fix: errors
This commit is contained in:
parent
be2945c5eb
commit
7cbf1e5151
4 changed files with 271 additions and 271 deletions
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@ -1,15 +1,16 @@
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import { Gateway, GatewayEventHandler } from '../index.ts'
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import { Guild } from '../../structures/guild.ts'
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import { GuildMemberAddPayload } from "../../../mod.ts"
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export const guildMemberAdd: GatewayEventHandler = async (
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gateway: Gateway,
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d:
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d: GuildMemberAddPayload
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) => {
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const guild: Guild | undefined = await gateway.client.guilds.get(d.guild_id)
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// Weird case, shouldn't happen
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if (guild === undefined) return
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await guild.members.set(d.id, d)
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const member = await guild.members.get(d.id)
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await guild.members.set(d.user.id, d)
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const member = await guild.members.get(d.user.id)
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gateway.client.emit('guildMemberAdd', member)
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}
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@ -1,124 +1,123 @@
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import { User } from '../structures/user.ts'
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import { GatewayIntents } from '../types/gateway.ts'
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import { Gateway } from '../gateway/index.ts'
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import { RESTManager } from './rest.ts'
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import EventEmitter from 'https://deno.land/std@0.74.0/node/events.ts'
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import { DefaultCacheAdapter, ICacheAdapter } from './cacheAdapter.ts'
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import { UserManager } from '../managers/users.ts'
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import { GuildManager } from '../managers/guilds.ts'
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import { ChannelsManager } from '../managers/channels.ts'
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import {
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ActivityGame,
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ClientActivity,
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ClientPresence
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} from '../structures/presence.ts'
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import { EmojisManager } from '../managers/emojis.ts'
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/** Some Client Options to modify behaviour */
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export interface ClientOptions {
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/** Token of the Bot/User */
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token?: string
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/** Gateway Intents */
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intents?: GatewayIntents[]
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/** Cache Adapter to use, defaults to Collections one */
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cache?: ICacheAdapter,
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/** Force New Session and don't use cached Session (by persistent caching) */
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forceNewSession?: boolean,
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/** Startup presence of client */
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presence?: ClientPresence | ClientActivity | ActivityGame
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/** Whether it's a bot user or not? Use this if selfbot! */
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bot?: boolean
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/** Force all requests to Canary API */
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canary?: boolean
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/** Time till which Messages are to be cached, in MS. Default is 3600000 */
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messageCacheLifetime?: number
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}
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/**
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* Discord Client.
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*/
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export class Client extends EventEmitter {
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/** Gateway object */
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gateway?: Gateway
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/** REST Manager - used to make all requests */
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rest: RESTManager = new RESTManager(this)
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/** User which Client logs in to, undefined until logs in */
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user?: User
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/** WebSocket ping of Client */
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ping = 0
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/** Token of the Bot/User */
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token?: string
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/** Cache Adapter */
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cache: ICacheAdapter = new DefaultCacheAdapter()
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/** Gateway Intents */
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intents?: GatewayIntents[]
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/** Whether to force new session or not */
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forceNewSession?: boolean
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/** Time till messages to stay cached, in MS. */
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messageCacheLifetime: number = 3600000
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users: UserManager = new UserManager(this)
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guilds: GuildManager = new GuildManager(this)
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channels: ChannelsManager = new ChannelsManager(this)
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emojis: EmojisManager = new EmojisManager(this)
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/** Whether this client will login as bot user or not */
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bot: boolean = true
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/** Whether the REST Manager will use Canary API or not */
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canary: boolean = false
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/** Client's presence. Startup one if set before connecting */
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presence: ClientPresence = new ClientPresence()
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constructor (options: ClientOptions = {}) {
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super()
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this.token = options.token
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this.intents = options.intents
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this.forceNewSession = options.forceNewSession
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if (options.cache !== undefined) this.cache = options.cache
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if (options.presence !== undefined)
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this.presence =
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options.presence instanceof ClientPresence
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? options.presence
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: new ClientPresence(options.presence)
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if (options.bot === false) this.bot = false
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if (options.canary === true) this.canary = true
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if (options.messageCacheLifetime !== undefined) this.messageCacheLifetime = options.messageCacheLifetime
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}
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/** Set Cache Adapter */
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setAdapter (adapter: ICacheAdapter): Client {
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this.cache = adapter
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return this
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}
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/** Change Presence of Client */
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setPresence (presence: ClientPresence | ClientActivity | ActivityGame): void {
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if (presence instanceof ClientPresence) {
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this.presence = presence
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} else this.presence = new ClientPresence(presence)
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this.gateway?.sendPresence(this.presence.create())
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}
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/** Emit debug event */
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debug (tag: string, msg: string): void {
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this.emit('debug', `[${tag}] ${msg}`)
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}
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/**
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* This function is used for connect to discord.
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* @param token Your token. This is required.
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* @param intents Gateway intents in array. This is required.
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*/
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connect (token?: string, intents?: GatewayIntents[]): void {
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if (token === undefined && this.token !== undefined) token = this.token
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else if (this.token === undefined && token !== undefined) {
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this.token = token
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} else throw new Error('No Token Provided')
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if (intents === undefined && this.intents !== undefined)
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intents = this.intents
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else if (intents !== undefined && this.intents === undefined) {
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this.intents = intents
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} else throw new Error('No Gateway Intents were provided')
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this.gateway = new Gateway(this, token, intents)
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}
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}
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import { User } from '../structures/user.ts'
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import { GatewayIntents } from '../types/gateway.ts'
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import { Gateway } from '../gateway/index.ts'
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import { RESTManager } from './rest.ts'
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import EventEmitter from 'https://deno.land/std@0.74.0/node/events.ts'
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import { DefaultCacheAdapter, ICacheAdapter } from './cacheAdapter.ts'
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import { UserManager } from '../managers/users.ts'
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import { GuildManager } from '../managers/guilds.ts'
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import { ChannelsManager } from '../managers/channels.ts'
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import {
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ClientPresence
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} from '../structures/presence.ts'
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import { EmojisManager } from '../managers/emojis.ts'
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import { ActivityGame, ClientActivity } from "../types/presence.ts"
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/** Some Client Options to modify behaviour */
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export interface ClientOptions {
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/** Token of the Bot/User */
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token?: string
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/** Gateway Intents */
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intents?: GatewayIntents[]
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/** Cache Adapter to use, defaults to Collections one */
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cache?: ICacheAdapter,
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/** Force New Session and don't use cached Session (by persistent caching) */
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forceNewSession?: boolean,
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/** Startup presence of client */
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presence?: ClientPresence | ClientActivity | ActivityGame
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/** Whether it's a bot user or not? Use this if selfbot! */
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bot?: boolean
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/** Force all requests to Canary API */
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canary?: boolean
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/** Time till which Messages are to be cached, in MS. Default is 3600000 */
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messageCacheLifetime?: number
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}
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/**
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* Discord Client.
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*/
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export class Client extends EventEmitter {
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/** Gateway object */
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gateway?: Gateway
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/** REST Manager - used to make all requests */
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rest: RESTManager = new RESTManager(this)
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/** User which Client logs in to, undefined until logs in */
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user?: User
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/** WebSocket ping of Client */
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ping = 0
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/** Token of the Bot/User */
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token?: string
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/** Cache Adapter */
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cache: ICacheAdapter = new DefaultCacheAdapter()
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/** Gateway Intents */
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intents?: GatewayIntents[]
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/** Whether to force new session or not */
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forceNewSession?: boolean
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/** Time till messages to stay cached, in MS. */
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messageCacheLifetime: number = 3600000
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users: UserManager = new UserManager(this)
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guilds: GuildManager = new GuildManager(this)
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channels: ChannelsManager = new ChannelsManager(this)
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emojis: EmojisManager = new EmojisManager(this)
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/** Whether this client will login as bot user or not */
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bot: boolean = true
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/** Whether the REST Manager will use Canary API or not */
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canary: boolean = false
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/** Client's presence. Startup one if set before connecting */
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presence: ClientPresence = new ClientPresence()
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constructor (options: ClientOptions = {}) {
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super()
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this.token = options.token
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this.intents = options.intents
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this.forceNewSession = options.forceNewSession
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if (options.cache !== undefined) this.cache = options.cache
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if (options.presence !== undefined)
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this.presence =
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options.presence instanceof ClientPresence
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? options.presence
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: new ClientPresence(options.presence)
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if (options.bot === false) this.bot = false
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if (options.canary === true) this.canary = true
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if (options.messageCacheLifetime !== undefined) this.messageCacheLifetime = options.messageCacheLifetime
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}
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/** Set Cache Adapter */
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setAdapter (adapter: ICacheAdapter): Client {
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this.cache = adapter
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return this
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}
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/** Change Presence of Client */
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setPresence (presence: ClientPresence | ClientActivity | ActivityGame): void {
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if (presence instanceof ClientPresence) {
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this.presence = presence
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} else this.presence = new ClientPresence(presence)
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this.gateway?.sendPresence(this.presence.create())
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}
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/** Emit debug event */
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debug (tag: string, msg: string): void {
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this.emit('debug', `[${tag}] ${msg}`)
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}
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/**
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* This function is used for connect to discord.
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* @param token Your token. This is required.
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* @param intents Gateway intents in array. This is required.
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*/
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connect (token?: string, intents?: GatewayIntents[]): void {
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if (token === undefined && this.token !== undefined) token = this.token
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else if (this.token === undefined && token !== undefined) {
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this.token = token
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} else throw new Error('No Token Provided')
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if (intents === undefined && this.intents !== undefined)
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intents = this.intents
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else if (intents !== undefined && this.intents === undefined) {
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this.intents = intents
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} else throw new Error('No Gateway Intents were provided')
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this.gateway = new Gateway(this, token, intents)
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}
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}
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@ -1,143 +1,143 @@
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import { MessagesManager } from "../../mod.ts"
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import { Client } from '../models/client.ts'
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import { GuildTextChannelPayload, MessageOption, MessageReference, Overwrite, TextChannelPayload } from '../types/channel.ts'
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import { CHANNEL_MESSAGE, CHANNEL_MESSAGES } from '../types/endpoint.ts'
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import { Channel } from './channel.ts'
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import { Embed } from './embed.ts'
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import { Guild } from "./guild.ts"
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import { Message } from './message.ts'
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type AllMessageOptions = MessageOption | Embed
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export class TextChannel extends Channel {
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lastMessageID?: string
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lastPinTimestamp?: string
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messages: MessagesManager
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constructor(client: Client, data: TextChannelPayload) {
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super(client, data)
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this.messages = new MessagesManager(this.client, this)
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this.lastMessageID = data.last_message_id
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this.lastPinTimestamp = data.last_pin_timestamp
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}
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protected readFromData(data: TextChannelPayload): void {
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super.readFromData(data)
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this.lastMessageID = data.last_message_id ?? this.lastMessageID
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this.lastPinTimestamp = data.last_pin_timestamp ?? this.lastPinTimestamp
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}
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async send(text?: string | AllMessageOptions, option?: AllMessageOptions, reply?: Message): Promise<Message> {
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if (typeof text === "object") {
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option = text
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text = undefined
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}
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if (text === undefined && option === undefined) {
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throw new Error('Either text or option is necessary.')
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}
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if (option instanceof Embed) option = {
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embed: option
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}
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const payload: any = {
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content: text,
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embed: option?.embed,
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file: option?.file,
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tts: option?.tts,
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allowed_mentions: option?.allowedMention
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}
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if (reply !== undefined) {
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const reference: MessageReference = {
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message_id: reply.id,
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channel_id: reply.channel.id,
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guild_id: reply.guild?.id,
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}
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payload.message_reference = reference
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}
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const resp = await this.client.rest.post(CHANNEL_MESSAGES(this.id), payload)
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const res = new Message(this.client, resp, this, this.client.user as any)
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await res.mentions.fromPayload(resp)
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return res
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}
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async editMessage(
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message: Message | string,
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text?: string,
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option?: MessageOption
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): Promise<Message> {
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if (text === undefined && option === undefined) {
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throw new Error('Either text or option is necessary.')
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}
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if (this.client.user === undefined) {
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throw new Error('Client user has not initialized.')
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}
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const newMsg = await this.client.rest.patch(
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CHANNEL_MESSAGE(
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this.id,
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typeof message === 'string' ? message : message.id
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),
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{
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content: text,
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embed: option?.embed.toJSON(),
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file: option?.file,
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tts: option?.tts,
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allowed_mentions: option?.allowedMention
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}
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)
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const res = new Message(this.client, newMsg, this, this.client.user)
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await res.mentions.fromPayload(newMsg)
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return res
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}
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}
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export class GuildTextChannel extends TextChannel {
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guildID: string
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name: string
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position: number
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permissionOverwrites: Overwrite[]
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nsfw: boolean
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parentID?: string
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rateLimit: number
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topic?: string
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guild: Guild
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get mention(): string {
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return `<#${this.id}>`
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}
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toString(): string {
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return this.mention
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}
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constructor(client: Client, data: GuildTextChannelPayload, guild: Guild) {
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super(client, data)
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this.guildID = data.guild_id
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this.name = data.name
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this.guild = guild
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this.position = data.position
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this.permissionOverwrites = data.permission_overwrites
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this.nsfw = data.nsfw
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this.parentID = data.parent_id
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this.topic = data.topic
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this.rateLimit = data.rate_limit_per_user
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}
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protected readFromData(data: GuildTextChannelPayload): void {
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super.readFromData(data)
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this.guildID = data.guild_id ?? this.guildID
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this.name = data.name ?? this.name
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this.position = data.position ?? this.position
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this.permissionOverwrites =
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data.permission_overwrites ?? this.permissionOverwrites
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this.nsfw = data.nsfw ?? this.nsfw
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this.parentID = data.parent_id ?? this.parentID
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this.topic = data.topic ?? this.topic
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this.rateLimit = data.rate_limit_per_user ?? this.rateLimit
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}
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}
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import { MessagesManager } from "../../mod.ts"
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import { Client } from '../models/client.ts'
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import { GuildTextChannelPayload, MessageOption, MessageReference, Overwrite, TextChannelPayload } from '../types/channel.ts'
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import { CHANNEL_MESSAGE, CHANNEL_MESSAGES } from '../types/endpoint.ts'
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import { Channel } from './channel.ts'
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import { Embed } from './embed.ts'
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import { Guild } from "./guild.ts"
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import { Message } from './message.ts'
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type AllMessageOptions = MessageOption | Embed
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export class TextChannel extends Channel {
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lastMessageID?: string
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lastPinTimestamp?: string
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messages: MessagesManager
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constructor(client: Client, data: TextChannelPayload) {
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super(client, data)
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this.messages = new MessagesManager(this.client, this)
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this.lastMessageID = data.last_message_id
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this.lastPinTimestamp = data.last_pin_timestamp
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}
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protected readFromData(data: TextChannelPayload): void {
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super.readFromData(data)
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this.lastMessageID = data.last_message_id ?? this.lastMessageID
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this.lastPinTimestamp = data.last_pin_timestamp ?? this.lastPinTimestamp
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}
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async send(text?: string | AllMessageOptions, option?: AllMessageOptions, reply?: Message): Promise<Message> {
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if (typeof text === "object") {
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option = text
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text = undefined
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}
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if (text === undefined && option === undefined) {
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throw new Error('Either text or option is necessary.')
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}
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if (option instanceof Embed) option = {
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embed: option
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}
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const payload: any = {
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content: text,
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embed: option?.embed,
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file: option?.file,
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tts: option?.tts,
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allowed_mentions: option?.allowedMention
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}
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if (reply !== undefined) {
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const reference: MessageReference = {
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message_id: reply.id,
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channel_id: reply.channel.id,
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guild_id: reply.guild?.id,
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}
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payload.message_reference = reference
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}
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const resp = await this.client.rest.post(CHANNEL_MESSAGES(this.id), payload)
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const res = new Message(this.client, resp, this, this.client.user as any)
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await res.mentions.fromPayload(resp)
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return res
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}
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async editMessage(
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message: Message | string,
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text?: string,
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option?: MessageOption
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): Promise<Message> {
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if (text === undefined && option === undefined) {
|
||||
throw new Error('Either text or option is necessary.')
|
||||
}
|
||||
|
||||
if (this.client.user === undefined) {
|
||||
throw new Error('Client user has not initialized.')
|
||||
}
|
||||
|
||||
const newMsg = await this.client.rest.patch(
|
||||
CHANNEL_MESSAGE(
|
||||
this.id,
|
||||
typeof message === 'string' ? message : message.id
|
||||
),
|
||||
{
|
||||
content: text,
|
||||
embed: option?.embed !== undefined ? option.embed.toJSON() : undefined,
|
||||
file: option?.file,
|
||||
tts: option?.tts,
|
||||
allowed_mentions: option?.allowedMention
|
||||
}
|
||||
)
|
||||
|
||||
const res = new Message(this.client, newMsg, this, this.client.user)
|
||||
await res.mentions.fromPayload(newMsg)
|
||||
return res
|
||||
}
|
||||
}
|
||||
|
||||
export class GuildTextChannel extends TextChannel {
|
||||
guildID: string
|
||||
name: string
|
||||
position: number
|
||||
permissionOverwrites: Overwrite[]
|
||||
nsfw: boolean
|
||||
parentID?: string
|
||||
rateLimit: number
|
||||
topic?: string
|
||||
guild: Guild
|
||||
|
||||
get mention(): string {
|
||||
return `<#${this.id}>`
|
||||
}
|
||||
|
||||
toString(): string {
|
||||
return this.mention
|
||||
}
|
||||
|
||||
constructor(client: Client, data: GuildTextChannelPayload, guild: Guild) {
|
||||
super(client, data)
|
||||
this.guildID = data.guild_id
|
||||
this.name = data.name
|
||||
this.guild = guild
|
||||
this.position = data.position
|
||||
this.permissionOverwrites = data.permission_overwrites
|
||||
this.nsfw = data.nsfw
|
||||
this.parentID = data.parent_id
|
||||
this.topic = data.topic
|
||||
this.rateLimit = data.rate_limit_per_user
|
||||
}
|
||||
|
||||
protected readFromData(data: GuildTextChannelPayload): void {
|
||||
super.readFromData(data)
|
||||
this.guildID = data.guild_id ?? this.guildID
|
||||
this.name = data.name ?? this.name
|
||||
this.position = data.position ?? this.position
|
||||
this.permissionOverwrites =
|
||||
data.permission_overwrites ?? this.permissionOverwrites
|
||||
this.nsfw = data.nsfw ?? this.nsfw
|
||||
this.parentID = data.parent_id ?? this.parentID
|
||||
this.topic = data.topic ?? this.topic
|
||||
this.rateLimit = data.rate_limit_per_user ?? this.rateLimit
|
||||
}
|
||||
}
|
||||
|
|
|
@ -191,7 +191,7 @@ export interface GuildIntegrationsUpdatePayload {
|
|||
guild_id: string
|
||||
}
|
||||
|
||||
export interface GuildMemberAddPayload {
|
||||
export interface GuildMemberAddPayload extends MemberPayload {
|
||||
guild_id: string
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue