feat(presence): added caching and last gateway event!
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484c6e3c7b
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fb110946e0
9 changed files with 124 additions and 25 deletions
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@ -22,6 +22,8 @@ export const guildCreate: GatewayEventHandler = async (
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await guild.roles.fromPayload(d.roles)
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if (d.presences !== undefined) await guild.presences.fromPayload(d.presences)
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if (d.voice_states !== undefined)
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await guild.voiceStates.fromPayload(d.voice_states)
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@ -14,6 +14,7 @@ export const guildDelte: GatewayEventHandler = async (
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await guild.members.flush()
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await guild.channels.flush()
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await guild.roles.flush()
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await guild.presences.flush()
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await gateway.client.guilds.delete(d.id)
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gateway.client.emit('guildDelete', guild)
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@ -14,7 +14,13 @@ export const guildMembersChunk: GatewayEventHandler = async (
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await guild.members.set(member.user.id, member)
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}
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// TODO: Cache Presences
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if (d.chunk_index === 0) await guild.presences.flush()
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if (d.presences !== undefined) {
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for (const pres of d.presences) {
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await guild.presences.set(pres.user.id, pres)
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}
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}
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gateway.client.emit('guildMembersChunk', guild, {
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members: d.members.map((m) => m.user.id),
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@ -49,6 +49,7 @@ import { inviteCreate } from './inviteCreate.ts'
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import { inviteDelete } from './inviteDelete.ts'
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import { MessageReaction } from '../../structures/messageReaction.ts'
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import { Invite } from '../../structures/invite.ts'
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import { Presence } from '../../structures/presence.ts'
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export const gatewayHandlers: {
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[eventCode in GatewayEvents]: GatewayEventHandler | undefined
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@ -150,5 +151,6 @@ export interface ClientEvents extends EventTypes {
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voiceStateAdd: (state: VoiceState) => void
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voiceStateRemove: (state: VoiceState) => void
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voiceStateUpdate: (state: VoiceState, after: VoiceState) => void
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presenceUpdate: (presence: Presence) => void
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webhooksUpdate: (guild: Guild, channel: GuildTextChannel) => void
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}
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@ -1,6 +1,16 @@
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import { PresenceUpdatePayload } from '../../types/gateway.ts'
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import { Gateway, GatewayEventHandler } from '../index.ts'
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export const presenceUpdate: GatewayEventHandler = async (
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gateway: Gateway,
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d: any
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) => {}
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d: PresenceUpdatePayload
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) => {
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const guild = await gateway.client.guilds.get(d.guild_id)
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if (guild === undefined) return
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await guild.presences.set(d.user.id, d)
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const presence = await guild.presences.get(d.user.id)
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if (presence === undefined) return
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gateway.client.emit('presenceUpdate', presence)
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}
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39
src/managers/presences.ts
Normal file
39
src/managers/presences.ts
Normal file
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@ -0,0 +1,39 @@
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import { Client } from '../models/client.ts'
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import { Guild } from '../structures/guild.ts'
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import { Presence } from '../structures/presence.ts'
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import { User } from '../structures/user.ts'
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import { PresenceUpdatePayload } from '../types/gateway.ts'
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import { BaseManager } from './base.ts'
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export class GuildPresencesManager extends BaseManager<
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PresenceUpdatePayload,
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Presence
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> {
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guild: Guild
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constructor(client: Client, guild: Guild) {
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super(client, `presences:${guild.id}`, Presence)
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this.guild = guild
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}
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async get(id: string): Promise<Presence | undefined> {
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const raw = await this._get(id)
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if (raw === undefined) return
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let user = await this.client.users.get(raw.user.id)
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if (user === undefined) user = new User(this.client, raw.user)
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const guild = await this.client.guilds.get(raw.guild_id)
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if (guild === undefined) return
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const presence = new Presence(this.client, raw, user, guild)
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return presence
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}
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async fromPayload(
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data: PresenceUpdatePayload[]
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): Promise<GuildPresencesManager> {
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await this.flush()
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for (const pres of data) {
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await this.set(pres.user.id, pres)
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}
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return this
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}
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}
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@ -7,7 +7,6 @@ import {
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IntegrationAccountPayload,
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IntegrationExpireBehavior,
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} from '../types/guild.ts'
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import { PresenceUpdatePayload } from '../types/gateway.ts'
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import { Base } from './base.ts'
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import { RolesManager } from '../managers/roles.ts'
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import { InviteManager } from '../managers/invites.ts'
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@ -21,6 +20,7 @@ import { Application } from './application.ts'
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import { GUILD_BAN, GUILD_BANS, GUILD_INTEGRATIONS } from '../types/endpoint.ts'
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import { GuildVoiceStatesManager } from '../managers/guildVoiceStates.ts'
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import { RequestMembersOptions } from '../gateway/index.ts'
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import { GuildPresencesManager } from '../managers/presences.ts'
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export class GuildBan extends Base {
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guild: Guild
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@ -147,7 +147,7 @@ export class Guild extends Base {
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voiceStates: GuildVoiceStatesManager
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members: MembersManager
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channels: GuildChannelsManager
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presences?: PresenceUpdatePayload[]
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presences: GuildPresencesManager
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maxPresences?: number
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maxMembers?: number
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vanityURLCode?: string
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@ -169,6 +169,7 @@ export class Guild extends Base {
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this.unavailable = data.unavailable
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this.members = new MembersManager(this.client, this)
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this.voiceStates = new GuildVoiceStatesManager(client, this)
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this.presences = new GuildPresencesManager(client, this)
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this.channels = new GuildChannelsManager(
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this.client,
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this.client.channels,
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@ -203,7 +204,6 @@ export class Guild extends Base {
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this.joinedAt = data.joined_at
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this.large = data.large
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this.memberCount = data.member_count
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this.presences = data.presences
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this.maxPresences = data.max_presences
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this.maxMembers = data.max_members
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this.vanityURLCode = data.vanity_url_code
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@ -252,7 +252,6 @@ export class Guild extends Base {
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this.joinedAt = data.joined_at ?? this.joinedAt
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this.large = data.large ?? this.large
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this.memberCount = data.member_count ?? this.memberCount
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this.presences = data.presences ?? this.presences
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this.maxPresences = data.max_presences ?? this.maxPresences
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this.maxMembers = data.max_members ?? this.maxMembers
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this.vanityURLCode = data.vanity_url_code ?? this.vanityURLCode
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@ -1,5 +1,15 @@
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import { ActivityGame, ClientActivity, StatusType } from '../types/presence.ts'
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import { StatusUpdatePayload } from '../types/gateway.ts'
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import {
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ActivityGame,
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ActivityPayload,
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ClientActivity,
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ClientStatus,
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StatusType,
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} from '../types/presence.ts'
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import { PresenceUpdatePayload, StatusUpdatePayload } from '../types/gateway.ts'
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import { Base } from './base.ts'
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import { Guild } from './guild.ts'
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import { User } from './user.ts'
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import { Client } from '../models/client.ts'
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enum ActivityTypes {
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PLAYING = 0,
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@ -7,7 +17,37 @@ enum ActivityTypes {
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LISTENING = 2,
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WATCHING = 3,
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CUSTOM_STATUS = 4,
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COMPETING = 5
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COMPETING = 5,
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}
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export class Presence extends Base {
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user: User
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guild: Guild
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status: StatusType
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// TODO: Maybe a new structure for this?
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activities: ActivityPayload[]
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clientStatus: ClientStatus
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constructor(
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client: Client,
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data: PresenceUpdatePayload,
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user: User,
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guild: Guild
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) {
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super(client, data)
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this.user = user
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this.guild = guild
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this.status = data.status
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this.activities = data.activities
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this.clientStatus = data.client_status
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}
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fromPayload(data: PresenceUpdatePayload): Presence {
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this.status = data.status
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this.activities = data.activities
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this.clientStatus = data.client_status
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return this
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}
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}
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export class ClientPresence {
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@ -48,7 +88,7 @@ export class ClientPresence {
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afk: this.afk === undefined ? false : this.afk,
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activities: this.createActivity(),
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since: this.since === undefined ? null : this.since,
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status: this.status === undefined ? 'online' : this.status
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status: this.status === undefined ? 'online' : this.status,
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}
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}
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@ -62,7 +102,7 @@ export class ClientPresence {
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: [this.activity]
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if (activity === null) return activity
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else {
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activity.map(e => {
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activity.map((e) => {
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if (typeof e.type === 'string') e.type = ActivityTypes[e.type]
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return e
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})
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@ -56,7 +56,7 @@ export enum ActivityFlags {
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SPECTATE = 1 << 2,
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JOIN_REQUEST = 1 << 3,
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SYNC = 1 << 4,
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PLAY = 1 << 5
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PLAY = 1 << 5,
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}
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export type ActivityType =
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