initial commit

This commit is contained in:
what 2021-07-26 13:04:16 -07:00
commit 1b60743303
274 changed files with 25866 additions and 0 deletions

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// Decompiled with JetBrains decompiler
// Type: SEGATools.Properties.Resources
// Assembly: SEGATools, Version=1.0.3.0, Culture=neutral, PublicKeyToken=611be24fdeb07e08
// MVID: D631183F-57B1-40A1-B502-5364D288307A
// Assembly location: SEGATools.dll
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Resources;
using System.Runtime.CompilerServices;
namespace SEGATools.Properties
{
[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class Resources
{
private static ResourceManager resourceMan;
private static CultureInfo resourceCulture;
internal Resources()
{
}
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals((object) SEGATools.Properties.Resources.resourceMan, (object) null))
SEGATools.Properties.Resources.resourceMan = new ResourceManager("SEGATools.Properties.Resources", typeof (SEGATools.Properties.Resources).Assembly);
return SEGATools.Properties.Resources.resourceMan;
}
}
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static CultureInfo Culture
{
get => SEGATools.Properties.Resources.resourceCulture;
set => SEGATools.Properties.Resources.resourceCulture = value;
}
internal static string DiscFormatProviderAllExtensions => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (DiscFormatProviderAllExtensions), SEGATools.Properties.Resources.resourceCulture);
internal static string LibRefColumnBuildDate => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefColumnBuildDate), SEGATools.Properties.Resources.resourceCulture);
internal static string LibRefColumnName => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefColumnName), SEGATools.Properties.Resources.resourceCulture);
internal static string LibRefColumnVersion => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefColumnVersion), SEGATools.Properties.Resources.resourceCulture);
internal static string LibRefHint => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefHint), SEGATools.Properties.Resources.resourceCulture);
internal static string LibRefNoLibFound => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefNoLibFound), SEGATools.Properties.Resources.resourceCulture);
internal static string LibRefNumberPlurial => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefNumberPlurial), SEGATools.Properties.Resources.resourceCulture);
internal static string LibRefNumberSingle => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefNumberSingle), SEGATools.Properties.Resources.resourceCulture);
internal static string MRImageNoImageMessage => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (MRImageNoImageMessage), SEGATools.Properties.Resources.resourceCulture);
internal static string MRIpImageSegaCustomBranding => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (MRIpImageSegaCustomBranding), SEGATools.Properties.Resources.resourceCulture);
internal static string MRIpImageSegaLicense => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (MRIpImageSegaLicense), SEGATools.Properties.Resources.resourceCulture);
internal static string MRIpImageSegaTM => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (MRIpImageSegaTM), SEGATools.Properties.Resources.resourceCulture);
internal static string SfdMRImageTitle => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (SfdMRImageTitle), SEGATools.Properties.Resources.resourceCulture);
internal static string TocColumnDataType => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnDataType), SEGATools.Properties.Resources.resourceCulture);
internal static string TocColumnEnd => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnEnd), SEGATools.Properties.Resources.resourceCulture);
internal static string TocColumnName => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnName), SEGATools.Properties.Resources.resourceCulture);
internal static string TocColumnSize => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnSize), SEGATools.Properties.Resources.resourceCulture);
internal static string TocColumnSizeInBytes => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnSizeInBytes), SEGATools.Properties.Resources.resourceCulture);
internal static string TocColumnSizeInSectors => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnSizeInSectors), SEGATools.Properties.Resources.resourceCulture);
internal static string TocColumnStart => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnStart), SEGATools.Properties.Resources.resourceCulture);
internal static string TocHint => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocHint), SEGATools.Properties.Resources.resourceCulture);
internal static string TocNoTrackFound => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocNoTrackFound), SEGATools.Properties.Resources.resourceCulture);
internal static string TocTrackNumberPlurial => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocTrackNumberPlurial), SEGATools.Properties.Resources.resourceCulture);
internal static string TocTrackNumberSingle => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocTrackNumberSingle), SEGATools.Properties.Resources.resourceCulture);
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="LibRefColumnVersion" xml:space="preserve">
<value>Version</value>
</data>
<data name="LibRefColumnName" xml:space="preserve">
<value>Library Name</value>
</data>
<data name="MRIpImageSegaTM" xml:space="preserve">
<value>SEGA Trademark Image</value>
</data>
<data name="TocColumnName" xml:space="preserve">
<value>Track</value>
</data>
<data name="TocColumnSize" xml:space="preserve">
<value>Size</value>
</data>
<data name="TocColumnStart" xml:space="preserve">
<value>Start LBA</value>
</data>
<data name="LibRefNoLibFound" xml:space="preserve">
<value>no library found</value>
</data>
<data name="TocHint" xml:space="preserve">
<value>Tracks in the initial program file: {0}</value>
</data>
<data name="MRImageNoImageMessage" xml:space="preserve">
<value>No MR image found!</value>
</data>
<data name="DiscFormatProviderAllExtensions" xml:space="preserve">
<value>All supported image files</value>
</data>
<data name="LibRefNumberSingle" xml:space="preserve">
<value>1 library</value>
</data>
<data name="TocColumnSizeInBytes" xml:space="preserve">
<value>Size (Bytes)</value>
</data>
<data name="LibRefHint" xml:space="preserve">
<value>Libraries used by the initial program file: {0}</value>
</data>
<data name="SfdMRImageTitle" xml:space="preserve">
<value>Save MR image as...</value>
</data>
<data name="TocTrackNumberSingle" xml:space="preserve">
<value>1 track</value>
</data>
<data name="TocColumnEnd" xml:space="preserve">
<value>End LBA</value>
</data>
<data name="TocNoTrackFound" xml:space="preserve">
<value>no track found</value>
</data>
<data name="MRIpImageSegaCustomBranding" xml:space="preserve">
<value>SEGA Custom Branding Image</value>
</data>
<data name="MRIpImageSegaLicense" xml:space="preserve">
<value>SEGA License Image</value>
</data>
<data name="TocColumnDataType" xml:space="preserve">
<value>Type</value>
</data>
<data name="TocTrackNumberPlurial" xml:space="preserve">
<value>{0} tracks</value>
</data>
<data name="LibRefColumnBuildDate" xml:space="preserve">
<value>Build Date</value>
</data>
<data name="TocColumnSizeInSectors" xml:space="preserve">
<value>Size (Sectors)</value>
</data>
<data name="LibRefNumberPlurial" xml:space="preserve">
<value>{0} libraries</value>
</data>
</root>