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tsuji e7b2c4f4d7 speedhack 2 weeks ago
.cargo Added cargo cmd-doc-gen to auto-generate the table of commands in the new players/ page in the book 1 month ago
.github/workflows Remove git filter repo 7 months ago
.gitlab Added cargo cmd-doc-gen to auto-generate the table of commands in the new players/ page in the book 1 month ago
assets Disable visuals that block seeing camera clipping since they cause flickering, raise max zoom cap with camera, fix overflow issue 2 weeks ago
client client side /tp 2 weeks ago
common speedhack 2 weeks ago
network Resolve unused '#[allow(clippy::eval_order_dependence)]' error supressions 2 months ago
nix docs(nix): add notice for vulkan driver error potentially relating to nixpkgs mismatches 2 months ago
plugin Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions 2 months ago
server Change the version number to 0.11 2 weeks ago
server-cli Change the version number to 0.11 2 weeks ago
voxygen always day 2 weeks ago
world 0.11 Background images and more 2 weeks ago
.dockerignore - Load characters after login. 1 year ago
.gitattributes Added support for JPEG backgrounds 3 months ago
.gitignore rename hud_settings to settings 2 months ago
.gitlab-ci.yml implement a new tag system for all veloren runners, including 1 month ago
.mailmap Added a `.mailmap` file to unify my name in commits made with my email address 8 months ago
.rustfmt.toml update toolchain to `nightly-2021-03-22` 6 months ago
.tokeignore Added tokeignore for Cargo.nix 1 year ago Change the version number to 0.11 2 weeks ago speeling fix and feedback for CoC 1 month ago Add CONTRIBUTING 2 years ago
Cargo.lock Change the version number to 0.11 2 weeks ago
Cargo.toml Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the `egui-ui` feature which is enabled by default but removed for airshipper builds. 3 months ago
LICENSE Update Veloren license year 1 year ago DO no longer sponsors us in 2021 5 months ago
flake.lock chore(deps): update nix flake deps 2 months ago
flake.nix build(nix): remove useless override (upstreamed), fix crate name 2 months ago
rust-toolchain update toolchain to `nightly-2021-07-06` 2 months ago

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code contributor count

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.


Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website:

Due to rapid development stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.


Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.


Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.