mirror of
https://github.com/maddievision/Celestial.git
synced 2024-08-14 23:55:37 +00:00
448 lines
11 KiB
JavaScript
448 lines
11 KiB
JavaScript
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// Demo https://codepen.io/deltabouche/full/WJPbaQ/
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// Requires p5.js and lodash
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const MapBase = "http://localhost:3000/";
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const Maps = [
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"0-Intro",
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"1-ForsakenCity",
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"1H-ForsakenCity",
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"1X-ForsakenCity",
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"2-OldSite",
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"2H-OldSite",
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"2X-OldSite",
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"3-CelestialResort",
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"3H-CelestialResort",
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"3X-CelestialResort",
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"4-GoldenRidge",
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"4H-GoldenRidge",
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"4X-GoldenRidge",
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"5-MirrorTemple",
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"5H-MirrorTemple",
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"5X-MirrorTemple",
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"6-Reflection",
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"6H-Reflection",
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"6X-Reflection",
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"7-Summit",
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"7H-Summit",
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"7X-Summit",
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"8-Epilogue",
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"9-Core",
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"9H-Core",
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"9X-Core"
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]
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let state = {
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mapPath: "0-Intro",
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dataReady: false,
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camera: {
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x: 200,
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y: 200,
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scale: 1
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},
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levelCamera: {
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x: 5,
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y: 5
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},
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screen: {
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width: 1280,
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height: 720
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},
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map: null,
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thumbnails: [],
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levelIndex: -1,
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hoverLevel: -1
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};
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const SolidColors = {
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"0": "#000000", //0
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"1": "#FF0000", //1
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"2": "#00FF00", //2
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"3": "#0000FF", //3
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"4": "#FF00FF", //4
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"5": "#FFFF00", //5
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"6": "#00FFFF", //6
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"7": "#888888", //7
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"g": "#FF00FF"
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};
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function setupThumbnails() {
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const levels = childByName(state.map.root, 'levels');
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let visIndex = 0;
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_.each(levels.children, (lvl, lvlIndex) => {
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let pg = createGraphics(lvl.attributes.width, lvl.attributes.height);
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const solids = childrenByName(lvl, 'solids');
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_.each(solids, solid => {
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let tx = 0;
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let ty = 0;
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_.each(solid.attributes.innerText, v => {
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if (v == 10) {
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ty++;
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tx=0;
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return;
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}
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const tRect = {
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x: solid.attributes.offsetX + tx * 8 + 1,
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y: solid.attributes.offsetY + ty * 8 + 1,
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width: 7,
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height: 7
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}
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pg.noStroke();
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const color = SolidColors[String.fromCharCode(v)] || 200;
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pg.fill(color);
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pg.rect(tRect.x / 2, tRect.y/ 2, tRect.width/ 2, tRect.height/ 2);
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tx++;
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});
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});
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state.thumbnails.push(pg)
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});
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}
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function resetCamera() {
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state.camera = { x: 200, y: 200, scale: 0.5 };
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}
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function resetLevelCamera() {
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state.levelCamera = { x: 5, y: 5 };
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}
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function loadMap(path) {
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state.dataReady = false;
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state.thumbnails = [];
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state.map = null;
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state.mapPath = path;
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state.levelIndex = -1;
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fetch(`${MapBase}/${state.mapPath}.json`).then(res => res.json()).then(json => {
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state.map = json;
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setupThumbnails();
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state.dataReady = true;
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addLevelSelect();
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resetCamera();
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})
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}
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function loadLevel(idx) {
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if (idx >= 0) resetLevelCamera();
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state.levelIndex = parseInt(idx, 10);
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}
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function setup() {
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addMapSelect();
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let canvasElement = createCanvas(state.screen.width, state.screen.height).elt;
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canvasElement.addEventListener('contextmenu', event => { event.preventDefault(); });
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let context = canvasElement.getContext('2d');
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context.mozImageSmoothingEnabled = false;
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context.webkitImageSmoothingEnabled = false;
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context.msImageSmoothingEnabled = false;
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context.imageSmoothingEnabled = false;
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loadMap(state.mapPath);
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}
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function childrenByName(el, name) {
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return _.filter(el.children, { name });
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}
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function childByName(el, name) {
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return _.find(el.children, { name });
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}
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function drawAxes() {
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stroke("#0000FF");
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line(state.camera.x, 0, state.camera.x, state.screen.height);
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line(0, state.camera.y, state.screen.width, state.camera.y);
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}
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function drawHeadings() {
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text(state.map.root.package, 20, 20);
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}
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function screenTransformRect(rect) {
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return {
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x: rect.x * state.camera.scale + state.camera.x,
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y: rect.y * state.camera.scale + state.camera.y,
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width: rect.width * state.camera.scale,
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height: rect.height * state.camera.scale
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}
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}
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function screenLevelTransformRect(rect) {
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return {
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x: (rect.x + state.levelCamera.x * 8) * 2,
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y: (rect.y + state.levelCamera.y * 8) * 2,
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width: rect.width * 2,
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height: rect.height * 2
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}
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}
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function pointInRect(x, y, rect) {
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return x > rect.x && x < rect.x + rect.width && y > rect.y && y < rect.y + rect.height;
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}
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function rectIsVisible(rect) {
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return rect.x + rect.width > 0 && rect.y + rect.height > 0 && rect.x < state.screen.width && rect.y < state.screen.height
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}
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function drawFillers() {
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const fillers = childByName(state.map.root, 'Filler');
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_.each(fillers.children, (fillRect) => {
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const drawRect = screenTransformRect({
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x: fillRect.attributes.x * 8,
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y: fillRect.attributes.y * 8,
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width: fillRect.attributes.w * 8,
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height: fillRect.attributes.h * 8
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});
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if (!rectIsVisible(drawRect)) return;
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stroke("#FF0000");
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fill("#330000");
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rect(drawRect.x, drawRect.y, drawRect.width, drawRect.height);
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});
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}
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function drawLevels() {
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const levels = childByName(state.map.root, 'levels');
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let visIndex = 0;
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_.each(levels.children, (lvl, lvlIndex) => {
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fill(255);
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stroke(255);
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const drawRect = screenTransformRect(lvl.attributes);
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if (!rectIsVisible(drawRect)) return;
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// text(`${drawRect.x}, ${drawRect.y}, ${drawRect.width}, ${drawRect.height}`, 10, 80 + 20 * visIndex);
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visIndex++;
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image(state.thumbnails[lvlIndex], drawRect.x, drawRect.y, drawRect.width, drawRect.height);
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noFill();
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if (pointInRect(mouseX, mouseY, screenTransformRect(lvl.attributes))) {
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text(lvl.attributes.name, 10, 80);
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stroke(255);
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state.hoverLevel = lvlIndex;
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} else {
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stroke(64);
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}
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rect(drawRect.x, drawRect.y, drawRect.width, drawRect.height);
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});
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}
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function processInput() {
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if (state.levelIndex === -1) {
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if (keyIsDown(LEFT_ARROW)) {
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state.camera.x += 8;
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}
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if (keyIsDown(RIGHT_ARROW)) {
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state.camera.x -= 8;
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}
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if (keyIsDown(UP_ARROW)) {
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state.camera.y += 8;
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}
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if (keyIsDown(DOWN_ARROW)) {
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state.camera.y -= 8;
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}
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} else {
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if (keyIsDown(LEFT_ARROW)) {
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state.levelCamera.x += 1;
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}
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if (keyIsDown(RIGHT_ARROW)) {
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state.levelCamera.x -= 1;
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}
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if (keyIsDown(UP_ARROW)) {
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state.levelCamera.y += 1;
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}
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if (keyIsDown(DOWN_ARROW)) {
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state.levelCamera.y -= 1;
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}
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}
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}
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function keyPressed() {
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if (keyCode === 81) {
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state.camera.x *= 1.5;
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state.camera.y *= 1.5;
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state.camera.scale *= 1.5;
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}
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if (keyCode === 65) {
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state.camera.x /= 1.5;
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state.camera.y /= 1.5;
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state.camera.scale /= 1.5;
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}
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if (keyCode === 27) {
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let select = document.getElementById('level-select');
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select.value = -1;
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loadLevel(-1);
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}
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}
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function mousePressed() {
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if (mouseButton === RIGHT) {
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if (state.hoverLevel >= 0) {
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let idx = state.hoverLevel;
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state.hoverLevel = -1;
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let select = document.getElementById('level-select');
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select.value = idx;
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loadLevel(idx);
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}
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}
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}
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function drawHud() {
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text(`${mouseX}, ${mouseY}`, 10, 50);
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}
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function drawLoading() {
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text("Loading...", state.screen.width / 2, state.screen.height / 2);
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}
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function drawOverview() {
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drawAxes();
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drawHud();
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drawHeadings();
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drawFillers();
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drawLevels();
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}
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function drawLevel() {
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const levels = childByName(state.map.root, 'levels');
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const level = levels.children[state.levelIndex];
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// draw surrounding levels
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_.each(levels.children, (sLevel, i) => {
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if (i == state.levelIndex) return;
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const drawRect = screenLevelTransformRect({
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x: sLevel.attributes.x - level.attributes.x,
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y: sLevel.attributes.y - level.attributes.y,
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width: sLevel.attributes.width,
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height: sLevel.attributes.height
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});
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if (!rectIsVisible(drawRect)) return;
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if (pointInRect(mouseX, mouseY, drawRect)) {
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stroke(128, 128, 128, 255);
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tint(255, 192);
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state.hoverLevel = i;
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} else {
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stroke(128, 128, 128, 128);
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tint(255, 128);
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}
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image(state.thumbnails[i], drawRect.x, drawRect.y, drawRect.width, drawRect.height);
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noFill();
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rect(drawRect.x, drawRect.y, drawRect.width, drawRect.height);
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tint(255, 255);
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});
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// noFill(64);
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// rect((state.levelCamera.x * 16) + 16, (state.levelCamera.y * 16) + 16, level.attributes.width * 2, level.attributes.height * 2);
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const solids = childByName(level, 'solids');
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const solidMap = solids.attributes.innerText;
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let tx = 0;
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let ty = 0;
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const levelDrawRect = screenLevelTransformRect({
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x: 0,
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y: 0,
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width: level.attributes.width,
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height: level.attributes.height
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})
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image(state.thumbnails[state.levelIndex], levelDrawRect.x, levelDrawRect.y, levelDrawRect.width, levelDrawRect.height);
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// _.each(solidMap, (v, i) => {
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// if (v === 10) {
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// ty++;
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// tx=0;
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// return;
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// }
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// const drawRect = screenLevelTransformRect({
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// x: tx * 8,
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// y: ty * 8,
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// width: 8,
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// height: 8
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// })
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// tx++;
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// if (!rectIsVisible(drawRect)) return;
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// stroke(32);
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// // const color = SolidColors[String.fromCharCode(v)] || 200;
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// // fill(color);
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// // rect(drawRect.x, drawRect.y, drawRect.width, drawRect.height);
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// fill(0);
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// text(String.fromCharCode(v), drawRect.x + 6, drawRect.y + 12);
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// });
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const entities = childByName(level, 'entities');
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_.each(entities.children, entity => {
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const drawRect = screenLevelTransformRect({
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x: entity.attributes.x - (entity.attributes.originX || 0),
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y: entity.attributes.y - (entity.attributes.originY || 0),
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width: entity.attributes.width || 8,
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height: entity.attributes.height || 8
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})
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if (!rectIsVisible(drawRect)) return;
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stroke(255, 255, 255, 128);
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fill(255, 255, 255, 128);
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text(entity.name, drawRect.x, drawRect.y);
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stroke(255, 64, 64, 128);
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fill(64, 0, 0, 128);
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rect(drawRect.x, drawRect.y, drawRect.width, drawRect.height);
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})
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stroke(128);
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noFill();
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rect(levelDrawRect.x, levelDrawRect.y, levelDrawRect.width, levelDrawRect.height);
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}
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function draw() {
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processInput();
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background(0);
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stroke(255);
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fill(255);
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if (state.dataReady) {
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if (state.levelIndex === -1) {
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drawOverview();
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} else {
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drawLevel();
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}
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} else {
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drawLoading();
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}
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}
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function addMapSelect() {
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let mapSelectContainer = document.getElementById("map-select-container");
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let selectList = document.createElement("select");
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selectList.id = "map-select";
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mapSelectContainer.appendChild(selectList);
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_.each(Maps, mapName => {
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let option = document.createElement("option");
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option.value = mapName;
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option.text = mapName;
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selectList.appendChild(option);
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})
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selectList.addEventListener('change', function(){
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loadMap(this.value);
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});
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}
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function addLevelSelect() {
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let levelSelectContainer = document.getElementById("level-select-container");
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levelSelectContainer.innerHTML = "";
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let selectList = document.createElement("select");
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selectList.id = "level-select";
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levelSelectContainer.appendChild(selectList);
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let defOption = document.createElement("option");
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defOption.value = -1;
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defOption.text = "Overview";
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selectList.appendChild(defOption);
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const levels = childByName(state.map.root, 'levels');
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_.each(levels.children, (lvl, idx) => {
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let option = document.createElement("option");
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option.value = idx;
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option.text = lvl.attributes.name;
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selectList.appendChild(option);
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})
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selectList.addEventListener('change', function(){
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loadLevel(this.value);
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});
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}
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