Removing redundant code from guild struct
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1 changed files with 1 additions and 41 deletions
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@ -163,9 +163,8 @@ export class Guild extends Base {
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constructor(client: Client, data: GuildPayload) {
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super(client, data)
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this.id = data.id
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this.readFromData(data)
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this.bans = new GuildBans(client, this)
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this.unavailable = data.unavailable
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this.members = new MembersManager(this.client, this)
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this.voiceStates = new GuildVoiceStatesManager(client, this)
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this.presences = new GuildPresencesManager(client, this)
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@ -177,45 +176,6 @@ export class Guild extends Base {
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this.roles = new RolesManager(this.client, this)
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this.emojis = new GuildEmojisManager(this.client, this.client.emojis, this)
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this.invites = new InviteManager(this.client, this)
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if (!this.unavailable) {
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this.name = data.name
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this.icon = data.icon
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this.iconHash = data.icon_hash
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this.splash = data.splash
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this.discoverySplash = data.discovery_splash
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this.owner = data.owner
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this.ownerID = data.owner_id
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this.permissions = data.permissions
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this.region = data.region
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this.afkTimeout = data.afk_timeout
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this.afkChannelID = data.afk_channel_id
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this.widgetEnabled = data.widget_enabled
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this.widgetChannelID = data.widget_channel_id
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this.verificationLevel = data.verification_level
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this.defaultMessageNotifications = data.default_message_notifications
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this.explicitContentFilter = data.explicit_content_filter
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this.features = data.features
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this.mfaLevel = data.mfa_level
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this.systemChannelID = data.system_channel_id
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this.systemChannelFlags = data.system_channel_flags
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this.rulesChannelID = data.rules_channel_id
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this.joinedAt = data.joined_at
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this.large = data.large
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this.memberCount = data.member_count
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this.maxPresences = data.max_presences
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this.maxMembers = data.max_members
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this.vanityURLCode = data.vanity_url_code
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this.description = data.description
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this.banner = data.banner
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this.premiumTier = data.premium_tier
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this.premiumSubscriptionCount = data.premium_subscription_count
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this.preferredLocale = data.preferred_locale
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this.publicUpdatesChannelID = data.public_updates_channel_id
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this.maxVideoChannelUsers = data.max_video_channel_users
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this.approximateNumberCount = data.approximate_number_count
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this.approximatePresenceCount = data.approximate_presence_count
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}
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}
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readFromData(data: GuildPayload): void {
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