2021-02-12 11:37:38 +00:00
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import { Guild } from '../../structures/guild.ts'
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2020-12-10 06:55:52 +00:00
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import { Member } from '../../structures/member.ts'
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2021-02-12 11:37:38 +00:00
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import { Role } from '../../structures/role.ts'
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import {
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Interaction,
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InteractionApplicationCommandResolved,
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InteractionChannel
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} from '../../structures/slash.ts'
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2020-12-10 06:55:52 +00:00
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import { GuildTextChannel } from '../../structures/textChannel.ts'
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import { User } from '../../structures/user.ts'
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2020-12-10 04:36:36 +00:00
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import { InteractionPayload } from '../../types/slash.ts'
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import { UserPayload } from '../../types/user.ts'
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import { Permissions } from '../../utils/permissions.ts'
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2020-12-10 04:36:36 +00:00
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import { Gateway, GatewayEventHandler } from '../index.ts'
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export const interactionCreate: GatewayEventHandler = async (
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gateway: Gateway,
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d: InteractionPayload
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) => {
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// NOTE(DjDeveloperr): Mason once mentioned that channel_id can be optional in Interaction.
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// This case can be seen in future proofing Interactions, and one he mentioned was
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// that bots will be able to add custom context menus. In that case, Interaction will not have it.
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// Ref: https://github.com/discord/discord-api-docs/pull/2568/files#r569025697
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if (d.channel_id === undefined) return
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const guild =
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d.guild_id === undefined
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? undefined
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: await gateway.client.guilds.get(d.guild_id)
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if (d.member !== undefined)
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await guild?.members.set(d.member.user.id, d.member)
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const member =
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d.member !== undefined
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? (((await guild?.members.get(d.member.user.id)) as unknown) as Member)
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: undefined
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if (d.user !== undefined) await gateway.client.users.set(d.user.id, d.user)
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const dmUser =
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d.user !== undefined ? await gateway.client.users.get(d.user.id) : undefined
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const user = member !== undefined ? member.user : dmUser
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if (user === undefined) return
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const channel =
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(await gateway.client.channels.get<GuildTextChannel>(d.channel_id)) ??
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(await gateway.client.channels.fetch<GuildTextChannel>(d.channel_id))
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2021-02-12 11:37:38 +00:00
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const resolved: InteractionApplicationCommandResolved = {
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users: {},
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channels: {},
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members: {},
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roles: {}
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}
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if (d.data?.resolved !== undefined) {
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for (const [id, data] of Object.entries(d.data.resolved.users ?? {})) {
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await gateway.client.users.set(id, data)
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resolved.users[id] = ((await gateway.client.users.get(
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id
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)) as unknown) as User
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if (resolved.members[id] !== undefined)
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resolved.users[id].member = resolved.members[id]
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}
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for (const [id, data] of Object.entries(d.data.resolved.members ?? {})) {
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const roles = await guild?.roles.array()
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let permissions = new Permissions(Permissions.DEFAULT)
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if (roles !== undefined) {
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const mRoles = roles.filter(
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(r) => (data?.roles?.includes(r.id) as boolean) || r.id === guild?.id
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)
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permissions = new Permissions(mRoles.map((r) => r.permissions))
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}
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data.user = (d.data.resolved.users?.[id] as unknown) as UserPayload
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resolved.members[id] = new Member(
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gateway.client,
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data,
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resolved.users[id],
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guild as Guild,
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permissions
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)
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}
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for (const [id, data] of Object.entries(d.data.resolved.roles ?? {})) {
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if (guild !== undefined) {
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await guild.roles.set(id, data)
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resolved.roles[id] = ((await guild.roles.get(id)) as unknown) as Role
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} else {
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resolved.roles[id] = new Role(
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gateway.client,
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data,
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(guild as unknown) as Guild
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)
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}
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}
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for (const [id, data] of Object.entries(d.data.resolved.channels ?? {})) {
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resolved.channels[id] = new InteractionChannel(gateway.client, data)
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}
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}
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2020-12-10 06:55:52 +00:00
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const interaction = new Interaction(gateway.client, d, {
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member,
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guild,
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channel,
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user,
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resolved
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})
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2020-12-10 04:36:36 +00:00
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gateway.client.emit('interactionCreate', interaction)
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}
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