import { User } from '../structures/user.ts' import { GatewayIntents } from '../types/gateway.ts' import { Gateway } from '../gateway/index.ts' import { RESTManager } from './rest.ts' import EventEmitter from 'https://deno.land/std@0.74.0/node/events.ts' import { DefaultCacheAdapter, ICacheAdapter } from "./CacheAdapter.ts" import { UserManager } from "../managers/UsersManager.ts" import { GuildManager } from "../managers/GuildsManager.ts" import { EmojisManager } from "../managers/EmojisManager.ts" import { ChannelsManager } from "../managers/ChannelsManager.ts" import { MessagesManager } from "../managers/MessagesManager.ts" import { ActivityGame, ClientActivity, ClientActivityPayload, ClientPresence } from "../structures/presence.ts" /** Some Client Options to modify behaviour */ export interface ClientOptions { token?: string intents?: GatewayIntents[] cache?: ICacheAdapter, forceNewSession?: boolean, presence?: ClientPresence | ClientActivity | ActivityGame } /** * Discord Client. */ export class Client extends EventEmitter { gateway?: Gateway rest: RESTManager = new RESTManager(this) user?: User ping = 0 token?: string cache: ICacheAdapter = new DefaultCacheAdapter(this) intents?: GatewayIntents[] forceNewSession?: boolean users: UserManager = new UserManager(this) guilds: GuildManager = new GuildManager(this) channels: ChannelsManager = new ChannelsManager(this) messages: MessagesManager = new MessagesManager(this) emojis: EmojisManager = new EmojisManager(this) presence: ClientPresence = new ClientPresence() constructor (options: ClientOptions = {}) { super() this.token = options.token this.intents = options.intents this.forceNewSession = options.forceNewSession if (options.cache !== undefined) this.cache = options.cache if (options.presence !== undefined) this.presence = options.presence instanceof ClientPresence ? options.presence : new ClientPresence(options.presence) } setAdapter (adapter: ICacheAdapter): Client { this.cache = adapter return this } setPresence(presence: ClientPresence | ClientActivity | ActivityGame) { if(presence instanceof ClientPresence) { this.presence = presence } else this.presence = new ClientPresence(presence) this.gateway?.sendPresence(this.presence.create()) } debug(tag: string, msg: string) { this.emit("debug", `[${tag}] ${msg}`) } /** * This function is used for connect to discord. * @param token Your token. This is required. * @param intents Gateway intents in array. This is required. */ connect (token?: string, intents?: GatewayIntents[]): void { if (token === undefined && this.token !== undefined) token = this.token else if (this.token === undefined && token !== undefined) { this.token = token } else throw new Error('No Token Provided') if (intents === undefined && this.intents !== undefined) intents = this.intents else if (intents !== undefined && this.intents === undefined) { this.intents = intents } else throw new Error('No Gateway Intents were provided') this.gateway = new Gateway(this, token, intents) } }