Merge pull request #45 from DjDeveloperr/main
feat(gateway): added presence caching, marking events as complete!
This commit is contained in:
commit
78c86a9bbc
13 changed files with 188 additions and 76 deletions
5
mod.ts
5
mod.ts
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@ -16,6 +16,8 @@ export * from './src/managers/guilds.ts'
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export * from './src/managers/guildChannels.ts'
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export * from './src/managers/guildEmojis.ts'
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export * from './src/managers/members.ts'
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export * from './src/managers/messageReactions.ts'
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export * from './src/managers/reactionUsers.ts'
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export * from './src/managers/messages.ts'
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export * from './src/managers/roles.ts'
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export * from './src/managers/users.ts'
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@ -39,6 +41,7 @@ export * from './src/structures/presence.ts'
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export * from './src/structures/role.ts'
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export * from './src/structures/snowflake.ts'
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export * from './src/structures/textChannel.ts'
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export * from './src/structures/messageReaction.ts'
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export * from './src/structures/user.ts'
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export * from './src/structures/webhook.ts'
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export * from './src/types/application.ts'
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@ -64,4 +67,4 @@ export * from './src/utils/buildInfo.ts'
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export * from './src/utils/permissions.ts'
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export * from './src/utils/userFlags.ts'
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export * from './src/utils/bitfield.ts'
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export * from './src/utils/getChannelByType.ts'
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export * from './src/utils/getChannelByType.ts'
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@ -22,6 +22,8 @@ export const guildCreate: GatewayEventHandler = async (
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await guild.roles.fromPayload(d.roles)
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if (d.presences !== undefined) await guild.presences.fromPayload(d.presences)
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if (d.voice_states !== undefined)
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await guild.voiceStates.fromPayload(d.voice_states)
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@ -14,6 +14,7 @@ export const guildDelte: GatewayEventHandler = async (
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await guild.members.flush()
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await guild.channels.flush()
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await guild.roles.flush()
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await guild.presences.flush()
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await gateway.client.guilds.delete(d.id)
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gateway.client.emit('guildDelete', guild)
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@ -14,7 +14,13 @@ export const guildMembersChunk: GatewayEventHandler = async (
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await guild.members.set(member.user.id, member)
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}
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// TODO: Cache Presences
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if (d.chunk_index === 0) await guild.presences.flush()
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if (d.presences !== undefined) {
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for (const pres of d.presences) {
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await guild.presences.set(pres.user.id, pres)
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}
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}
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gateway.client.emit('guildMembersChunk', guild, {
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members: d.members.map((m) => m.user.id),
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@ -47,6 +47,9 @@ import { guildMembersChunk } from './guildMembersChunk.ts'
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import { presenceUpdate } from './presenceUpdate.ts'
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import { inviteCreate } from './inviteCreate.ts'
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import { inviteDelete } from './inviteDelete.ts'
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import { MessageReaction } from '../../structures/messageReaction.ts'
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import { Invite } from '../../structures/invite.ts'
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import { Presence } from '../../structures/presence.ts'
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export const gatewayHandlers: {
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[eventCode in GatewayEvents]: GatewayEventHandler | undefined
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@ -131,16 +134,23 @@ export interface ClientEvents extends EventTypes {
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uncached: Set<string>
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) => void
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messageUpdate: (before: Message, after: Message) => void
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messageReactionAdd: (reaction: MessageReaction, user: User) => void
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messageReactionRemove: (reaction: MessageReaction, user: User) => void
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messageReactionRemoveAll: (message: Message) => void
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messageReactionRemoveEmoji: (message: Message, emoji: Emoji) => void
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typingStart: (
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user: User,
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channel: TextChannel,
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at: Date,
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guildData?: TypingStartGuildData
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) => void
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inviteCreate: (invite: Invite) => void
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inviteDelete: (invite: Invite) => void
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userUpdate: (before: User, after: User) => void
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voiceServerUpdate: (data: VoiceServerUpdateData) => void
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voiceStateAdd: (state: VoiceState) => void
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voiceStateRemove: (state: VoiceState) => void
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voiceStateUpdate: (state: VoiceState, after: VoiceState) => void
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presenceUpdate: (presence: Presence) => void
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webhooksUpdate: (guild: Guild, channel: GuildTextChannel) => void
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}
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@ -2,6 +2,7 @@ import { Gateway, GatewayEventHandler } from '../index.ts'
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import { Guild } from '../../structures/guild.ts'
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import { InviteCreatePayload } from '../../types/gateway.ts'
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import { ChannelPayload, GuildPayload, InvitePayload } from '../../../mod.ts'
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import { Invite } from '../../structures/invite.ts'
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export const inviteCreate: GatewayEventHandler = async (
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gateway: Gateway,
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@ -36,5 +37,5 @@ export const inviteCreate: GatewayEventHandler = async (
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await guild.invites.set(d.code, dataConverted)
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const invite = await guild.invites.get(d.code)
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gateway.client.emit('inviteCreate', invite)
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gateway.client.emit('inviteCreate', (invite as unknown) as Invite)
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}
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@ -1,6 +1,16 @@
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import { PresenceUpdatePayload } from '../../types/gateway.ts'
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import { Gateway, GatewayEventHandler } from '../index.ts'
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export const presenceUpdate: GatewayEventHandler = async (
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gateway: Gateway,
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d: any
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) => {}
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d: PresenceUpdatePayload
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) => {
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const guild = await gateway.client.guilds.get(d.guild_id)
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if (guild === undefined) return
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await guild.presences.set(d.user.id, d)
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const presence = await guild.presences.get(d.user.id)
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if (presence === undefined) return
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gateway.client.emit('presenceUpdate', presence)
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}
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39
src/managers/presences.ts
Normal file
39
src/managers/presences.ts
Normal file
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@ -0,0 +1,39 @@
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import { Client } from '../models/client.ts'
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import { Guild } from '../structures/guild.ts'
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import { Presence } from '../structures/presence.ts'
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import { User } from '../structures/user.ts'
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import { PresenceUpdatePayload } from '../types/gateway.ts'
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import { BaseManager } from './base.ts'
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export class GuildPresencesManager extends BaseManager<
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PresenceUpdatePayload,
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Presence
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> {
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guild: Guild
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constructor(client: Client, guild: Guild) {
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super(client, `presences:${guild.id}`, Presence)
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this.guild = guild
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}
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async get(id: string): Promise<Presence | undefined> {
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const raw = await this._get(id)
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if (raw === undefined) return
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let user = await this.client.users.get(raw.user.id)
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if (user === undefined) user = new User(this.client, raw.user)
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const guild = await this.client.guilds.get(raw.guild_id)
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if (guild === undefined) return
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const presence = new Presence(this.client, raw, user, guild)
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return presence
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}
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async fromPayload(
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data: PresenceUpdatePayload[]
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): Promise<GuildPresencesManager> {
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await this.flush()
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for (const pres of data) {
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await this.set(pres.user.id, pres)
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}
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return this
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}
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}
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@ -7,7 +7,6 @@ import {
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IntegrationAccountPayload,
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IntegrationExpireBehavior,
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} from '../types/guild.ts'
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import { PresenceUpdatePayload } from '../types/gateway.ts'
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import { Base } from './base.ts'
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import { RolesManager } from '../managers/roles.ts'
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import { InviteManager } from '../managers/invites.ts'
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@ -21,6 +20,7 @@ import { Application } from './application.ts'
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import { GUILD_BAN, GUILD_BANS, GUILD_INTEGRATIONS } from '../types/endpoint.ts'
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import { GuildVoiceStatesManager } from '../managers/guildVoiceStates.ts'
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import { RequestMembersOptions } from '../gateway/index.ts'
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import { GuildPresencesManager } from '../managers/presences.ts'
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export class GuildBan extends Base {
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guild: Guild
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@ -147,7 +147,7 @@ export class Guild extends Base {
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voiceStates: GuildVoiceStatesManager
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members: MembersManager
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channels: GuildChannelsManager
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presences?: PresenceUpdatePayload[]
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presences: GuildPresencesManager
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maxPresences?: number
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maxMembers?: number
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vanityURLCode?: string
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@ -169,6 +169,7 @@ export class Guild extends Base {
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this.unavailable = data.unavailable
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this.members = new MembersManager(this.client, this)
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this.voiceStates = new GuildVoiceStatesManager(client, this)
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this.presences = new GuildPresencesManager(client, this)
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this.channels = new GuildChannelsManager(
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this.client,
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this.client.channels,
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@ -203,7 +204,6 @@ export class Guild extends Base {
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this.joinedAt = data.joined_at
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this.large = data.large
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this.memberCount = data.member_count
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this.presences = data.presences
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this.maxPresences = data.max_presences
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this.maxMembers = data.max_members
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this.vanityURLCode = data.vanity_url_code
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@ -252,7 +252,6 @@ export class Guild extends Base {
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this.joinedAt = data.joined_at ?? this.joinedAt
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this.large = data.large ?? this.large
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this.memberCount = data.member_count ?? this.memberCount
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this.presences = data.presences ?? this.presences
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this.maxPresences = data.max_presences ?? this.maxPresences
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this.maxMembers = data.max_members ?? this.maxMembers
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this.vanityURLCode = data.vanity_url_code ?? this.vanityURLCode
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@ -1,47 +1,47 @@
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import { Client } from '../models/client.ts'
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import { ChannelPayload } from '../types/channel.ts'
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import { GuildPayload } from '../types/guild.ts'
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import { InvitePayload } from '../types/invite.ts'
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import { UserPayload } from '../types/user.ts'
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import { Base } from './base.ts'
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export class Invite extends Base {
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code: string
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guild?: GuildPayload
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channel: ChannelPayload
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inviter?: UserPayload
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targetUser?: UserPayload
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targetUserType?: number
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approximatePresenceCount?: number
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approximateMemberCount?: number
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get link (): string {
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return `https://discord.gg/${this.code}`
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}
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constructor (client: Client, data: InvitePayload) {
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super(client)
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this.code = data.code
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this.guild = data.guild
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this.channel = data.channel
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this.inviter = data.inviter
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this.targetUser = data.target_user
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this.targetUserType = data.target_user_type
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this.approximateMemberCount = data.approximate_member_count
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this.approximatePresenceCount = data.approximate_presence_count
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}
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protected readFromData (data: InvitePayload): void {
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super.readFromData(data)
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this.code = data.code ?? this.code
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this.guild = data.guild ?? this.guild
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this.channel = data.channel ?? this.channel
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this.inviter = data.inviter ?? this.inviter
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this.targetUser = data.target_user ?? this.targetUser
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this.targetUserType = data.target_user_type ?? this.targetUserType
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this.approximateMemberCount =
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data.approximate_member_count ?? this.approximateMemberCount
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this.approximatePresenceCount =
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data.approximate_presence_count ?? this.approximatePresenceCount
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}
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}
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import { Client } from '../models/client.ts'
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import { ChannelPayload } from '../types/channel.ts'
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import { GuildPayload } from '../types/guild.ts'
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import { InvitePayload } from '../types/invite.ts'
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import { UserPayload } from '../types/user.ts'
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import { Base } from './base.ts'
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export class Invite extends Base {
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code: string
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guild?: GuildPayload
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channel: ChannelPayload
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inviter?: UserPayload
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targetUser?: UserPayload
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targetUserType?: number
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approximatePresenceCount?: number
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approximateMemberCount?: number
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get link(): string {
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return `https://discord.gg/${this.code}`
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}
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constructor(client: Client, data: InvitePayload) {
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super(client)
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this.code = data.code
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this.guild = data.guild
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this.channel = data.channel
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this.inviter = data.inviter
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this.targetUser = data.target_user
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this.targetUserType = data.target_user_type
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this.approximateMemberCount = data.approximate_member_count
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this.approximatePresenceCount = data.approximate_presence_count
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}
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protected readFromData(data: InvitePayload): void {
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super.readFromData(data)
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this.code = data.code ?? this.code
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this.guild = data.guild ?? this.guild
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this.channel = data.channel ?? this.channel
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this.inviter = data.inviter ?? this.inviter
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this.targetUser = data.target_user ?? this.targetUser
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this.targetUserType = data.target_user_type ?? this.targetUserType
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this.approximateMemberCount =
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data.approximate_member_count ?? this.approximateMemberCount
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this.approximatePresenceCount =
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data.approximate_presence_count ?? this.approximatePresenceCount
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}
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}
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@ -1,5 +1,15 @@
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import { ActivityGame, ClientActivity, StatusType } from '../types/presence.ts'
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import { StatusUpdatePayload } from '../types/gateway.ts'
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import {
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ActivityGame,
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ActivityPayload,
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ClientActivity,
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ClientStatus,
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StatusType,
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} from '../types/presence.ts'
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import { PresenceUpdatePayload, StatusUpdatePayload } from '../types/gateway.ts'
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import { Base } from './base.ts'
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import { Guild } from './guild.ts'
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import { User } from './user.ts'
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import { Client } from '../models/client.ts'
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enum ActivityTypes {
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PLAYING = 0,
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@ -7,7 +17,37 @@ enum ActivityTypes {
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LISTENING = 2,
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WATCHING = 3,
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CUSTOM_STATUS = 4,
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COMPETING = 5
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COMPETING = 5,
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}
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export class Presence extends Base {
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user: User
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guild: Guild
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status: StatusType
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// TODO: Maybe a new structure for this?
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activities: ActivityPayload[]
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clientStatus: ClientStatus
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constructor(
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client: Client,
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data: PresenceUpdatePayload,
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user: User,
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guild: Guild
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) {
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super(client, data)
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this.user = user
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this.guild = guild
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this.status = data.status
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this.activities = data.activities
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this.clientStatus = data.client_status
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}
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fromPayload(data: PresenceUpdatePayload): Presence {
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this.status = data.status
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this.activities = data.activities
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this.clientStatus = data.client_status
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return this
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}
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}
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export class ClientPresence {
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|
@ -16,7 +56,7 @@ export class ClientPresence {
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since?: number | null
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afk?: boolean
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constructor (data?: ClientActivity | StatusUpdatePayload | ActivityGame) {
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constructor(data?: ClientActivity | StatusUpdatePayload | ActivityGame) {
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if (data !== undefined) {
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if ((data as ClientActivity).activity !== undefined) {
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Object.assign(this, data)
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|
@ -31,7 +71,7 @@ export class ClientPresence {
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}
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}
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parse (payload: StatusUpdatePayload): ClientPresence {
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parse(payload: StatusUpdatePayload): ClientPresence {
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this.afk = payload.afk
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this.activity = payload.activities ?? undefined
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this.since = payload.since
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|
@ -39,20 +79,20 @@ export class ClientPresence {
|
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return this
|
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}
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static parse (payload: StatusUpdatePayload): ClientPresence {
|
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static parse(payload: StatusUpdatePayload): ClientPresence {
|
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return new ClientPresence().parse(payload)
|
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}
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create (): StatusUpdatePayload {
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create(): StatusUpdatePayload {
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return {
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afk: this.afk === undefined ? false : this.afk,
|
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activities: this.createActivity(),
|
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since: this.since === undefined ? null : this.since,
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status: this.status === undefined ? 'online' : this.status
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status: this.status === undefined ? 'online' : this.status,
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}
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}
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|
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createActivity (): ActivityGame[] | null {
|
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createActivity(): ActivityGame[] | null {
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// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions
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const activity =
|
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this.activity === undefined
|
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|
@ -62,7 +102,7 @@ export class ClientPresence {
|
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: [this.activity]
|
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if (activity === null) return activity
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else {
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activity.map(e => {
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activity.map((e) => {
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if (typeof e.type === 'string') e.type = ActivityTypes[e.type]
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return e
|
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})
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|
@ -70,37 +110,37 @@ export class ClientPresence {
|
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}
|
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}
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setStatus (status: StatusType): ClientPresence {
|
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setStatus(status: StatusType): ClientPresence {
|
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this.status = status
|
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return this
|
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}
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|
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setActivity (activity: ActivityGame): ClientPresence {
|
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setActivity(activity: ActivityGame): ClientPresence {
|
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this.activity = activity
|
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return this
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}
|
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|
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setActivities (activities: ActivityGame[]): ClientPresence {
|
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setActivities(activities: ActivityGame[]): ClientPresence {
|
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this.activity = activities
|
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return this
|
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}
|
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|
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setAFK (afk: boolean): ClientPresence {
|
||||
setAFK(afk: boolean): ClientPresence {
|
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this.afk = afk
|
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return this
|
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}
|
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|
||||
removeAFK (): ClientPresence {
|
||||
removeAFK(): ClientPresence {
|
||||
this.afk = false
|
||||
return this
|
||||
}
|
||||
|
||||
toggleAFK (): ClientPresence {
|
||||
toggleAFK(): ClientPresence {
|
||||
this.afk = this.afk === undefined ? true : !this.afk
|
||||
return this
|
||||
}
|
||||
|
||||
setSince (since?: number): ClientPresence {
|
||||
setSince(since?: number): ClientPresence {
|
||||
this.since = since
|
||||
return this
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
import { Channel, Guild } from "../../mod.ts"
|
||||
import { Channel } from '../structures/channel.ts'
|
||||
import { Guild } from '../structures/guild.ts'
|
||||
import { ChannelPayload } from './channel.ts'
|
||||
import { GuildPayload } from './guild.ts'
|
||||
import { UserPayload } from './user.ts'
|
||||
|
@ -18,4 +19,4 @@ export interface PartialInvitePayload {
|
|||
code: string
|
||||
channel: Channel
|
||||
guild?: Guild
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ export enum ActivityFlags {
|
|||
SPECTATE = 1 << 2,
|
||||
JOIN_REQUEST = 1 << 3,
|
||||
SYNC = 1 << 4,
|
||||
PLAY = 1 << 5
|
||||
PLAY = 1 << 5,
|
||||
}
|
||||
|
||||
export type ActivityType =
|
||||
|
|
Loading…
Reference in a new issue