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94
SEGATools/Properties/Resources.cs
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94
SEGATools/Properties/Resources.cs
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// Decompiled with JetBrains decompiler
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// Type: SEGATools.Properties.Resources
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// Assembly: SEGATools, Version=1.0.3.0, Culture=neutral, PublicKeyToken=611be24fdeb07e08
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// MVID: D631183F-57B1-40A1-B502-5364D288307A
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// Assembly location: SEGATools.dll
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using System.CodeDom.Compiler;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Globalization;
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using System.Resources;
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using System.Runtime.CompilerServices;
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namespace SEGATools.Properties
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{
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[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[DebuggerNonUserCode]
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[CompilerGenerated]
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internal class Resources
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{
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private static ResourceManager resourceMan;
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private static CultureInfo resourceCulture;
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internal Resources()
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{
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}
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[EditorBrowsable(EditorBrowsableState.Advanced)]
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internal static ResourceManager ResourceManager
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{
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get
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{
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if (object.ReferenceEquals((object) SEGATools.Properties.Resources.resourceMan, (object) null))
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SEGATools.Properties.Resources.resourceMan = new ResourceManager("SEGATools.Properties.Resources", typeof (SEGATools.Properties.Resources).Assembly);
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return SEGATools.Properties.Resources.resourceMan;
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}
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}
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[EditorBrowsable(EditorBrowsableState.Advanced)]
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internal static CultureInfo Culture
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{
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get => SEGATools.Properties.Resources.resourceCulture;
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set => SEGATools.Properties.Resources.resourceCulture = value;
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}
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internal static string DiscFormatProviderAllExtensions => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (DiscFormatProviderAllExtensions), SEGATools.Properties.Resources.resourceCulture);
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internal static string LibRefColumnBuildDate => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefColumnBuildDate), SEGATools.Properties.Resources.resourceCulture);
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internal static string LibRefColumnName => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefColumnName), SEGATools.Properties.Resources.resourceCulture);
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internal static string LibRefColumnVersion => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefColumnVersion), SEGATools.Properties.Resources.resourceCulture);
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internal static string LibRefHint => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefHint), SEGATools.Properties.Resources.resourceCulture);
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internal static string LibRefNoLibFound => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefNoLibFound), SEGATools.Properties.Resources.resourceCulture);
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internal static string LibRefNumberPlurial => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefNumberPlurial), SEGATools.Properties.Resources.resourceCulture);
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internal static string LibRefNumberSingle => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (LibRefNumberSingle), SEGATools.Properties.Resources.resourceCulture);
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internal static string MRImageNoImageMessage => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (MRImageNoImageMessage), SEGATools.Properties.Resources.resourceCulture);
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internal static string MRIpImageSegaCustomBranding => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (MRIpImageSegaCustomBranding), SEGATools.Properties.Resources.resourceCulture);
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internal static string MRIpImageSegaLicense => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (MRIpImageSegaLicense), SEGATools.Properties.Resources.resourceCulture);
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internal static string MRIpImageSegaTM => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (MRIpImageSegaTM), SEGATools.Properties.Resources.resourceCulture);
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internal static string SfdMRImageTitle => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (SfdMRImageTitle), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocColumnDataType => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnDataType), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocColumnEnd => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnEnd), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocColumnName => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnName), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocColumnSize => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnSize), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocColumnSizeInBytes => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnSizeInBytes), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocColumnSizeInSectors => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnSizeInSectors), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocColumnStart => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocColumnStart), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocHint => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocHint), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocNoTrackFound => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocNoTrackFound), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocTrackNumberPlurial => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocTrackNumberPlurial), SEGATools.Properties.Resources.resourceCulture);
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internal static string TocTrackNumberSingle => SEGATools.Properties.Resources.ResourceManager.GetString(nameof (TocTrackNumberSingle), SEGATools.Properties.Resources.resourceCulture);
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}
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}
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192
SEGATools/Properties/Resources.resx
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192
SEGATools/Properties/Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="LibRefColumnVersion" xml:space="preserve">
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<value>Version</value>
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</data>
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<data name="LibRefColumnName" xml:space="preserve">
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<value>Library Name</value>
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</data>
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<data name="MRIpImageSegaTM" xml:space="preserve">
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<value>SEGA Trademark Image</value>
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</data>
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<data name="TocColumnName" xml:space="preserve">
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<value>Track</value>
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</data>
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<data name="TocColumnSize" xml:space="preserve">
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<value>Size</value>
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</data>
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<data name="TocColumnStart" xml:space="preserve">
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<value>Start LBA</value>
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</data>
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<data name="LibRefNoLibFound" xml:space="preserve">
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<value>no library found</value>
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</data>
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<data name="TocHint" xml:space="preserve">
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<value>Tracks in the initial program file: {0}</value>
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</data>
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<data name="MRImageNoImageMessage" xml:space="preserve">
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<value>No MR image found!</value>
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</data>
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<data name="DiscFormatProviderAllExtensions" xml:space="preserve">
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<value>All supported image files</value>
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</data>
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<data name="LibRefNumberSingle" xml:space="preserve">
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<value>1 library</value>
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</data>
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<data name="TocColumnSizeInBytes" xml:space="preserve">
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<value>Size (Bytes)</value>
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</data>
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<data name="LibRefHint" xml:space="preserve">
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<value>Libraries used by the initial program file: {0}</value>
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</data>
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<data name="SfdMRImageTitle" xml:space="preserve">
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<value>Save MR image as...</value>
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</data>
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<data name="TocTrackNumberSingle" xml:space="preserve">
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<value>1 track</value>
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</data>
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<data name="TocColumnEnd" xml:space="preserve">
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<value>End LBA</value>
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</data>
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<data name="TocNoTrackFound" xml:space="preserve">
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<value>no track found</value>
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</data>
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<data name="MRIpImageSegaCustomBranding" xml:space="preserve">
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<value>SEGA Custom Branding Image</value>
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</data>
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<data name="MRIpImageSegaLicense" xml:space="preserve">
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<value>SEGA License Image</value>
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</data>
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<data name="TocColumnDataType" xml:space="preserve">
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<value>Type</value>
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</data>
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<data name="TocTrackNumberPlurial" xml:space="preserve">
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<value>{0} tracks</value>
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</data>
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<data name="LibRefColumnBuildDate" xml:space="preserve">
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<value>Build Date</value>
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</data>
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<data name="TocColumnSizeInSectors" xml:space="preserve">
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<value>Size (Sectors)</value>
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</data>
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<data name="LibRefNumberPlurial" xml:space="preserve">
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<value>{0} libraries</value>
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</data>
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</root>
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