initial commit
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274 changed files with 25866 additions and 0 deletions
44
SEGATools/Audio/AudioConversionSettings.cs
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44
SEGATools/Audio/AudioConversionSettings.cs
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@ -0,0 +1,44 @@
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|||
// Decompiled with JetBrains decompiler
|
||||
// Type: SEGATools.Audio.AudioConversionSettings
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||||
// Assembly: SEGATools, Version=1.0.3.0, Culture=neutral, PublicKeyToken=611be24fdeb07e08
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||||
// MVID: D631183F-57B1-40A1-B502-5364D288307A
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||||
// Assembly location: SEGATools.dll
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||||
|
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namespace SEGATools.Audio
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{
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public class AudioConversionSettings
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{
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public bool RemovePause { get; private set; }
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public short PauseDurationInSeconds => this.RemovePause ? (short) 2 : (short) 0;
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public int SamplingRate { get; private set; }
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public short BitsPerSample => 16;
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public short NumberOfChannels { get; private set; }
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private AudioConversionSettings(int SamplingRate, short NumberOfChannels, bool RemovePause)
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{
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this.SamplingRate = SamplingRate;
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this.NumberOfChannels = NumberOfChannels;
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this.RemovePause = RemovePause;
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}
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public static AudioConversionSettings defaultAudioConvOptions() => new AudioConversionSettings(44100, (short) 2, false);
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public static AudioConversionSettings newStereoPCMSettings(
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int SamplingRate,
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bool RemovePause)
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{
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return new AudioConversionSettings(SamplingRate, (short) 2, RemovePause);
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}
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public static AudioConversionSettings newMonoPCMSettings(
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int SamplingRate,
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bool RemovePause)
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{
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return new AudioConversionSettings(SamplingRate, (short) 1, RemovePause);
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}
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}
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}
|
151
SEGATools/Audio/AudioConversionSettingsViewer.cs
Normal file
151
SEGATools/Audio/AudioConversionSettingsViewer.cs
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@ -0,0 +1,151 @@
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|||
// Decompiled with JetBrains decompiler
|
||||
// Type: SEGATools.Audio.AudioConversionSettingsViewer
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||||
// Assembly: SEGATools, Version=1.0.3.0, Culture=neutral, PublicKeyToken=611be24fdeb07e08
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||||
// MVID: D631183F-57B1-40A1-B502-5364D288307A
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||||
// Assembly location: SEGATools.dll
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Windows.Forms;
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namespace SEGATools.Audio
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{
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public class AudioConversionSettingsViewer : UserControl
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{
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private List<AudioConversionSettingsViewer.SamplingRateItem> samplingRates = new List<AudioConversionSettingsViewer.SamplingRateItem>();
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private IContainer components;
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private FlowLayoutPanel flowLayoutPanel;
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private Label lbSamplingRate;
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private ComboBox cbSamplingRate;
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private CheckBox cbRemovePause;
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[RefreshProperties(RefreshProperties.Repaint)]
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[NotifyParentProperty(true)]
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[Category("Appearance")]
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[Description("Specifies whether the remove pause checkbox is visible.")]
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[DefaultValue(typeof (bool), "true")]
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public bool ShowRemovePause
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{
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get => this.cbRemovePause.Visible;
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set => this.cbRemovePause.Visible = value;
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||||
}
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||||
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public bool RemovePause => this.cbRemovePause.Checked;
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[Browsable(false)]
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public int SamplingRate => int.Parse(this.cbSamplingRate.SelectedItem.ToString());
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public AudioConversionSettings AudioConversionSettings
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{
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get => AudioConversionSettings.newStereoPCMSettings((int) this.cbSamplingRate.SelectedValue, this.cbRemovePause.Checked);
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set
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{
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this.cbSamplingRate.SelectedItem = (object) this.samplingRates.Find((Predicate<AudioConversionSettingsViewer.SamplingRateItem>) (samplingRate => samplingRate.Value == value.SamplingRate));
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||||
this.cbRemovePause.Checked = value.RemovePause;
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||||
}
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||||
}
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||||
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public AudioConversionSettingsViewer()
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{
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this.InitializeComponent();
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this.samplingRates.Add(new AudioConversionSettingsViewer.SamplingRateItem(16000));
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this.samplingRates.Add(new AudioConversionSettingsViewer.SamplingRateItem(44100));
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this.samplingRates.Add(new AudioConversionSettingsViewer.SamplingRateItem(48000));
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this.cbSamplingRate.DataSource = (object) this.samplingRates;
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this.cbSamplingRate.DisplayMember = AudioConversionSettingsViewer.SamplingRateItem.DisplayMember;
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||||
this.cbSamplingRate.ValueMember = AudioConversionSettingsViewer.SamplingRateItem.ValueMember;
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||||
this.cbSamplingRate.SelectedItem = (object) this.samplingRates.Find((Predicate<AudioConversionSettingsViewer.SamplingRateItem>) (samplingRate => samplingRate.Value == 44100));
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||||
this.cbSamplingRate.Enabled = false;
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||||
}
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||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && this.components != null)
|
||||
this.components.Dispose();
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.flowLayoutPanel = new FlowLayoutPanel();
|
||||
this.lbSamplingRate = new Label();
|
||||
this.cbSamplingRate = new ComboBox();
|
||||
this.cbRemovePause = new CheckBox();
|
||||
this.flowLayoutPanel.SuspendLayout();
|
||||
this.SuspendLayout();
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||||
this.flowLayoutPanel.AutoScroll = true;
|
||||
this.flowLayoutPanel.AutoSize = true;
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||||
this.flowLayoutPanel.BackColor = Color.Transparent;
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||||
this.flowLayoutPanel.Controls.Add((Control) this.lbSamplingRate);
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this.flowLayoutPanel.Controls.Add((Control) this.cbSamplingRate);
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this.flowLayoutPanel.Controls.Add((Control) this.cbRemovePause);
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||||
this.flowLayoutPanel.Dock = DockStyle.Fill;
|
||||
this.flowLayoutPanel.Location = new Point(0, 0);
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||||
this.flowLayoutPanel.Name = "flowLayoutPanel";
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||||
this.flowLayoutPanel.Size = new Size(325, 28);
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||||
this.flowLayoutPanel.TabIndex = 0;
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||||
this.lbSamplingRate.AutoSize = true;
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||||
this.lbSamplingRate.Location = new Point(3, 3);
|
||||
this.lbSamplingRate.Margin = new Padding(3);
|
||||
this.lbSamplingRate.Name = "lbSamplingRate";
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this.lbSamplingRate.Size = new Size(79, 13);
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||||
this.lbSamplingRate.TabIndex = 9;
|
||||
this.lbSamplingRate.Text = "Sampling Rate:";
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||||
this.lbSamplingRate.TextAlign = ContentAlignment.BottomLeft;
|
||||
this.cbSamplingRate.FormattingEnabled = true;
|
||||
this.cbSamplingRate.Items.AddRange(new object[2]
|
||||
{
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||||
(object) "44100",
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||||
(object) "48000"
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||||
});
|
||||
this.cbSamplingRate.Location = new Point(85, 0);
|
||||
this.cbSamplingRate.Margin = new Padding(0);
|
||||
this.cbSamplingRate.Name = "cbSamplingRate";
|
||||
this.cbSamplingRate.Size = new Size(75, 21);
|
||||
this.cbSamplingRate.TabIndex = 10;
|
||||
this.cbRemovePause.AutoSize = true;
|
||||
this.cbRemovePause.CheckAlign = ContentAlignment.MiddleRight;
|
||||
this.cbRemovePause.Enabled = false;
|
||||
this.cbRemovePause.Location = new Point(163, 3);
|
||||
this.cbRemovePause.Name = "cbRemovePause";
|
||||
this.cbRemovePause.Size = new Size(150, 17);
|
||||
this.cbRemovePause.TabIndex = 11;
|
||||
this.cbRemovePause.Text = "Remove 2-seconds pause";
|
||||
this.cbRemovePause.UseVisualStyleBackColor = true;
|
||||
this.AutoScaleDimensions = new SizeF(6f, 13f);
|
||||
this.AutoScaleMode = AutoScaleMode.Font;
|
||||
this.BackColor = Color.Transparent;
|
||||
this.Controls.Add((Control) this.flowLayoutPanel);
|
||||
this.Name = nameof (AudioConversionSettingsViewer);
|
||||
this.Size = new Size(325, 28);
|
||||
this.flowLayoutPanel.ResumeLayout(false);
|
||||
this.flowLayoutPanel.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
}
|
||||
|
||||
internal sealed class SamplingRateItem
|
||||
{
|
||||
public static string DisplayMember => "Name";
|
||||
|
||||
public static string ValueMember => "Value";
|
||||
|
||||
public int Value { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public SamplingRateItem(int SamplingRate)
|
||||
{
|
||||
this.Name = SamplingRate.ToString() + "Hz";
|
||||
this.Value = SamplingRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
SEGATools/Audio/AudioConversionSettingsViewer.resx
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120
SEGATools/Audio/AudioConversionSettingsViewer.resx
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@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
98
SEGATools/Audio/CanonicalWaveHeader.cs
Normal file
98
SEGATools/Audio/CanonicalWaveHeader.cs
Normal file
|
@ -0,0 +1,98 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: SEGATools.Audio.CanonicalWaveHeader
|
||||
// Assembly: SEGATools, Version=1.0.3.0, Culture=neutral, PublicKeyToken=611be24fdeb07e08
|
||||
// MVID: D631183F-57B1-40A1-B502-5364D288307A
|
||||
// Assembly location: SEGATools.dll
|
||||
|
||||
using System;
|
||||
|
||||
namespace SEGATools.Audio
|
||||
{
|
||||
internal class CanonicalWaveHeader
|
||||
{
|
||||
private const short HEADERSIZE = 44;
|
||||
private const int _chunkID = 1179011410;
|
||||
private const int _remainingSize = 20;
|
||||
private const int _format = 1163280727;
|
||||
private const int _subChunk1ID = 544501094;
|
||||
private const int _subChunk1Size = 16;
|
||||
private const short _audioFormat = 1;
|
||||
private const int _subChunk2ID = 1635017060;
|
||||
private int _subChunk2Size;
|
||||
private bool sampleDataInitialized;
|
||||
|
||||
public short Size => 44;
|
||||
|
||||
public int ChunkID => 1179011410;
|
||||
|
||||
public int ChunkSize => 36 + this.SubChunk2Size;
|
||||
|
||||
public int Format => 1163280727;
|
||||
|
||||
public int SubChunk1ID => 544501094;
|
||||
|
||||
public int SubChunk1Size => 16;
|
||||
|
||||
public short AudioFormat => 1;
|
||||
|
||||
public short NumberOfChannels { get; private set; }
|
||||
|
||||
public int SampleRate { get; private set; }
|
||||
|
||||
public int ByteRate => this.SampleRate * (int) this.NumberOfChannels * ((int) this.BitsPerSample / 8);
|
||||
|
||||
public short BlockAlign => (short) ((int) this.NumberOfChannels * ((int) this.BitsPerSample / 8));
|
||||
|
||||
public short BitsPerSample { get; private set; }
|
||||
|
||||
public int SubChunk2ID => 1635017060;
|
||||
|
||||
public int SubChunk2Size
|
||||
{
|
||||
get => this._subChunk2Size;
|
||||
set
|
||||
{
|
||||
this._subChunk2Size = value;
|
||||
this.sampleDataInitialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
public CanonicalWaveHeader(
|
||||
short numberOfChannels,
|
||||
int sampleRate,
|
||||
short bitsPerSample,
|
||||
int? sampleDataSize)
|
||||
{
|
||||
this.NumberOfChannels = numberOfChannels;
|
||||
this.SampleRate = sampleRate;
|
||||
this.BitsPerSample = bitsPerSample;
|
||||
if (!sampleDataSize.HasValue)
|
||||
return;
|
||||
this.sampleDataInitialized = true;
|
||||
this.SubChunk2Size = sampleDataSize.Value;
|
||||
}
|
||||
|
||||
public byte[] ToByteArray()
|
||||
{
|
||||
if (!this.sampleDataInitialized)
|
||||
throw new UninitialiedSampleDataSizeException("Sample data size (SubChunk2Size property) has not been initialied.");
|
||||
byte[] numArray = new byte[44];
|
||||
BitConverter.GetBytes(this.ChunkID).CopyTo((Array) numArray, 0);
|
||||
BitConverter.GetBytes(this.ChunkSize).CopyTo((Array) numArray, 4);
|
||||
BitConverter.GetBytes(this.Format).CopyTo((Array) numArray, 8);
|
||||
BitConverter.GetBytes(this.SubChunk1ID).CopyTo((Array) numArray, 12);
|
||||
BitConverter.GetBytes(this.SubChunk1Size).CopyTo((Array) numArray, 16);
|
||||
BitConverter.GetBytes(this.AudioFormat).CopyTo((Array) numArray, 20);
|
||||
BitConverter.GetBytes(this.NumberOfChannels).CopyTo((Array) numArray, 22);
|
||||
BitConverter.GetBytes(this.SampleRate).CopyTo((Array) numArray, 24);
|
||||
BitConverter.GetBytes(this.ByteRate).CopyTo((Array) numArray, 28);
|
||||
BitConverter.GetBytes(this.BlockAlign).CopyTo((Array) numArray, 32);
|
||||
BitConverter.GetBytes(this.BitsPerSample).CopyTo((Array) numArray, 34);
|
||||
BitConverter.GetBytes(this.SubChunk2ID).CopyTo((Array) numArray, 36);
|
||||
BitConverter.GetBytes(this.SubChunk2Size).CopyTo((Array) numArray, 40);
|
||||
return numArray;
|
||||
}
|
||||
|
||||
public static CanonicalWaveHeader FromByteArray(byte[] headerArray) => new CanonicalWaveHeader(BitConverter.ToInt16(headerArray, 22), BitConverter.ToInt32(headerArray, 24), BitConverter.ToInt16(headerArray, 34), new int?(BitConverter.ToInt32(headerArray, 40)));
|
||||
}
|
||||
}
|
142
SEGATools/Audio/Raw2WavConverter.cs
Normal file
142
SEGATools/Audio/Raw2WavConverter.cs
Normal file
|
@ -0,0 +1,142 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: SEGATools.Audio.Raw2WavConverter
|
||||
// Assembly: SEGATools, Version=1.0.3.0, Culture=neutral, PublicKeyToken=611be24fdeb07e08
|
||||
// MVID: D631183F-57B1-40A1-B502-5364D288307A
|
||||
// Assembly location: SEGATools.dll
|
||||
|
||||
using SEGATools.UserProcess;
|
||||
using SEGATools.VirtualFile;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
|
||||
namespace SEGATools.Audio
|
||||
{
|
||||
public class Raw2WavConverter : UserProcessBase
|
||||
{
|
||||
private static readonly int BUFFER_SIZE = 524288;
|
||||
|
||||
public AudioConversionSettings AudioConversionSettings { get; set; }
|
||||
|
||||
public event AsyncOperationProgressChangedEventHandler ConversionProgressChanged
|
||||
{
|
||||
add => this.AsyncOperationProgressChanged += value;
|
||||
remove => this.AsyncOperationProgressChanged -= value;
|
||||
}
|
||||
|
||||
public event AsyncOperationCompletedEventHandler ConversionCompleted
|
||||
{
|
||||
add => this.AsyncOperationCompleted += value;
|
||||
remove => this.AsyncOperationCompleted -= value;
|
||||
}
|
||||
|
||||
public Raw2WavConverter() => this.AudioConversionSettings = AudioConversionSettings.defaultAudioConvOptions();
|
||||
|
||||
public Raw2WavConverter(IContainer container)
|
||||
: base(container)
|
||||
=> this.AudioConversionSettings = AudioConversionSettings.defaultAudioConvOptions();
|
||||
|
||||
public void ConvertAsync(IList<IVirtualFile> InputFiles, string outputPath, object taskId)
|
||||
{
|
||||
AsyncOperation asyncOperation = this.CreateAsyncOperation(taskId);
|
||||
new Raw2WavConverter.WorkerEventHandler(this.ConvertRaw2WavWorker).BeginInvoke(InputFiles, outputPath, asyncOperation, (AsyncCallback) null, (object) null);
|
||||
}
|
||||
|
||||
private void ConvertRaw2WavWorker(
|
||||
IList<IVirtualFile> inputFiles,
|
||||
string outputPath,
|
||||
AsyncOperation asyncOp)
|
||||
{
|
||||
long TotalNumberOfBytesToWrite = 0;
|
||||
Exception exception = (Exception) null;
|
||||
foreach (IVirtualFile inputFile in (IEnumerable<IVirtualFile>) inputFiles)
|
||||
TotalNumberOfBytesToWrite += this.ComputeAudioStreamLength(inputFile.FileInputStream, this.AudioConversionSettings.PauseDurationInSeconds);
|
||||
long TotalNumberOfBytesRemainingToWrite = TotalNumberOfBytesToWrite;
|
||||
try
|
||||
{
|
||||
foreach (IVirtualFile inputFile in (IEnumerable<IVirtualFile>) inputFiles)
|
||||
{
|
||||
if (!this.TaskCanceled(asyncOp))
|
||||
{
|
||||
IVirtualFile OutputFile = inputFiles.Count != 1 ? (IVirtualFile) VirtualFileFactory.createVirtualFile(Path.Combine(outputPath, Path.GetFileName(Path.ChangeExtension(inputFile.VirtualName, ".wav")))) : (IVirtualFile) VirtualFileFactory.createVirtualFile(outputPath);
|
||||
TotalNumberOfBytesRemainingToWrite = this.ConvertStream(inputFile, OutputFile, TotalNumberOfBytesRemainingToWrite, TotalNumberOfBytesToWrite, asyncOp);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
}
|
||||
this.ReportCompletion(outputPath, exception, asyncOp);
|
||||
}
|
||||
|
||||
private long ComputeAudioStreamLength(System.IO.Stream AudioStream, short NumberOfSecondToSubtrack) => AudioStream.Length - (long) ((int) this.AudioConversionSettings.NumberOfChannels * this.AudioConversionSettings.SamplingRate * ((int) this.AudioConversionSettings.BitsPerSample / 8) * (int) NumberOfSecondToSubtrack);
|
||||
|
||||
private void GenerateWaveHeader(
|
||||
BinaryReader InputFileReader,
|
||||
BinaryWriter OutputFileWriter,
|
||||
out long BytesToWrite)
|
||||
{
|
||||
BytesToWrite = this.ComputeAudioStreamLength(InputFileReader.BaseStream, this.AudioConversionSettings.PauseDurationInSeconds);
|
||||
CanonicalWaveHeader canonicalWaveHeader = new CanonicalWaveHeader(this.AudioConversionSettings.NumberOfChannels, this.AudioConversionSettings.SamplingRate, this.AudioConversionSettings.BitsPerSample, new int?((int) BytesToWrite));
|
||||
OutputFileWriter.Write(canonicalWaveHeader.ToByteArray());
|
||||
}
|
||||
|
||||
private long ConvertStream(
|
||||
IVirtualFile InputFile,
|
||||
IVirtualFile OutputFile,
|
||||
long TotalNumberOfBytesRemainingToWrite,
|
||||
long TotalNumberOfBytesToWrite,
|
||||
AsyncOperation asyncOp)
|
||||
{
|
||||
long num = 0;
|
||||
long BytesToWrite = 0;
|
||||
using (BinaryReader InputFileReader = new BinaryReader(InputFile.FileInputStream))
|
||||
{
|
||||
using (BinaryWriter OutputFileWriter = new BinaryWriter(OutputFile.FileOutputStream))
|
||||
{
|
||||
this.GenerateWaveHeader(InputFileReader, OutputFileWriter, out BytesToWrite);
|
||||
num = BytesToWrite;
|
||||
while (num > 0L)
|
||||
{
|
||||
if (!this.TaskCanceled(asyncOp))
|
||||
{
|
||||
byte[] buffer = num <= (long) Raw2WavConverter.BUFFER_SIZE ? InputFileReader.ReadBytes((int) num) : InputFileReader.ReadBytes(Raw2WavConverter.BUFFER_SIZE);
|
||||
OutputFileWriter.Write(buffer);
|
||||
num -= (long) buffer.Length;
|
||||
TotalNumberOfBytesRemainingToWrite -= (long) buffer.Length;
|
||||
int progressPercentage = (int) ((double) (BytesToWrite - num) / (double) BytesToWrite * 100.0);
|
||||
int totalProgressPercentage = (int) ((double) (TotalNumberOfBytesToWrite - TotalNumberOfBytesRemainingToWrite) / (double) TotalNumberOfBytesToWrite * 100.0);
|
||||
this.ReportProgress(new UserProcessProgressChangedEventArgs(InputFile.VirtualName, OutputFile.OriginalFileName, progressPercentage, totalProgressPercentage, asyncOp.UserSuppliedState), asyncOp);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (num == 0L)
|
||||
{
|
||||
if (!this.TaskCanceled(asyncOp))
|
||||
goto label_16;
|
||||
}
|
||||
try
|
||||
{
|
||||
File.Delete(OutputFile.OriginalFileName);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UserProcessBase.logger.ErrorFormat("Unable to delete the file {0}: {1}", (object) OutputFile, (object) ex.Message);
|
||||
}
|
||||
label_16:
|
||||
return TotalNumberOfBytesRemainingToWrite;
|
||||
}
|
||||
|
||||
private delegate void WorkerEventHandler(
|
||||
IList<IVirtualFile> InputFiles,
|
||||
string OutputPath,
|
||||
AsyncOperation asyncOp);
|
||||
}
|
||||
}
|
18
SEGATools/Audio/UninitialiedSampleDataSizeException.cs
Normal file
18
SEGATools/Audio/UninitialiedSampleDataSizeException.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: SEGATools.Audio.UninitialiedSampleDataSizeException
|
||||
// Assembly: SEGATools, Version=1.0.3.0, Culture=neutral, PublicKeyToken=611be24fdeb07e08
|
||||
// MVID: D631183F-57B1-40A1-B502-5364D288307A
|
||||
// Assembly location: SEGATools.dll
|
||||
|
||||
using System;
|
||||
|
||||
namespace SEGATools.Audio
|
||||
{
|
||||
internal class UninitialiedSampleDataSizeException : Exception
|
||||
{
|
||||
public UninitialiedSampleDataSizeException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue