Merge branch 'main' into main
This commit is contained in:
commit
286af83d7a
9 changed files with 151 additions and 5 deletions
2
LICENSE
2
LICENSE
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@ -1,6 +1,6 @@
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MIT License
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Copyright (c) 2020 Helloyunho
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Copyright (c) 2020 Harmony Org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -2,7 +2,7 @@
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![banner](banner.png)
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[![standard-readme compliant](https://img.shields.io/badge/standard--readme-OK-green.svg?style=flat-square)](https://github.com/RichardLitt/standard-readme)
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[![standard-readme compliant](https://img.shields.io/badge/standard--readme-OK-green.svg?style=flat-square)](https://github.com/RichardLitt/standard-readme) [![Discord](https://img.shields.io/discord/591914197219016707.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/WVN2JF2FRv)
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**An easy to use Discord API Library for Deno.**
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* Lightweight and easy to use.
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@ -22,6 +22,7 @@ Note: Library is yet under development and not completely usable. You're still a
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- [Usage](#usage)
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- [Docs](#docs)
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- [Discord](#discord)
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- [Maintainer](#maintainer)
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- [Contributing](#contributing)
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- [License](#license)
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@ -92,6 +93,10 @@ client.connect('super secret token comes here', Intents.All)
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Not made yet.
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## Discord
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[![Widget for the Discord Server](https://discord.com/api/guilds/783319033205751809/widget.png?style=banner1)](https://discord.gg/WVN2JF2FRv)
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## Maintainer
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[@Helloyunho](https://github.com/Helloyunho)
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@ -106,4 +111,4 @@ Small note: If editing the README, please conform to the [standard-readme](https
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## License
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[MIT © 2020 Helloyunho](LICENSE)
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[MIT © 2020 Harmony Org](LICENSE)
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@ -45,6 +45,8 @@ import { messageReactionRemoveAll } from './messageReactionRemoveAll.ts'
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import { messageReactionRemoveEmoji } from './messageReactionRemoveEmoji.ts'
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import { guildMembersChunk } from './guildMembersChunk.ts'
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import { presenceUpdate } from './presenceUpdate.ts'
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import { inviteCreate } from './inviteCreate.ts'
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import { inviteDelete } from './inviteDelete.ts'
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export const gatewayHandlers: {
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[eventCode in GatewayEvents]: GatewayEventHandler | undefined
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@ -70,8 +72,8 @@ export const gatewayHandlers: {
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GUILD_ROLE_CREATE: guildRoleCreate,
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GUILD_ROLE_UPDATE: guildRoleUpdate,
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GUILD_ROLE_DELETE: guildRoleDelete,
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INVITE_CREATE: undefined,
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INVITE_DELETE: undefined,
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INVITE_CREATE: inviteCreate,
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INVITE_DELETE: inviteDelete,
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MESSAGE_CREATE: messageCreate,
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MESSAGE_UPDATE: messageUpdate,
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MESSAGE_DELETE: messageDelete,
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40
src/gateway/handlers/inviteCreate.ts
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40
src/gateway/handlers/inviteCreate.ts
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import { Gateway, GatewayEventHandler } from '../index.ts'
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import { Guild } from '../../structures/guild.ts'
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import { InviteCreatePayload } from '../../types/gateway.ts'
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import { ChannelPayload, GuildPayload, InvitePayload } from '../../../mod.ts'
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export const inviteCreate: GatewayEventHandler = async (
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gateway: Gateway,
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d: InviteCreatePayload
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) => {
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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const guild: Guild | undefined = await gateway.client.guilds.get(d.guild_id!)
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// Weird case, shouldn't happen
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if (guild === undefined) return
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/**
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* TODO(DjDeveloperr): Add _get method in BaseChildManager
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*/
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const cachedChannel = await gateway.client.channels._get(d.channel_id)
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-type-assertion
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const cachedGuild: GuildPayload | undefined =
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d.guild_id === undefined
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? undefined
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: await guild.client.guilds._get(d.guild_id)
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const dataConverted: InvitePayload = {
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code: d.code,
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guild: cachedGuild,
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// had to use `as ChannelPayload` because the _get method returned `ChannelPayload | undefined` which errored
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channel: (cachedChannel as unknown) as ChannelPayload,
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inviter: d.inviter,
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target_user: d.target_user,
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target_user_type: d.target_user_type,
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}
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await guild.invites.set(d.code, dataConverted)
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const invite = await guild.invites.get(d.code)
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gateway.client.emit('inviteCreate', invite)
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}
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34
src/gateway/handlers/inviteDelete.ts
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34
src/gateway/handlers/inviteDelete.ts
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import { Gateway, GatewayEventHandler } from '../index.ts'
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import { Guild } from '../../structures/guild.ts'
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import { InviteDeletePayload } from '../../types/gateway.ts'
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import { PartialInvitePayload } from '../../types/invite.ts'
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import { Channel } from '../../../mod.ts'
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export const inviteDelete: GatewayEventHandler = async (
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gateway: Gateway,
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d: InviteDeletePayload
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) => {
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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const guild: Guild | undefined = await gateway.client.guilds.get(d.guild_id!)
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// Weird case, shouldn't happen
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if (guild === undefined) return
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const cachedInvite = await guild.invites.get(d.code)
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const cachedChannel = await gateway.client.channels.get(d.channel_id)
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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const cachedGuild = await gateway.client.guilds.get(d.guild_id!)
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// TODO(DjDeveloperr): Make it support self-bots and make Guild not always defined
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if (cachedInvite === undefined) {
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const uncachedInvite: PartialInvitePayload = {
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guild: (cachedGuild as unknown) as Guild,
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channel: (cachedChannel as unknown) as Channel,
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code: d.code,
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}
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return gateway.client.emit('inviteDeleteUncached', uncachedInvite)
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} else {
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await guild.invites.delete(d.code)
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gateway.client.emit('inviteDelete', cachedInvite)
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}
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}
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41
src/managers/invites.ts
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41
src/managers/invites.ts
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import { Client } from '../models/client.ts'
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import { Guild } from '../structures/guild.ts'
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import { Invite } from '../structures/invite.ts'
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import { GUILD_INVITES } from '../types/endpoint.ts'
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import { InvitePayload } from '../types/invite.ts'
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import { BaseManager } from './base.ts'
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export class InviteManager extends BaseManager<InvitePayload, Invite> {
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guild: Guild
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constructor(client: Client, guild: Guild) {
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super(client, `invites:${guild.id}`, Invite)
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this.guild = guild
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}
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async get(key: string): Promise<Invite | undefined> {
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const raw = await this._get(key)
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if (raw === undefined) return
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return new Invite(this.client, raw)
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}
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async fetch(id: string): Promise<Invite | undefined> {
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return await new Promise((resolve, reject) => {
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this.client.rest
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.get(GUILD_INVITES(this.guild.id))
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.then(async (data) => {
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this.set(id, data as InvitePayload)
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const newInvite = await this.get(data.code)
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resolve(newInvite)
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})
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.catch((e) => reject(e))
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})
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}
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async fromPayload(invites: InvitePayload[]): Promise<boolean> {
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for (const invite of invites) {
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await this.set(invite.code, invite)
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}
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return true
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}
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}
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import { PresenceUpdatePayload } from '../types/gateway.ts'
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import { Base } from './base.ts'
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import { RolesManager } from '../managers/roles.ts'
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import { InviteManager } from '../managers/invites.ts'
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import { GuildChannelsManager } from '../managers/guildChannels.ts'
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import { MembersManager } from '../managers/members.ts'
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import { Role } from './role.ts'
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explicitContentFilter?: string
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roles: RolesManager
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emojis: GuildEmojisManager
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invites: InviteManager
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features?: GuildFeatures[]
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mfaLevel?: string
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applicationID?: string
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)
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this.roles = new RolesManager(this.client, this)
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this.emojis = new GuildEmojisManager(this.client, this.client.emojis, this)
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this.invites = new InviteManager(this.client, this)
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if (!this.unavailable) {
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this.name = data.name
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CommandContext,
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Extension,
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} from '../../mod.ts'
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import { Invite } from '../structures/invite.ts'
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import { TOKEN } from './config.ts'
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const client = new CommandClient({
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console.log(`Webhooks Updated in #${channel.name} from ${guild.name}`)
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})
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client.on('commandError', console.error)
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client.on('inviteCreate', (invite: Invite) => {
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console.log(`Invite Create: ${invite.code}`)
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})
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client.on('inviteDelete', (invite: Invite) => {
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console.log(`Invite Delete: ${invite.code}`)
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})
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client.on('inviteDeleteUncached', (invite: Invite) => {
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console.log(invite)
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})
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client.on('commandError', console.error)
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class ChannelLog extends Extension {
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import { Channel, Guild } from "../../mod.ts"
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import { ChannelPayload } from './channel.ts'
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import { GuildPayload } from './guild.ts'
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import { UserPayload } from './user.ts'
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approximate_presence_count?: number
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approximate_member_count?: number
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}
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export interface PartialInvitePayload {
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code: string
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channel: Channel
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guild?: Guild
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}
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