Celestial/celeste_map.rb

661 lines
15 KiB
Ruby

require 'bin_tools'
require 'json'
# Value Types
# :boolean, :u8, :s16, :s32, :float, :lookup, :bin, :rle
$ElementAutoParser = {}
class Element
attr_accessor :package, :name, :attributes, :children, :attributes_value_types;
def initialize
@attributes = {}
@attributes_value_types = {}
@children = []
@package = nil
@name = nil
end
def inspect
disp
end
def disp pre=0
fend = children.size == 0 ? (attributes.size == 0 ? " />" : "/>") : ">"
pres = ' ' * pre
fstart = if attributes.size == 0
"#{pres}<#{name}#{fend}"
else
"#{pres}<#{name}\n#{attributes_disp(pre)}\n#{pres}#{fend}"
end
if children.size > 0
"#{fstart}\n#{children_disp(pre)}#{pres}</#{name}>\n"
else
"#{fstart}\n"
end
end
def attributes_disp pre=0
pres = ' ' * (pre + 2)
attributes.map do |k, v|
value_type = attributes_value_types[k]
case value_type
when :boolean
if v
"#{pres}#{k}(#{value_type})"
else
"#{pres}#{k}(#{value_type})={#{v}}"
end
when :u8, :s16, :s32, :float
"#{pres}#{k}(#{value_type})={#{v}}"
when :lookup
"#{pres}#{k}(#{value_type})=\"#{v}\""
when :bin
"#{pres}#{k}(#{value_type})={#{v.inspect}}"
when :rle
"#{pres}#{k}(#{value_type})={#{v.inspect}}"
end
end.join("\n")
end
def children_disp pre=0
children.map { |c| c.disp(pre + 2) }.join("\n")
end
def get_children_by_name child_name
children.select { |c| c.name == child_name }
end
def find_child_by_name child_name
children.detect { |c| c.name == child_name }
end
def [] name
attributes[name.to_s]
end
def set_attribute name, value_type, value
attributes[name.to_s] = value
attributes_value_types[name.to_s] = value_type
end
def self.auto_type num
if (num >= 0 && num <= 255)
:u8
elsif num >= -32768 && num < 32768
:s16
else
:s32
end
end
def set_num_attribute name, num
num = num.to_i(16) if num.is_a? String
set_attribute name, self.class.auto_type(num), num
end
def set_lookup_attribute name, str
set_attribute name, :lookup, str
end
def set_boolean_attribute name, val
set_attribute name, :boolean, val
end
def to_h
{
'name' => name,
'package' => package,
'attributes' => attributes,
'attribute_types' => attributes_value_types,
'children' => children.map(&:to_h)
}
end
def strings
strs = []
strs << name
attributes.each do |k, v|
strs << k
strs << v if attributes_value_types[k].to_sym == :lookup
end
children.each do |c|
strs += c.strings
end
strs.compact.uniq
end
def self.from_h obj
element = self.new
element.name = obj['name']
element.package = obj['package']
element.attributes = obj['attributes']
element.attributes_value_types = obj['attribute_types']
extra_children = []
element.children = obj['children'].map do |c|
parser = nil
c.each do |k, v|
parser = $ElementAutoParser[k] if $ElementAutoParser[k]
end
z = if parser
parser.from_h c
else
if c.has_key?('repeat')
clones = (0..c['repeat']).each do |rr|
nn = c.clone
nn['attributes'] = nn['attributes'].clone
nn['attribute_types'] = nn['attribute_types'].clone
c['repeat_attributes'].each do |k, v|
nn['attributes'][k] += (rr + 1) * v
nn['attribute_types'][k] = 's16'
end
extra_children << from_h(nn)
end
end
from_h c
end
if z.is_a? Array
z.each_with_index do |zz, i|
extra_children << zz if i > 0
end
z.first
else
z
end
end
element.children += extra_children
element
end
end
class CelesteMap
attr_accessor :debug, :rom, :package, :string_lookup, :root, :writer
def initialize fn, fmt: :bin, debug: false
@debug = debug
case fmt
when :bin
@rom = BinTools::Reader.from_file(fn)
raise "Not a celeste map" unless rom.read_str_varlen == 'CELESTE MAP'
@package = rom.read_str_varlen
@string_lookup = (0...rom.read_u16_le).map { rom.read_str_varlen }
@root = read_element
@root.package = @package
when :json
obj = File.open(fn, 'rb') { |f| JSON.parse(f.read) }
raise "Not a celeste map" unless obj['type'] == 'CELESTE MAP'
@root = Element.from_h(obj['root'])
@package = @root.package
else
raise "unknown fmt #{fmt}"
end
end
def write fn
@writer = BinTools::BinWriter.new(fn)
@string_lookup = root.strings
writer.write_str_varlen 'CELESTE MAP'
writer.write_str_varlen root.package
writer.write_u16_le string_lookup.size
string_lookup.each do |s|
writer.write_str_varlen s
end
write_element root
writer.close
end
def write_json fn
File.open(fn, 'wb') do |f|
f.write JSON.pretty_generate(
obj = {
'type' => 'CELESTE MAP',
'root' => root.to_h
}
)
end
end
def write_element element
writer.write_u16_le string_lookup.index(element.name)
writer.write_byte element.attributes.size
element.attributes.each do |k, v|
writer.write_u16_le string_lookup.index(k)
vt = element.attributes_value_types[k]
case vt.to_sym
when :boolean
writer.write_byte 0
writer.write_bool v
when :u8
writer.write_byte 1
writer.write_byte v
when :s16
writer.write_byte 2
writer.write_s16_le v
when :s32
writer.write_byte 3
writer.write_s32_le v
when :float
writer.write_byte 4
writer.write_f32_le v
when :lookup
writer.write_byte 5
writer.write_u16_le string_lookup.index(v)
when :bin
writer.write_byte 6
writer.write_varlen_le v.size
v.each do |b|
writer.write_byte b
end
when :rle
writer.write_byte 7
rle = []
count = 0
lb = -1
v.each do |b|
if b != lb
if lb >= 0
rle << count
rle << lb
end
count = 0
lb = b
end
count += 1
end
if lb >= 0
rle << count
rle << lb
end
writer.write_u16_le rle.size
rle.each do |b|
writer.write_byte b
end
else
raise "unknown value type #{vt} for key #{k} with value #{v}"
end
end
writer.write_u16_le element.children.size
element.children.each do |child|
write_element child
end
end
def read_element pre=0
element = Element.new
element.name = string_lookup[rom.read_u16_le]
dputs "#{" " * pre}<#{element.name}"
rom.read_byte.times do |i|
key = string_lookup[rom.read_u16_le]
value_type_enc = rom.read_byte
value = nil
value_type = nil
case value_type_enc
when 0
value = rom.read_bool
if value
dputs "#{" " * (pre + 2)}#{key}"
else
dputs "#{" " * (pre + 2)}#{key}={#{value}}"
end
value_type = :boolean
when 1
value = rom.read_byte
dputs "#{" " * (pre + 2)}#{key}={#{value}}"
value_type = :u8
when 2
value = rom.read_s16_le
dputs "#{" " * (pre + 2)}#{key}={#{value}}"
value_type = :s16
when 3
value = rom.read_s32_le
dputs "#{" " * (pre + 2)}#{key}={#{value}}"
value_type = :s32
when 4
value = rom.read_f32_le
dputs "#{" " * (pre + 2)}#{key}={#{value}}"
value_type = :float
when 5
value = string_lookup[rom.read_u16_le]
dputs "#{" " * (pre + 2)}#{key}=\"#{value}\""
value_type = :lookup
when 6
count = rom.read_varlen_le
base = rom.tell
bin = []
while rom.tell < base + count
bin << rom.read_byte
end
# value = rom.read_str_varlen
dputs "#{" " * (pre + 2)}#{key}=\"#{value}\""
dputs "#{" " * (pre + 2)}#{key}={bin#{bin.inspect}}"
value = bin
value_type = :bin
when 7
count = rom.read_u16_le
base = rom.tell
bin = []
while rom.tell < base + count
num = rom.read_byte
val = rom.read_byte
num.times { bin << val }
end
value = bin
dputs "#{" " * (pre + 2)}#{key}={rle#{bin.inspect}}"
value_type = :rle
else
raise "unknown value type byte #{value_type_enc} for key #{key}"
end
element.attributes[key] = value
element.attributes_value_types[key] = value_type
end
dputs "#{" " * pre}>"
rom.read_u16_le.times do |j|
element.children << read_element(pre + 2)
end
dputs "#{" " * pre}</#{element.name}>"
element
end
def inspect
"<Bin #{package} />"
end
def dputs s
puts s if @debug
end
end
class NodeElement < Element
def self.with_xy x, y
e = self.new
e.name = 'node'
e.set_num_attribute 'x', x
e.set_num_attribute 'y', y
e
end
end
class EntityElement < Element
def self.gen_id key
@gen_id = {} unless @gen_id
@gen_id[key] = 0 unless @gen_id[key]
@gen_id[key] = @gen_id[key] + 1
@gen_id[key]
end
def self.reset_id key
@gen_id = {} unless @gen_id
@gen_id[key] = 0
end
def set_gen_id key
set_num_attribute 'id', self.class.gen_id(key)
end
def set_auto_name obj
self.name = obj['__entity']
end
def set_auto_num_attribute obj, name
set_num_attribute name, obj[name]
end
def set_auto_lookup_attribute obj, name
set_lookup_attribute name, obj[name]
end
def set_auto_boolean_attribute obj, name
set_boolean_attribute name, obj[name]
end
def set_auto_xy obj, oX = 0, oY = 0
x = obj['x']
y = obj['y']
x = x.to_i(16) if x.is_a? String
y = y.to_i(16) if y.is_a? String
set_num_attribute 'x', x + oX
set_num_attribute 'y', y + oY
end
def set_auto_width obj
set_auto_num_attribute obj, 'width'
end
def set_auto_height obj
set_auto_num_attribute obj, 'height'
end
def set_auto_wh obj
set_auto_width obj
set_auto_height obj
end
def set_origin x, y
set_num_attribute 'originX', x
set_num_attribute 'originY', y
end
def self.parse_player obj
e = self.new
e.set_auto_name obj
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_num_attribute 'width', 8
e.set_origin 4, 8
e
end
def self.parse_badeline_chaser obj
e = self.new
e.name = 'darkChaser'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_origin 4, 8
e
end
def self.parse_booster obj
e = self.new
e.set_auto_name obj
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_boolean_attribute obj, 'red'
e.set_origin 4, 4
e
end
def self.parse_move_block obj
e = self.new
e.name = 'moveBlock'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_wh obj
e.set_auto_lookup_attribute obj, 'direction'
e.set_auto_boolean_attribute obj, 'canSteer'
e.set_auto_boolean_attribute obj, 'fast'
e.set_origin 0, 0
e
end
def self.parse_black_gem obj
e = self.new
e.name = 'blackGem'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_boolean_attribute obj, 'removeCameraTriggers'
e.set_origin 6, 6
e
end
def self.parse_golden_berry obj
e = self.new
e.name = 'goldenBerry'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_origin 8, 8
e
end
def self.parse_dream_block obj
e = self.new
e.name = 'dreamBlock'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_wh obj
e.set_auto_boolean_attribute obj, 'fastMoving'
e.set_origin 0, 0
e
end
def self.parse_kevin obj
e = self.new
e.name = 'crushBlock'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_wh obj
e.set_auto_lookup_attribute obj, 'axes'
e.set_auto_boolean_attribute obj, 'chillout'
e.set_origin 0, 0
e
end
def self.parse_water obj
e = self.new
e.name = 'water'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_wh obj
e.set_auto_boolean_attribute obj, 'steamy'
e.set_auto_boolean_attribute obj, 'hasBottom'
e.set_origin 0, 0
e
end
def self.parse_jump_thru obj
e = self.new
e.name = 'jumpThru'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_width obj
e.set_origin 0, 0
e
end
def self.parse_zip_mover obj
e = self.new
e.name = 'zipMover'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_wh obj
e.set_origin 0, 0
e.children << NodeElement.with_xy(obj['x2'], obj['y2'])
e
end
def self.parse_switch_gate obj
e = self.new
e.name = 'switchGate'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_wh obj
e.set_auto_boolean_attribute obj, 'persistent'
e.set_auto_lookup_attribute obj, 'sprite'
e.set_origin 0, 0
e.children << NodeElement.with_xy(obj['x2'], obj['y2'])
e
end
def self.parse_bumper obj
e = self.new
e.name = 'bigSpinner'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_origin 16, 16
e
end
def self.parse_cloud obj
e = self.new
e.set_auto_name obj
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_boolean_attribute obj, 'fragile'
e.set_origin 16, 0
e
end
def self.parse_spikes obj
e = self.new
e.name = 'spikes' + obj['direction']
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_auto_lookup_attribute obj, 'type'
case obj['direction']
when 'Up'
e.set_auto_width obj
e.set_origin 0, 4
when 'Down'
e.set_auto_width obj
e.set_origin 0, 0
when 'Left'
e.set_auto_height obj
e.set_origin 4, 0
when 'Right'
e.set_auto_height obj
e.set_origin 0, 0
end
e
end
def self.parse_touch_switch obj
e = self.new
e.name = 'touchSwitch'
e.set_gen_id 'entity'
e.set_auto_xy obj
e.set_origin 4, 4
e
end
def self.parse_spinner obj
nY = obj['nY'] || 1
nX = obj['nX'] || 1
dY = obj['dY'] || 16
dX = obj['dX'] || 16
elements = []
nY.times do |iY|
nX.times do |iX|
e = self.new
e.set_auto_name obj
e.set_gen_id 'entity'
e.set_auto_boolean_attribute obj, 'attachToSolid'
e.set_auto_xy obj, iX * dX, iY * dY
e.set_origin 8, 8
elements << e
end
end
elements
end
def self.from_h obj
self.send("parse_#{obj['__entity']}", obj)
end
end
$ElementAutoParser['__entity'] = EntityElement
class SolidsElement < Element
def set_auto_xy obj, oX = 0, oY = 0
x = obj['offsetX'] || 0
y = obj['offsetY'] || 0
x = x.to_i(16) if x.is_a? String
y = y.to_i(16) if y.is_a? String
set_num_attribute 'offsetX', x + oX
set_num_attribute 'offsetY', y + oY
end
def self.from_h obj
e = self.new
e.name = 'solids'
e.set_auto_xy obj
inner = obj['map'].map do |str|
str.split('').map { |ch| ch.ord == 32 && '0'.ord || ch.ord } + [10]
end.flatten
e.set_attribute 'innerText', :rle, inner
e
end
end
$ElementAutoParser['__solids'] = SolidsElement