import { Client, GuildTextChannel, Message, RedisCacheAdapter, ClientPresence, Member, Role, GuildChannel, TextChannel, Embed, Guild } from '../../mod.ts'; import { Intents } from "../utils/intents.ts"; import { TOKEN } from './config.ts' const client = new Client({ presence: new ClientPresence({ name: 'Pokémon Sword', type: 'COMPETING' }), // cache: new RedisCacheAdapter({ // hostname: '127.0.0.1', // port: 6379 // }) // Defaults to in-memory Caching }) client.on('ready', () => { console.log(`[Login] Logged in as ${client.user?.tag}!`) }) client.on('debug', console.log) client.on('channelUpdate', (before: GuildTextChannel, after: GuildTextChannel) => { console.log(before.send('', { embed: new Embed({ title: 'Channel Update', description: `Name Before: ${before.name}\nName After: ${after.name}` }) })) }) client.on('messageCreate', async (msg: Message) => { if (msg.author.bot === true) return if (msg.content === '!ping') { msg.reply(`Pong! Ping: ${client.ping}ms`) } else if (msg.content === '!members') { const col = await msg.guild?.members.collection() const data = col?.array().map((c: Member, i: number) => { return `${i + 1}. ${c.user.tag}` }).join("\n") as string msg.channel.send("Member List:\n" + data) } else if (msg.content === '!guilds') { const guilds = await msg.client.guilds.collection() msg.channel.send('Guild List:\n' + (guilds.array().map((c: Guild, i: number) => { return `${i + 1}. ${c.name} - ${c.memberCount} members` }).join("\n") as string)) } else if (msg.content === '!roles') { const col = await msg.guild?.roles.collection() const data = col?.array().map((c: Role, i: number) => { return `${i + 1}. ${c.name}` }).join("\n") as string msg.channel.send("Roles List:\n" + data) } else if (msg.content === '!channels') { const col = await msg.guild?.channels.array() const data = col?.map((c: GuildChannel, i: number) => { return `${i + 1}. ${c.name}` }).join("\n") as string msg.channel.send('Channels List:\n' + data) } }) client.connect(TOKEN, Intents.All)