Fix lint & Added reconnect handler

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AkiaCode 2020-11-04 08:00:03 +09:00
parent c9be27ff44
commit c4fb67c07e
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6 changed files with 17 additions and 10 deletions

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@ -4,13 +4,13 @@
[![standard-readme compliant](https://img.shields.io/badge/standard--readme-OK-green.svg?style=flat-square)](https://github.com/RichardLitt/standard-readme)
An easy to use Discord API Library for Deno
**An easy to use Discord API Library for Deno**
## Table of Contents
- [Usage](#usage)
- [Docs](#docs)
- [Maintainers](#maintainers)
- [Maintainer](#maintainer)
- [Contributing](#contributing)
- [License](#license)
@ -35,7 +35,7 @@ bot.connect(TOKEN, [GatewayIntents.GUILD_MESSAGES])
Not made yet
## Maintainers
## Maintainer
[@Helloyunho](https://github.com/Helloyunho)

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@ -12,12 +12,13 @@ import { ready } from './ready.ts'
import { guildBanRemove } from './guildBanRemove.ts'
import { messageCreate } from "./messageCreate.ts"
import { resume } from "./resume.ts"
import { reconnect } from './reconnect.ts'
export const gatewayHandlers: {
[eventCode in GatewayEvents]: GatewayEventHandler | undefined
} = {
READY: ready,
RECONNECT: undefined,
RECONNECT: reconnect,
RESUMED: resume,
CHANNEL_CREATE: channelCreate,
CHANNEL_DELETE: channelDelete,

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@ -0,0 +1,6 @@
import { Gateway } from "../index.ts"
import { GatewayEventHandler } from "../index.ts"
export const reconnect: GatewayEventHandler = async (gateway: Gateway, d: any) => {
gateway.reconnect()
}

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@ -29,7 +29,7 @@ export class BaseChildManager<T, T2> {
async collection(): Promise<Collection<string, T2>> {
const arr = await this.array() as undefined | T2[]
if(arr === undefined) return new Collection()
if (arr === undefined) return new Collection()
const collection = new Collection()
for (const elem of arr) {
// @ts-expect-error

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@ -25,7 +25,7 @@ export class ChannelsManager extends BaseManager<ChannelPayload, Channel> {
async array(): Promise<undefined | Channel[]> {
const arr = await (this.client.cache.array(this.cacheName) as ChannelPayload[])
const result: any[] = []
for(const elem of arr) {
for (const elem of arr) {
let guild
if ((elem as any).guild_id !== undefined) {
guild = await this.client.guilds.get((elem as any).guild_id)

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@ -39,16 +39,16 @@ const getChannelByType = (
| undefined => {
switch (data.type) {
case ChannelTypes.GUILD_CATEGORY:
if(guild === undefined) throw new Error("No Guild was provided to construct Channel")
if (guild === undefined) throw new Error("No Guild was provided to construct Channel")
return new CategoryChannel(client, data as GuildChannelCategoryPayload, guild)
case ChannelTypes.GUILD_NEWS:
if(guild === undefined) throw new Error("No Guild was provided to construct Channel")
if (guild === undefined) throw new Error("No Guild was provided to construct Channel")
return new NewsChannel(client, data as GuildNewsChannelPayload, guild)
case ChannelTypes.GUILD_TEXT:
if(guild === undefined) throw new Error("No Guild was provided to construct Channel")
if (guild === undefined) throw new Error("No Guild was provided to construct Channel")
return new GuildTextChannel(client, data as GuildTextChannelPayload, guild)
case ChannelTypes.GUILD_VOICE:
if(guild === undefined) throw new Error("No Guild was provided to construct Channel")
if (guild === undefined) throw new Error("No Guild was provided to construct Channel")
return new VoiceChannel(client, data as GuildVoiceChannelPayload, guild)
case ChannelTypes.DM:
return new DMChannel(client, data as DMChannelPayload)