import { unzlib } from 'https://deno.land/x/denoflate@1.1/mod.ts' import { Client } from '../models/client.ts' import { DISCORD_GATEWAY_URL, DISCORD_API_VERSION } from '../consts/urlsAndVersions.ts' import { GatewayResponse } from '../types/gatewayResponse.ts' import { GatewayOpcodes, GatewayIntents, GatewayCloseCodes } from '../types/gateway.ts' import { gatewayHandlers } from './handlers/index.ts' import { GATEWAY_BOT } from '../types/endpoint.ts' import { GatewayCache } from "../managers/gatewayCache.ts" import { ClientActivityPayload } from "../structures/presence.ts" /** * Handles Discord gateway connection. * You should not use this and rather use Client class. * * @beta */ class Gateway { websocket: WebSocket token: string intents: GatewayIntents[] connected = false initialized = false heartbeatInterval = 0 heartbeatIntervalID?: number sequenceID?: number lastPingTimestamp = 0 sessionID?: string private heartbeatServerResponded = false client: Client cache: GatewayCache constructor(client: Client, token: string, intents: GatewayIntents[]) { this.token = token this.intents = intents this.client = client this.cache = new GatewayCache(client) this.websocket = new WebSocket( // eslint-disable-next-line @typescript-eslint/restrict-template-expressions `${DISCORD_GATEWAY_URL}/?v=${DISCORD_API_VERSION}&encoding=json`, [] ) this.websocket.binaryType = 'arraybuffer' this.websocket.onopen = this.onopen.bind(this) this.websocket.onmessage = this.onmessage.bind(this) this.websocket.onclose = this.onclose.bind(this) this.websocket.onerror = this.onerror.bind(this) } private onopen(): void { this.connected = true this.debug('Connected to Gateway!') } private async onmessage(event: MessageEvent): Promise { let data = event.data if (data instanceof ArrayBuffer) { data = new Uint8Array(data) } if (data instanceof Uint8Array) { data = unzlib(data) data = new TextDecoder('utf-8').decode(data) } const { op, d, s, t }: GatewayResponse = JSON.parse(data) switch (op) { case GatewayOpcodes.HELLO: this.heartbeatInterval = d.heartbeat_interval this.debug( `Received HELLO. Heartbeat Interval: ${this.heartbeatInterval}` ) this.sendHeartbeat() this.heartbeatIntervalID = setInterval(() => { this.heartbeat() }, this.heartbeatInterval) if (!this.initialized) { this.initialized = true await this.sendIdentify(this.client.forceNewSession) } else { // eslint-disable-next-line @typescript-eslint/no-floating-promises this.sendResume() } break case GatewayOpcodes.HEARTBEAT_ACK: this.heartbeatServerResponded = true this.client.ping = Date.now() - this.lastPingTimestamp this.debug( `Received Heartbeat Ack. Ping Recognized: ${this.client.ping}ms` ) break case GatewayOpcodes.INVALID_SESSION: // Because we know this gonna be bool this.debug(`Invalid Session! Identifying with forced new session`) // eslint-disable-next-line @typescript-eslint/strict-boolean-expressions // eslint-disable-next-line @typescript-eslint/promise-function-async setTimeout(() => this.sendIdentify(true), 3000) break case GatewayOpcodes.DISPATCH: { this.heartbeatServerResponded = true if (s !== null) { this.sequenceID = s await this.cache.set('seq', s) } if (t !== null && t !== undefined) { const handler = gatewayHandlers[t] if (handler !== undefined) { handler(this, d) } } break } case GatewayOpcodes.RESUME: { // this.token = d.token this.sessionID = d.session_id this.sequenceID = d.seq await this.cache.set('seq', d.seq) await this.cache.set('session_id', this.sessionID) break } case GatewayOpcodes.RECONNECT: { // eslint-disable-next-line @typescript-eslint/no-floating-promises this.reconnect() break } default: break } } private onclose(event: CloseEvent): void { this.debug(`Connection Closed with code: ${event.code}`) if (event.code === GatewayCloseCodes.UNKNOWN_ERROR) { this.debug('API has encountered Unknown Error. Reconnecting...') // eslint-disable-next-line @typescript-eslint/no-floating-promises this.reconnect() } else if (event.code === GatewayCloseCodes.UNKNOWN_OPCODE) { throw new Error("Unknown OP Code was sent. This shouldn't happen!") } else if (event.code === GatewayCloseCodes.DECODE_ERROR) { throw new Error("Invalid Payload was sent. This shouldn't happen!") } else if (event.code === GatewayCloseCodes.NOT_AUTHENTICATED) { throw new Error('Not Authorized: Payload was sent before Identifying.') } else if (event.code === GatewayCloseCodes.AUTHENTICATION_FAILED) { throw new Error('Invalid Token provided!') } else if (event.code === GatewayCloseCodes.INVALID_SEQ) { this.debug('Invalid Seq was sent. Reconnecting.') // eslint-disable-next-line @typescript-eslint/no-floating-promises this.reconnect() } else if (event.code === GatewayCloseCodes.RATE_LIMITED) { throw new Error("You're ratelimited. Calm down.") } else if (event.code === GatewayCloseCodes.SESSION_TIMED_OUT) { this.debug('Session Timeout. Reconnecting.') // eslint-disable-next-line @typescript-eslint/no-floating-promises this.reconnect(true) } else if (event.code === GatewayCloseCodes.INVALID_SHARD) { this.debug('Invalid Shard was sent. Reconnecting.') // eslint-disable-next-line @typescript-eslint/no-floating-promises this.reconnect() } else if (event.code === GatewayCloseCodes.SHARDING_REQUIRED) { throw new Error("Couldn't connect. Sharding is requried!") } else if (event.code === GatewayCloseCodes.INVALID_API_VERSION) { throw new Error("Invalid API Version was used. This shouldn't happen!") } else if (event.code === GatewayCloseCodes.INVALID_INTENTS) { throw new Error('Invalid Intents') } else if (event.code === GatewayCloseCodes.DISALLOWED_INTENTS) { throw new Error("Given Intents aren't allowed") } else { this.debug('Unknown Close code, probably connection error. Reconnecting.') // eslint-disable-next-line @typescript-eslint/no-floating-promises this.reconnect() } } private onerror(event: Event | ErrorEvent): void { const eventError = event as ErrorEvent console.log(eventError) } private async sendIdentify(forceNewSession?: boolean): Promise { if (this.client.bot === true) { this.debug('Fetching /gateway/bot...') const info = await this.client.rest.get(GATEWAY_BOT()) if (info.session_start_limit.remaining === 0) throw new Error( `Session Limit Reached. Retry After ${info.session_start_limit.reset_after}ms` ) this.debug(`Recommended Shards: ${info.shards}`) this.debug('=== Session Limit Info ===') this.debug( `Remaining: ${info.session_start_limit.remaining}/${info.session_start_limit.total}` ) this.debug(`Reset After: ${info.session_start_limit.reset_after}ms`) if (forceNewSession === undefined || !forceNewSession) { const sessionIDCached = await this.cache.get('session_id') if (sessionIDCached !== undefined) { this.debug(`Found Cached SessionID: ${sessionIDCached}`) this.sessionID = sessionIDCached return await this.sendResume() } } } let payload: any = { op: GatewayOpcodes.IDENTIFY, d: { token: this.token, properties: { $os: Deno.build.os, $browser: 'discord.deno', // TODO: Change lib name $device: 'discord.deno' }, compress: true, shard: [0, 1], // TODO: Make sharding possible intents: this.intents.reduce( (previous, current) => previous | current, 0 ), presence: this.client.presence.create() } } if (this.client.bot === false) { // TODO: Complete Selfbot support this.debug("Modify Identify Payload for Self-bot..") // delete payload.d['intents'] // payload.d.intents = Intents.None payload.d.presence = null payload.d.properties = { $os: "Windows", $browser: "Firefox", $device: "" } this.debug("Warn: Support for selfbots is incomplete") } this.send(payload) } private async sendResume(): Promise { this.debug(`Preparing to resume with Session: ${this.sessionID}`) if (this.sequenceID === undefined) { const cached = await this.cache.get('seq') if (cached !== undefined) this.sequenceID = typeof cached === 'string' ? parseInt(cached) : cached } const resumePayload = { op: GatewayOpcodes.RESUME, d: { token: this.token, session_id: this.sessionID, seq: this.sequenceID ?? null } } this.send(resumePayload) } debug(msg: string): void { this.client.debug('Gateway', msg) } async reconnect(forceNew?: boolean): Promise { clearInterval(this.heartbeatIntervalID) if (forceNew === undefined || !forceNew) await this.cache.delete('session_id') this.close() this.initWebsocket() } initWebsocket(): void { this.websocket = new WebSocket( // eslint-disable-next-line @typescript-eslint/restrict-template-expressions `${DISCORD_GATEWAY_URL}/?v=${DISCORD_API_VERSION}&encoding=json`, [] ) this.websocket.binaryType = 'arraybuffer' this.websocket.onopen = this.onopen.bind(this) this.websocket.onmessage = this.onmessage.bind(this) this.websocket.onclose = this.onclose.bind(this) this.websocket.onerror = this.onerror.bind(this) } close(): void { this.websocket.close(1000) } send(data: GatewayResponse): boolean { if (this.websocket.readyState !== this.websocket.OPEN) return false this.websocket.send(JSON.stringify({ op: data.op, d: data.d, s: typeof data.s === "number" ? data.s : null, t: data.t === undefined ? null : data.t, })) return true } sendPresence(data: ClientActivityPayload): void { this.send({ op: GatewayOpcodes.PRESENCE_UPDATE, d: data }) } sendHeartbeat() { const payload = { op: GatewayOpcodes.HEARTBEAT, d: this.sequenceID ?? null }; this.send(payload) this.lastPingTimestamp = Date.now() } heartbeat() { if (this.heartbeatServerResponded) { this.heartbeatServerResponded = false } else { clearInterval(this.heartbeatIntervalID) // eslint-disable-next-line @typescript-eslint/no-floating-promises this.reconnect() return } this.sendHeartbeat() } } export type GatewayEventHandler = (gateway: Gateway, d: any) => void export { Gateway }