Added Presence
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99630d74cf
commit
04056a7f9c
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@ -10,6 +10,7 @@ import { gatewayHandlers } from './handlers/index.ts'
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import { GATEWAY_BOT } from '../types/endpoint.ts'
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import { GatewayBotPayload } from "../types/gatewayBot.ts"
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import { GatewayCache } from "../managers/GatewayCache.ts"
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import { ClientActivityPayload } from "../structures/presence.ts"
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/**
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* Handles Discord gateway connection.
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@ -32,7 +33,7 @@ class Gateway {
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client: Client
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cache: GatewayCache
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constructor (client: Client, token: string, intents: GatewayIntents[]) {
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constructor(client: Client, token: string, intents: GatewayIntents[]) {
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this.token = token
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this.intents = intents
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this.client = client
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@ -49,12 +50,12 @@ class Gateway {
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this.websocket.onerror = this.onerror.bind(this)
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}
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private onopen (): void {
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private onopen(): void {
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this.connected = true
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this.debug("Connected to Gateway!")
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}
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private async onmessage (event: MessageEvent): Promise<void> {
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private async onmessage(event: MessageEvent): Promise<void> {
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let data = event.data
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if (data instanceof ArrayBuffer) {
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data = new Uint8Array(data)
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@ -79,12 +80,10 @@ class Gateway {
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return
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}
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this.websocket.send(
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JSON.stringify({
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this.send({
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op: GatewayOpcodes.HEARTBEAT,
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d: this.sequenceID ?? null
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})
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)
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this.lastPingTimestamp = Date.now()
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}, this.heartbeatInterval)
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@ -142,38 +141,38 @@ class Gateway {
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}
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}
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private onclose (event: CloseEvent): void {
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private onclose(event: CloseEvent): void {
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this.debug("Connection Closed with code: " + event.code)
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if(event.code == GatewayCloseCodes.UNKNOWN_ERROR) {
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if (event.code == GatewayCloseCodes.UNKNOWN_ERROR) {
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this.debug("API has encountered Unknown Error. Reconnecting...")
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this.reconnect()
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} else if(event.code == GatewayCloseCodes.UNKNOWN_OPCODE) {
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} else if (event.code == GatewayCloseCodes.UNKNOWN_OPCODE) {
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throw new Error("Unknown OP Code was sent. This shouldn't happen!")
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} else if(event.code == GatewayCloseCodes.DECODE_ERROR) {
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} else if (event.code == GatewayCloseCodes.DECODE_ERROR) {
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throw new Error("Invalid Payload was sent. This shouldn't happen!")
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} else if(event.code == GatewayCloseCodes.NOT_AUTHENTICATED) {
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} else if (event.code == GatewayCloseCodes.NOT_AUTHENTICATED) {
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throw new Error("Not Authorized: Payload was sent before Identifying.")
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} else if(event.code == GatewayCloseCodes.AUTHENTICATION_FAILED) {
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} else if (event.code == GatewayCloseCodes.AUTHENTICATION_FAILED) {
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throw new Error("Invalid Token provided!")
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} else if(event.code == GatewayCloseCodes.INVALID_SEQ) {
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} else if (event.code == GatewayCloseCodes.INVALID_SEQ) {
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this.debug("Invalid Seq was sent. Reconnecting.")
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this.reconnect()
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} else if(event.code == GatewayCloseCodes.RATE_LIMITED) {
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} else if (event.code == GatewayCloseCodes.RATE_LIMITED) {
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throw new Error("You're ratelimited. Calm down.")
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} else if(event.code == GatewayCloseCodes.SESSION_TIMED_OUT) {
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} else if (event.code == GatewayCloseCodes.SESSION_TIMED_OUT) {
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this.debug("Session Timeout. Reconnecting.")
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this.reconnect(true)
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} else if(event.code == GatewayCloseCodes.INVALID_SHARD) {
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} else if (event.code == GatewayCloseCodes.INVALID_SHARD) {
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this.debug("Invalid Shard was sent. Reconnecting.")
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this.reconnect()
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} else if(event.code == GatewayCloseCodes.SHARDING_REQUIRED) {
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} else if (event.code == GatewayCloseCodes.SHARDING_REQUIRED) {
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throw new Error("Couldn't connect. Sharding is requried!")
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} else if(event.code == GatewayCloseCodes.INVALID_API_VERSION) {
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} else if (event.code == GatewayCloseCodes.INVALID_API_VERSION) {
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throw new Error("Invalid API Version was used. This shouldn't happen!")
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} else if(event.code == GatewayCloseCodes.INVALID_INTENTS) {
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} else if (event.code == GatewayCloseCodes.INVALID_INTENTS) {
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throw new Error("Invalid Intents")
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} else if(event.code == GatewayCloseCodes.DISALLOWED_INTENTS) {
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} else if (event.code == GatewayCloseCodes.DISALLOWED_INTENTS) {
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throw new Error("Given Intents aren't allowed")
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} else {
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this.debug("Unknown Close code, probably connection error. Reconnecting.")
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@ -181,29 +180,28 @@ class Gateway {
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}
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}
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private onerror (event: Event | ErrorEvent): void {
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private onerror(event: Event | ErrorEvent): void {
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const eventError = event as ErrorEvent
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console.log(eventError)
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}
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private async sendIdentify (forceNewSession?: boolean) {
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private async sendIdentify(forceNewSession?: boolean) {
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this.debug("Fetching /gateway/bot...")
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const info = await this.client.rest.get(GATEWAY_BOT()) as GatewayBotPayload
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if(info.session_start_limit.remaining == 0) throw new Error("Session Limit Reached. Retry After " + info.session_start_limit.reset_after + "ms")
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if (info.session_start_limit.remaining == 0) throw new Error("Session Limit Reached. Retry After " + info.session_start_limit.reset_after + "ms")
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this.debug("Recommended Shards: " + info.shards)
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this.debug("=== Session Limit Info ===")
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this.debug(`Remaining: ${info.session_start_limit.remaining}/${info.session_start_limit.total}`)
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this.debug(`Reset After: ${info.session_start_limit.reset_after}ms`)
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if(!forceNewSession) {
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if (!forceNewSession) {
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let sessionIDCached = await this.cache.get("session_id")
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if(sessionIDCached) {
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if (sessionIDCached) {
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this.debug("Found Cached SessionID: " + sessionIDCached)
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this.sessionID = sessionIDCached
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return this.sendResume()
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}
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}
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this.websocket.send(
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JSON.stringify({
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this.send({
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op: GatewayOpcodes.IDENTIFY,
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d: {
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token: this.token,
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@ -218,22 +216,16 @@ class Gateway {
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(previous, current) => previous | current,
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0
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),
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presence: {
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// TODO: User should can customize this
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status: 'online',
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since: null,
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afk: false
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}
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presence: this.client.presence.create()
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}
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})
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)
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}
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private async sendResume (): Promise<void> {
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private async sendResume(): Promise<void> {
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this.debug(`Preparing to resume with Session: ${this.sessionID}`)
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if(this.sequenceID === undefined) {
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if (this.sequenceID === undefined) {
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let cached = await this.cache.get("seq")
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if(cached) this.sequenceID = typeof cached == "string" ? parseInt(cached) : cached
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if (cached) this.sequenceID = typeof cached == "string" ? parseInt(cached) : cached
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}
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const resumePayload = {
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op: GatewayOpcodes.RESUME,
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@ -243,9 +235,7 @@ class Gateway {
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seq: this.sequenceID || null
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}
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}
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this.websocket.send(
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JSON.stringify(resumePayload)
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)
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this.send(resumePayload)
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}
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debug(msg: string) {
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@ -254,12 +244,12 @@ class Gateway {
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async reconnect(forceNew?: boolean) {
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clearInterval(this.heartbeatIntervalID)
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if(forceNew) await this.cache.delete("session_id")
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if (forceNew) await this.cache.delete("session_id")
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this.close()
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this.initWebsocket()
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}
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initWebsocket (): void {
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initWebsocket(): void {
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this.websocket = new WebSocket(
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// eslint-disable-next-line @typescript-eslint/restrict-template-expressions
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`${DISCORD_GATEWAY_URL}/?v=${DISCORD_API_VERSION}&encoding=json`,
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@ -272,9 +262,27 @@ class Gateway {
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this.websocket.onerror = this.onerror.bind(this)
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}
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close (): void {
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close(): void {
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this.websocket.close(1000)
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}
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send(data: GatewayResponse) {
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if (this.websocket.readyState != this.websocket.OPEN) return false
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this.websocket.send(JSON.stringify({
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op: data.op,
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d: data.d,
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s: typeof data.s == "number" ? data.s : null,
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t: data.t || null,
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}))
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return true
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}
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sendPresence(data: ClientActivityPayload) {
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this.send({
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op: GatewayOpcodes.PRESENCE_UPDATE,
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d: data
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})
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}
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}
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export type GatewayEventHandler = (gateway: Gateway, d: any) => void
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@ -9,13 +9,15 @@ import { GuildManager } from "../managers/GuildsManager.ts"
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import { EmojisManager } from "../managers/EmojisManager.ts"
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import { ChannelsManager } from "../managers/ChannelsManager.ts"
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import { MessagesManager } from "../managers/MessagesManager.ts"
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import { ActivityGame, ClientActivity, ClientActivityPayload, ClientPresence } from "../structures/presence.ts"
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/** Some Client Options to modify behaviour */
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export interface ClientOptions {
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token?: string
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intents?: GatewayIntents[]
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cache?: ICacheAdapter,
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forceNewSession?: boolean
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forceNewSession?: boolean,
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presence?: ClientPresence | ClientActivity | ActivityGame
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}
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/**
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@ -37,12 +39,15 @@ export class Client extends EventEmitter {
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messages: MessagesManager = new MessagesManager(this)
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emojis: EmojisManager = new EmojisManager(this)
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presence: ClientPresence = new ClientPresence()
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constructor (options: ClientOptions = {}) {
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super()
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this.token = options.token
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this.intents = options.intents
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this.forceNewSession = options.forceNewSession
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if(options.cache) this.cache = options.cache
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if(options.presence) this.presence = options.presence instanceof ClientPresence ? options.presence : new ClientPresence(options.presence)
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}
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setAdapter(adapter: ICacheAdapter) {
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@ -50,6 +55,13 @@ export class Client extends EventEmitter {
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return this
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}
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setPresence(presence: ClientPresence | ClientActivity | ActivityGame) {
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if(presence instanceof ClientPresence) {
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this.presence = presence
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} else this.presence = new ClientPresence(presence)
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this.gateway?.sendPresence(this.presence.create())
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}
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debug(tag: string, msg: string) {
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this.emit("debug", `[${tag}] ${msg}`)
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}
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@ -0,0 +1,120 @@
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export type ActivityType = 'PLAYING' | 'STREAMING' | 'LISTENING' | 'WATCHING' | 'CUSTOM_STATUS' | 'COMPETING';
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export type StatusType = 'online' | 'invisible' | 'offline' | 'idle' | 'dnd';
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export enum ActivityTypes {
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PLAYING = 0,
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STREAMING = 1,
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LISTENING = 2,
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WATCHING = 3,
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CUSTOM_STATUS = 4,
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COMPETING = 5,
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}
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export interface ActivityGame {
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name: string;
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type: 0 | 1 | 2 | 3 | 4 | 5 | ActivityType;
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url?: string;
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}
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export interface ClientActivity {
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status?: StatusType
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activity?: ActivityGame | ActivityGame[]
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since?: number | null
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afk?: boolean
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}
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export interface ClientActivityPayload {
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status: StatusType
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activities: ActivityGame[] | null
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since: number | null
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afk: boolean
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}
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export class ClientPresence {
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status: StatusType = 'online'
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activity?: ActivityGame | ActivityGame[]
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since?: number | null
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afk?: boolean
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constructor(data?: ClientActivity | ClientActivityPayload | ActivityGame) {
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if (data) {
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if((data as ClientActivity).activity !== undefined) {
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Object.assign(this, data)
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} else if((data as ClientActivityPayload).activities !== undefined) {
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} else if((data as ActivityGame).name !== undefined) {
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if(!this.activity) {
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this.activity = data as ActivityGame
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} else if(this.activity instanceof Array) {
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this.activity.push(data as ActivityGame)
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} else this.activity = [ this.activity, data as ActivityGame ]
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}
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}
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}
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parse(payload: ClientActivityPayload) {
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this.afk = payload.afk
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this.activity = payload.activities ?? undefined
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this.since = payload.since
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this.status = payload.status
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}
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static parse(payload: ClientActivityPayload) {
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return new ClientPresence().parse(payload)
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}
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create(): ClientActivityPayload {
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return {
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afk: this.afk || false,
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activities: this.createActivity(),
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since: this.since || null,
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status: this.status || 'online'
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}
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}
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createActivity() {
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let activity = this.activity == undefined ? null : (this.activity instanceof Array ? this.activity : [this.activity]) || null
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if(activity == null) return activity
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else {
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activity.map(e => {
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if(typeof e.type == "string") e.type = ActivityTypes[e.type]
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return e
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})
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return activity
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}
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}
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setStatus(status: StatusType) {
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this.status = status
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return this
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}
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setActivity(activity: ActivityGame) {
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this.activity = activity
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return this
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}
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setActivities(activities: ActivityGame[]) {
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this.activity = activities
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return this
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}
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setAFK(afk: boolean) {
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this.afk = afk
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}
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removeAFK() {
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this.afk = false
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return this
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}
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toggleAFK() {
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this.afk = !(this.afk || true)
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return this
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}
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setSince(since?: number) {
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this.since = since
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return this
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}
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}
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@ -8,8 +8,17 @@ import { Guild } from '../structures/guild.ts'
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import { User } from '../structures/user.ts'
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import { Message } from "../structures/message.ts"
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import { RedisCacheAdapter } from "../models/CacheAdapter.ts"
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import { ClientPresence } from "../structures/presence.ts"
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const bot = new Client()
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const bot = new Client({
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presence: new ClientPresence({
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activity: {
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name: "Testing",
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type: 'COMPETING'
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}
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}),
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forceNewSession: true
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})
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bot.setAdapter(new RedisCacheAdapter(bot, {
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hostname: "127.0.0.1",
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@ -18,6 +27,10 @@ bot.setAdapter(new RedisCacheAdapter(bot, {
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bot.on('ready', () => {
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console.log(`[Login] Logged in as ${bot.user?.tag}!`)
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bot.setPresence({
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name: "Test After Ready",
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type: 'COMPETING'
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})
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})
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bot.on('debug', console.log)
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