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import { Interaction } from './mod.ts'
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2021-03-30 09:51:29 +00:00
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import {
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SlashCommandsManager,
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SlashClient,
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SlashCommandHandlerCallback,
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SlashCommandHandler
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} from './src/interactions/mod.ts'
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import {
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InteractionResponseType,
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InteractionType
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} from './src/types/interactions.ts'
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export interface DeploySlashInitOptions {
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env?: boolean
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publicKey?: string
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token?: string
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path?: string
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}
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/** Current Slash Client being used to handle commands */
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let client: SlashClient
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/** Manage Slash Commands right in Deploy */
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let commands: SlashCommandsManager
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2021-04-15 12:50:47 +00:00
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/**
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* Initialize Slash Commands Handler for [Deno Deploy](https://deno.com/deploy).
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* Easily create Serverless Slash Commands on the fly.
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*
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* **Examples**
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*
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* ```ts
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* init({
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* publicKey: "my public key",
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* token: "my bot's token", // only required if you want to manage slash commands in code
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* })
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* ```
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*
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* ```ts
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* // takes up `PUBLIC_KEY` and `TOKEN` from ENV
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* init({ env: true })
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* ```
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*
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* @param options Initialization options
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*/
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export function init(options: { env: boolean; path?: string }): void
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export function init(options: {
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publicKey: string
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token?: string
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path?: string
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}): void
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export function init(options: DeploySlashInitOptions): void {
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if (client !== undefined) throw new Error('Already initialized')
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if (options.env === true) {
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options.publicKey = Deno.env.get('PUBLIC_KEY')
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options.token = Deno.env.get('TOKEN')
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}
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if (options.publicKey === undefined)
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throw new Error('Public Key not provided')
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client = new SlashClient({
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token: options.token,
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publicKey: options.publicKey
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})
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commands = client.commands
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const cb = async (evt: {
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respondWith: CallableFunction
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request: Request
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}): Promise<void> => {
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if (options.path !== undefined) {
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if (new URL(evt.request.url).pathname !== options.path) return
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}
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try {
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// we have to wrap because there are some weird scope errors
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const d = await client.verifyFetchEvent({
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respondWith: (...args: any[]) => evt.respondWith(...args),
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request: evt.request
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})
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if (d === false) {
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await evt.respondWith(
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new Response('Not Authorized', {
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status: 400
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})
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)
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return
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}
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if (d.type === InteractionType.PING) {
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await d.respond({ type: InteractionResponseType.PONG })
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client.emit('ping')
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return
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}
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await (client as any)._process(d)
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} catch (e) {
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await client.emit('interactionError', e)
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}
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}
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addEventListener('fetch', cb as any)
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}
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/**
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* Register Slash Command handler.
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*
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* Example:
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*
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* ```ts
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* handle("ping", (interaction) => {
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* interaction.reply("Pong!")
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* })
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* ```
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*
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* Also supports Sub Command and Group handling out of the box!
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* ```ts
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* handle("command-name group-name sub-command", (i) => {
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* // ...
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* })
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*
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* handle("command-name sub-command", (i) => {
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* // ...
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* })
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* ```
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*
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* @param cmd Command to handle. Either Handler object or command name followed by handler function in next parameter.
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* @param handler Handler function (required if previous argument was command name)
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*/
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export function handle(
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cmd: string | SlashCommandHandler,
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handler?: SlashCommandHandlerCallback
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): void {
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if (client === undefined)
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throw new Error('Slash Client not initialized. Call `init` first')
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client.handle(cmd, handler)
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}
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export function interactions(cb: (i: Interaction) => any): void {
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client.on('interaction', cb)
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}
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export { commands, client }
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export * from './src/types/slashCommands.ts'
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export * from './src/types/interactions.ts'
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export * from './src/structures/slash.ts'
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export * from './src/interactions/mod.ts'
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export * from './src/types/channel.ts'
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export * from './src/structures/interactions.ts'
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export * from './src/structures/message.ts'
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export * from './src/structures/embed.ts'
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