatewayEvents.Ready, () => this.emit('shardReady', id)) gw.on('error', (err: Error, evt: ErrorEvent) => this.emit('shardError', id, err, evt) ) gw.on(GatewayEvents.Resumed, () => this.emit('shardResume', id)) gw.on('close', (code: number, reason: string) => this.emit('shardDisconnect', id, code, reason) ) return gw.waitFor(GatewayEvents.Ready, () => true).then(() => this) } /** Launches all Shards */ async connect(): Promise { const shardCount = await this.getShardCount() this.client.shardCount = shardCount this.debug(`Launching ${shardCount} shard${shardCount === 1 ? '' : 's'}...`) const startTime = Date.now() for (let i = 0; i < shardCount; i++) { await this.launch(i) } const endTime = Date.now() const diff = endTime - startTime this.debug( `Launched ${shardCount} shards! Time taken: ${Math.floor(diff / 1000)}s` ) return this } get(id: number): Gateway | undefined { return this.list.get(id.toString()) } }