ootAI/save_context.ml

144 lines
6.2 KiB
OCaml

open import "prelude.ml"
open import "./pretty.ml"
open import "./dolphin.ml"
type item_equips = ItemEquips of {
button_item_b: u8,
button_item_c_left: u8,
button_item_c_down: u8,
button_item_c_right: u8,
button_slot_c_left: u8,
button_slot_c_down: u8,
button_slot_c_right: u8,
equipment: u16
}
instance decode item_equips begin
let decode addr x = ItemEquips {
button_item_b = decode (addr + 0x00) x,
button_item_c_left = decode (addr + 0x01) x,
button_item_c_down = decode (addr + 0x02) x,
button_item_c_right = decode (addr + 0x03) x,
button_slot_c_left = decode (addr + 0x04) x,
button_slot_c_down = decode (addr + 0x05) x,
button_slot_c_right = decode (addr + 0x06) x,
equipment = decode (addr + 0x08) x
}
end
instance pretty item_equips begin
let pretty (ItemEquips item_equips) w =
let rec smul s n =
if n <= 0 then
""
else
s ^ (smul s (n - 1))
let prep = smul " " w
let header = "ItemEquips {\n"
let button_item_b = header ^ prep ^ " button_item_b = " ^ (show item_equips.button_item_b) ^ ",\n"
let button_item_c_left = button_item_b ^ prep ^ " button_item_c_left = " ^ (show item_equips.button_item_c_left) ^ ",\n"
let button_item_c_down = button_item_c_left ^ prep ^ " button_item_c_down = " ^ (show item_equips.button_item_c_down) ^ ",\n"
let button_item_c_right = button_item_c_down ^ prep ^ " button_item_c_right = " ^ (show item_equips.button_item_c_right) ^ ",\n"
let button_slot_c_left = button_item_c_right ^ prep ^ " button_slot_c_left = " ^ (show item_equips.button_slot_c_left) ^ ",\n"
let button_slot_c_down = button_slot_c_left ^ prep ^ " button_slot_c_down = " ^ (show item_equips.button_slot_c_down) ^ ",\n"
let button_slot_c_right = button_slot_c_down ^ prep ^ " button_slot_c_right = " ^ (show item_equips.button_slot_c_right) ^ ",\n"
let equipment = button_slot_c_right ^ prep ^ " equipment = " ^ (show item_equips.equipment) ^ ",\n"
equipment ^ prep ^ "}"
end
type save_context = SaveContext of {
entrance_index: s32,
link_age: s32,
cutscene_index: s32,
day_time: u16,
night_flag: s32,
num_days: s32,
claim_days: s32,
(* char newf[6], *)
deaths: s16,
(* char playerName[8], *)
n64dd_flag: s16,
health_capacity: s16,
health: s16,
magic_level: s8,
magic: s8,
rupees: s16,
sword_health: u16,
navi_timer: u16,
magic_acquired: u8,
(* char unk_3B[0x01], *)
double_magic: u8,
double_defense: u8,
bgs_flag: u8,
ocarina_game_reward: u8,
child_equips: item_equips,
adult_equips: item_equips
}
instance decode save_context begin
let decode addr x = SaveContext {
entrance_index = decode (addr + 0x0000) x,
link_age = decode (addr + 0x0004) x,
cutscene_index = decode (addr + 0x0008) x,
day_time = decode (addr + 0x000C) x,
night_flag = decode (addr + 0x0010) x,
num_days = decode (addr + 0x0014) x,
claim_days = decode (addr + 0x0018) x,
(* newf, *)
deaths = decode (addr + 0x0022) x,
n64dd_flag = decode (addr + 0x002C) x,
health_capacity = decode (addr + 0x002E) x,
health = decode (addr + 0x0030) x,
magic_level = decode (addr + 0x0032) x,
magic = decode (addr + 0x0033) x,
rupees = decode (addr + 0x0034) x,
sword_health = decode (addr + 0x0036) x,
navi_timer = decode (addr + 0x0038) x,
magic_acquired = decode (addr + 0x003A) x,
double_magic = decode (addr + 0x003C) x,
double_defense = decode (addr + 0x003D) x,
bgs_flag = decode (addr + 0x003E) x,
ocarina_game_reward = decode (addr + 0x003F) x,
child_equips = decode (addr + 0x0040) x,
adult_equips = decode (addr + 0x004A) x
}
end
instance pretty save_context begin
let pretty (SaveContext save_context) w =
let rec smul s n =
if n <= 0 then
""
else
s ^ (smul s (n - 1))
let x = w + 2
let prep = smul " " w
let header = "SaveContext {\n"
let entrance_index = header ^ prep ^ " entrance_index = " ^ (show save_context.entrance_index) ^ ",\n"
let link_age = entrance_index ^ prep ^ " link_age = " ^ (show save_context.link_age) ^ ",\n"
let cutscene_index = link_age ^ prep ^ " cutscene_index = " ^ (show save_context.cutscene_index) ^ ",\n"
let day_time = cutscene_index ^ prep ^ " day_time = " ^ (show save_context.day_time) ^ ",\n"
let night_flag = day_time ^ prep ^ " night_flag = " ^ (show save_context.night_flag) ^ ",\n"
let num_days = night_flag ^ prep ^ " num_days = " ^ (show save_context.num_days) ^ ",\n"
let claim_days = num_days ^ prep ^ " claim_days = " ^ (show save_context.claim_days) ^ ",\n"
let deaths = claim_days ^ prep ^ " deaths = " ^ (show save_context.deaths) ^ ",\n"
let n64dd_flag = deaths ^ prep ^ " n64dd_flag = " ^ (show save_context.n64dd_flag) ^ ",\n"
let health_capacity = n64dd_flag ^ prep ^ " health_capacity = " ^ (show save_context.health_capacity) ^ ",\n"
let health = health_capacity ^ prep ^ " health = " ^ (show save_context.health) ^ ",\n"
let magic_level = health ^ prep ^ " magic_level = " ^ (show save_context.magic_level) ^ ",\n"
let magic = magic_level ^ prep ^ " magic = " ^ (show save_context.magic) ^ ",\n"
let rupees = magic ^ prep ^ " rupees = " ^ (show save_context.rupees) ^ ",\n"
let sword_health = rupees ^ prep ^ " sword_health = " ^ (show save_context.sword_health) ^ ",\n"
let navi_timer = sword_health ^ prep ^ " navi_timer = " ^ (show save_context.navi_timer) ^ ",\n"
let magic_acquired = navi_timer ^ prep ^ " magic_acquired = " ^ (show save_context.magic_acquired) ^ ",\n"
let double_magic = magic_acquired ^ prep ^ " double_magic = " ^ (show save_context.double_magic) ^ ",\n"
let double_defense = double_magic ^ prep ^ " double_defense = " ^ (show save_context.double_defense) ^ ",\n"
let bgs_flag = double_defense ^ prep ^ " bgs_flag = " ^ (show save_context.bgs_flag) ^ ",\n"
let ocarina_game_reward = bgs_flag ^ prep ^ " ocarina_game_reward = " ^ (show save_context.ocarina_game_reward) ^ ",\n"
let child_equips = ocarina_game_reward ^ prep ^ " child_equips = " ^ (pretty save_context.child_equips x) ^ ",\n"
let adult_equips = child_equips ^ prep ^ " adult_equips = " ^ (pretty save_context.adult_equips x) ^ ", \n"
adult_equips ^ prep ^ "}"
end