From 544af8190aa86d63371b7aa570bf7a3f146bd466 Mon Sep 17 00:00:00 2001 From: Aly Date: Thu, 1 Apr 2021 21:43:03 -0700 Subject: [PATCH] Ignore build files --- .gitignore | 1 + build/oot/main.lua | 2814 -------------------------------------------- 2 files changed, 1 insertion(+), 2814 deletions(-) delete mode 100644 build/oot/main.lua diff --git a/.gitignore b/.gitignore index e69de29..518efdf 100644 --- a/.gitignore +++ b/.gitignore @@ -0,0 +1 @@ +build/oot \ No newline at end of file diff --git a/build/oot/main.lua b/build/oot/main.lua deleted file mode 100644 index 8dc24cc..0000000 --- a/build/oot/main.lua +++ /dev/null @@ -1,2814 +0,0 @@ -do - local RedPotionBottle = { - __tag = "RedPotionBottle" - } - local DinsFire = { __tag = "DinsFire" } - local EyeballFrog = { - __tag = "EyeballFrog" - } - local SkullMask = { - __tag = "SkullMask" - } - local NoItem = { __tag = "NoItem" } - local HylianShield = { - __tag = "HylianShield" - } - local EmptyBottle = { - __tag = "EmptyBottle" - } - local FireArrow = { - __tag = "FireArrow" - } - local Prescription = { - __tag = "Prescription" - } - local KeatonMask = { - __tag = "KeatonMask" - } - local function UnknownItem(a) - return { __tag = "UnknownItem", a } - end - local function UnknownBoots(a) - return { __tag = "UnknownBoots", a } - end - local function P(a) - return function(b) - return { __tag = "P", a, b } - end - end - local DekuShield = { - __tag = "DekuShield" - } - local NayrusLove = { - __tag = "NayrusLove" - } - local FairyBow = { __tag = "FairyBow" } - local BrokenGoronsSword = { - __tag = "BrokenGoronsSword" - } - local ZeldasLetter = { - __tag = "ZeldasLetter" - } - local HoverBoots = { - __tag = "HoverBoots" - } - local function S(a) - return function(b) - return { __tag = "S", a, b } - end - end - local NoShield = { __tag = "NoShield" } - local function MkSome(a) - return function(b) - return { __tag = "MkSome", a, b } - end - end - local LightArrow = { - __tag = "LightArrow" - } - local Bomb = { __tag = "Bomb" } - local PoachersSaw = { - __tag = "PoachersSaw" - } - local Chicken = { __tag = "Chicken" } - local IronBoots = { - __tag = "IronBoots" - } - local Proxy = { __tag = "Proxy" } - local FishBottle = { - __tag = "FishBottle" - } - local Bombchu_10 = { - __tag = "Bombchu_10" - } - local FairyBowAndIceArrow = { - __tag = "FairyBowAndIceArrow" - } - local ZoraMask = { __tag = "ZoraMask" } - local function Some(a) - return { __tag = "Some", a } - end - local KokiriTunic = { - __tag = "KokiriTunic" - } - local FairyBottle = { - __tag = "FairyBottle" - } - local OcarinaOfTime = { - __tag = "OcarinaOfTime" - } - local FairyBowAndFireArrow = { - __tag = "FairyBowAndFireArrow" - } - local GoronMask = { - __tag = "GoronMask" - } - local BluePotionBottle = { - __tag = "BluePotionBottle" - } - local FairyOcarina = { - __tag = "FairyOcarina" - } - local ClaimCheck = { - __tag = "ClaimCheck" - } - local BunnyHood = { - __tag = "BunnyHood" - } - local GreenPotionBottle = { - __tag = "GreenPotionBottle" - } - local FairySlingshot = { - __tag = "FairySlingshot" - } - local EyeDrops = { __tag = "EyeDrops" } - local SpookyMask = { - __tag = "SpookyMask" - } - local MirrorShield = { - __tag = "MirrorShield" - } - local BugBottle = { - __tag = "BugBottle" - } - local FaroresWind = { - __tag = "FaroresWind" - } - local GoronsSword = { - __tag = "GoronsSword" - } - local Nil = { __tag = "Nil" } - local PocketEgg = { - __tag = "PocketEgg" - } - local NoSword = { __tag = "NoSword" } - local BlueFireBottle = { - __tag = "BlueFireBottle" - } - local IceArrow = { __tag = "IceArrow" } - local MasterSword0 = { - __tag = "MasterSword0" - } - local SoldOut = { __tag = "SoldOut" } - local function UnknownTunic(a) - return { __tag = "UnknownTunic", a } - end - local RutosLetterBottle = { - __tag = "RutosLetterBottle" - } - local Longshot = { __tag = "Longshot" } - local KokiriSword0 = { - __tag = "KokiriSword0" - } - local MaskOfTruth = { - __tag = "MaskOfTruth" - } - local ZoraTunic = { - __tag = "ZoraTunic" - } - local FullMilkBottle = { - __tag = "FullMilkBottle" - } - local Hookshot = { __tag = "Hookshot" } - local FairyBowAndLightArrow = { - __tag = "FairyBowAndLightArrow" - } - local GerudoMask = { - __tag = "GerudoMask" - } - local None = { __tag = "None" } - local GoronTunic = { - __tag = "GoronTunic" - } - local WeirdEgg = { __tag = "WeirdEgg" } - local MegatonHammer = { - __tag = "MegatonHammer" - } - local OddPotion = { - __tag = "OddPotion" - } - local DekuNut = { __tag = "DekuNut" } - local KokiriBoots = { - __tag = "KokiriBoots" - } - local PoeBottle = { - __tag = "PoeBottle" - } - local function _TypeRep(x) - return { - { - name = x.name .. "#" .. x.fingerprint - }, - __tag = "TypeRep" - } - end - local MagicBean = { - __tag = "MagicBean" - } - local OddMushroom = { - __tag = "OddMushroom" - } - local DekuStick = { - __tag = "DekuStick" - } - local BiggoronsSword = { - __tag = "BiggoronsSword" - } - local HalfMilkBottle = { - __tag = "HalfMilkBottle" - } - local function __eq_type_rep(tr_a, tr_b, keq, kne) - if tr_a[1].name == tr_b[1].name then - return keq()() - else - return kne() - end - end - local LensOfTruth = { - __tag = "LensOfTruth" - } - local Cojiro = { __tag = "Cojiro" } - local function Array(a) - return { __tag = "Array", a } - end - local MasterSword = { - __tag = "MasterSword" - } - local BigPoeBottle = { - __tag = "BigPoeBottle" - } - local function _Typeable_app(pair) - local ta, tb = pair._1[1], pair._2[1] - return { - { - name = "(" .. ta.name .. ") :$ (" .. tb.name .. ")" - }, - __tag = "TypeRep" - } - end - local Boomerang = { - __tag = "Boomerang" - } - local PocketCucco = { - __tag = "PocketCucco" - } - local KokiriSword = { - __tag = "KokiriSword" - } - local string_of_int = tostring - local function _dollarshow(htw) - local function loop(acc, x) - if x.__tag ~= "Cons" then - return acc .. "]" - end - local tmp = x[1] - local x0, xs = tmp._1, tmp._2 - if acc == "" then - return loop(htw(x0), xs) - end - return loop(acc .. ", " .. htw(x0), xs) - end - return function(x) - return "[" .. loop("", x) - end - end - local function _colon_colon(x) - return function(xs) - return { - { _1 = x, _2 = xs }, - __tag = "Cons" - } - end - end - local function _dollardExceptionlxh(tmp) - return { - from_exception = function(x) - return Some(x) - end, - ["Exception$lmq"] = _Typeable_app({ - _1 = (function(tmp0) - return _TypeRep({ - fingerprint = 271, - name = "some" - }) - end)(), - _2 = (function(tmp0) - return _TypeRep({ - fingerprint = 276, - name = "exception" - }) - end)() - }), - describe_exception = function(tmp0) - return tmp0[1].describe_exception(tmp0[2]) - end, - into_exception = function(x) - return x - end - } - end - local function from_exception(mqy, mtr) - local tmp = (function(tmp) - return _TypeRep({ - fingerprint = 304, - name = "user_error" - }) - end)() - local x = mtr[2] - return __eq_type_rep((function() - return mtr[1]["Exception$lmq"] - end)(Proxy), (function() - return tmp - end)(Proxy), function(tmp0) - return function(tmp1) return Some(x) end - end, function(tmp0) return None end) - end - local function from_exception0(mqy) - return function(mtr) - return from_exception(mqy, mtr) - end - end - local function _dollardExceptionmqb(tmp) - return { - describe_exception = function(tmp0) - return "User error: " .. tmp0 - end, - ["Exception$lmq"] = (function(tmp0) - return _TypeRep({ - fingerprint = 304, - name = "user_error" - }) - end)(), - into_exception = function(muh) - return MkSome(_dollardExceptionmqb(nil))(muh) - end, - from_exception = from_exception0(tmp) - } - end - local function from_exception1(npl, nse) - local x = nse[2] - local tmp = (function(tmp) - return _TypeRep({ - fingerprint = 314, - name = "invalid_arg" - }) - end)() - return __eq_type_rep((function() - return nse[1]["Exception$lmq"] - end)(Proxy), (function() - return tmp - end)(Proxy), function(tmp0) - return function(tmp1) return Some(x) end - end, function(tmp0) return None end) - end - local function from_exception2(npl) - return function(nse) - return from_exception1(npl, nse) - end - end - local function _dollardExceptionnoo(tmp) - return { - into_exception = function(nsu) - return MkSome(_dollardExceptionnoo(nil))(nsu) - end, - from_exception = from_exception2(tmp), - describe_exception = function(tmp0) - return "Invalid argument to function " .. tmp0 - end, - ["Exception$lmq"] = (function(tmp0) - return _TypeRep({ - fingerprint = 314, - name = "invalid_arg" - }) - end)() - } - end - local function _dollarfoldr(uxs) - return function(f) - return function(z) - local function loop(k, x) - if x.__tag ~= "Cons" then - return k(z) - end - local tmp = x[1] - local x0 = tmp._1 - return loop(function(r) - return k(f(x0)(r)) - end, tmp._2) - end - return function(x) - return loop(function(x0) - return x0 - end, x) - end - end - end - end - local _dollardFoldableuws, foldl1, foldl10 - _dollardFoldableuws = function(tmp) - return { - foldl1 = foldl1(tmp), - foldr = _dollarfoldr(tmp), - ["Foldable$ueq"] = function(f) - return function(xs) - local function biu(xss) - if xss.__tag ~= "Cons" then - return Nil - end - local tmp0 = xss[1] - return { - { _1 = f(tmp0._1), _2 = biu(tmp0._2) }, - __tag = "Cons" - } - end - return biu(xs) - end - end, - foldl = function(f) - local function loop(z) - return function(x) - if x.__tag ~= "Cons" then return z end - local tmp0 = x[1] - return loop(f(z)(tmp0._1))(tmp0._2) - end - end - return loop - end - } - end - foldl1 = function(uxs) - return function(vji) - return function(vjj) - return foldl10(uxs, vji, vjj) - end - end - end - foldl10 = function(uxs, vji, vjj) - local tmp = _dollardFoldableuws(nil).foldl(function(m) - return function(y) - if m.__tag == "None" then - return Some(y) - end - return Some(vji(m[1])(y)) - end - end)(None)(vjj) - if tmp.__tag == "None" then - return error(setmetatable(_dollardExceptionmqb(nil).into_exception("foldl1: empty structure"), { - __tostring = _dollardExceptionlxh(nil).describe_exception - })) - end - return tmp[1] - end - local io_stdout = io.stdout - local io_stderr = io.stderr - local io_stdin = io.stdin - local read_value_8 = ReadValue8 - local read_value_16 = ReadValue16 - local read_value_32 = ReadValue32 - local set_screen_text = SetScreenText - local tabulate = function(index, cont) - local r = {} - for i = 1 , index , 1 do - r[i] = cont(i) - end - return r - end - local geti = rawget - local function init(len, gen) - if not (len < 0) then - return Array({ - length = len, - backing = tabulate(len, function(i) - return gen(i - 1) - end) - }) - end - error(setmetatable(_dollardExceptionnoo(nil).into_exception("init: can't initialise array of size " .. string_of_int(len)), { - __tostring = _dollardExceptionlxh(nil).describe_exception - })) - return Array({ - length = len, - backing = tabulate(len, function(i) - return gen(i - 1) - end) - }) - end - local function _dollarfoldl(aptq) - return function(func) - return function(acc) - return function(tmp) - local tmp0 = tmp[1] - local backing, length = tmp0.backing, tmp0.length - local function loop(acc0, i) - if i > length then return acc0 end - return loop(func(acc0)(geti(backing, i)), i + 1) - end - return loop(acc, 1) - end - end - end - end - local function _dollarfoldr0(aptq) - return function(func) - return function(acc) - return function(tmp) - local tmp0 = tmp[1] - local backing = tmp0.backing - local function loop(acc0, i) - if i < 1 then return acc0 end - return loop(func(geti(backing, i))(acc0), i - 1) - end - return loop(acc, tmp0.length) - end - end - end - end - local _dollardFoldableapsn, foldl11, foldl12 - _dollardFoldableapsn = function(tmp) - return { - foldl1 = foldl11(tmp), - foldr = _dollarfoldr0(tmp), - foldl = _dollarfoldl(tmp), - ["Foldable$ueq"] = function(f) - return function(tmp0) - local tmp1 = tmp0[1] - local backing, length = tmp1.backing, tmp1.length - return Array({ - length = length, - backing = tabulate(length, function(i) - return f(geti(backing, i)) - end) - }) - end - end - } - end - foldl11 = function(aptq) - return function(aqhu) - return function(aqhv) - return foldl12(aptq, aqhu, aqhv) - end - end - end - foldl12 = function(aptq, aqhu, aqhv) - local tmp = _dollardFoldableapsn(nil).foldl(function(m) - return function(y) - if m.__tag == "None" then - return Some(y) - end - return Some(aqhu(m[1])(y)) - end - end)(None)(aqhv) - if tmp.__tag == "None" then - return error(setmetatable(_dollardExceptionmqb(nil).into_exception("foldl1: empty structure"), { - __tostring = _dollardExceptionlxh(nil).describe_exception - })) - end - return tmp[1] - end - local function pretty_from_record(ahma, a, w) - local function smul(s, n) - if n <= 0 then return "" end - return s .. smul(s, n - 1) - end - local prep = smul(" ", w) - local rf = ahma.fields(a) - local x = w + 2 - return ahma.name(a) .. " {\n" .. _dollardFoldableuws(nil).foldl(function(acc) - return function(f) - local name = f._1 - local field = f._2 - if field.__tag == "S" then - return acc .. prep .. " " .. (name .. " = " .. field[1](field[2])) .. ",\n" - end - return acc .. prep .. " " .. (name .. " = " .. field[1](field[2])(x)) .. ",\n" - end - end)("")(rf) .. prep .. "}" - end - local function pretty_from_record0(ahma) - return function(a) - return function(w) - return pretty_from_record(ahma, a, w) - end - end - end - local function _dollardecode(asjd, addr) - local tmp2 = init(24, function(i) - return read_value_8(addr + i) - end) - local tmp4 = init(16, function(i) - local u8 = read_value_8(addr + 24 + i) - if u8 > 255 then - return 0 - (256 - u8) - end - return u8 - end) - local tmp3 = read_value_16(addr + 40) - local tmp = read_value_32(addr + 44) - local tmp5 = read_value_32(addr + 48) - local tmp0 = init(20, function(i) - return read_value_8(addr + 52 + i) - end) - local tmp1 = init(19, function(i) - local u8 = read_value_8(addr + 72 + i) - if u8 > 255 then - return 0 - (256 - u8) - end - return u8 - end) - local u8 = read_value_8(addr + 91) - local function tmp6(tmp6) - local u16 = read_value_16(addr + 92) - if u16 > 65535 then - return { - items = tmp2, - ammo = tmp4, - equipment = tmp3, - upgrades = tmp, - quest_items = tmp5, - dungeon_items = tmp0, - dungeon_keys = tmp1, - defense_hearts = tmp6, - gs_tokens = 0 - (65536 - u16) - } - end - return { - items = tmp2, - ammo = tmp4, - equipment = tmp3, - upgrades = tmp, - quest_items = tmp5, - dungeon_items = tmp0, - dungeon_keys = tmp1, - defense_hearts = tmp6, - gs_tokens = u16 - } - end - if u8 > 255 then - return tmp6(0 - (256 - u8)) - end - return tmp6(u8) - end - local function _dollarfields(assv, tmp) - local function tmp0(tmp0) - return string_of_int(tmp0) .. "_u8" - end - local function tmp2(tmp2) - return string_of_int(tmp2) .. "_u8" - end - local function tmp3(tmp3) - return string_of_int(tmp3) .. "_s8" - end - local function tmp1(tmp1) - return string_of_int(tmp1) .. "_s8" - end - return { - { - _1 = { - _1 = "items", - _2 = S(function(arr) - return "to_list " .. _dollarshow(tmp0)(_dollardFoldableapsn(nil).foldr(_colon_colon)(Nil)(arr)) - end)(tmp.items) - }, - _2 = { - { - _2 = { - { - _1 = { - _1 = "equipment", - _2 = S(function(tmp2) - return string_of_int(tmp2) .. "_u16" - end)(tmp.equipment) - }, - _2 = { - { - _2 = { - { - _2 = { - { - _1 = { - _1 = "dungeon_items", - _2 = S(function(arr) - return "to_list " .. _dollarshow(tmp2)(_dollardFoldableapsn(nil).foldr(_colon_colon)(Nil)(arr)) - end)(tmp.dungeon_items) - }, - _2 = { - { - _1 = { - _1 = "dungeon_keys", - _2 = S(function(arr) - return "to_list " .. _dollarshow(tmp3)(_dollardFoldableapsn(nil).foldr(_colon_colon)(Nil)(arr)) - end)(tmp.dungeon_keys) - }, - _2 = { - { - _2 = { - { - _1 = { - _1 = "gs_tokens", - _2 = S(function(tmp4) - return string_of_int(tmp4) .. "_s16" - end)(tmp.gs_tokens) - }, - _2 = Nil - }, - __tag = "Cons" - }, - _1 = { - _1 = "defense_hearts", - _2 = S(function(tmp4) - return string_of_int(tmp4) .. "_s8" - end)(tmp.defense_hearts) - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "quest_items", - _2 = S(function(tmp2) - return string_of_int(tmp2) .. "_u32" - end)(tmp.quest_items) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "upgrades", - _2 = S(function(tmp2) - return string_of_int(tmp2) .. "_u32" - end)(tmp.upgrades) - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "ammo", - _2 = S(function(arr) - return "to_list " .. _dollarshow(tmp1)(_dollardFoldableapsn(nil).foldr(_colon_colon)(Nil)(arr)) - end)(tmp.ammo) - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - end - local _dot_greater_greater_dot = function(a, b) return a >> b end - local _dot_amp_dot = function(a, b) return a & b end - local function _dollardecode0(allb, addr) - local code = read_value_16(addr) - local sword_index = _dot_amp_dot(_dot_greater_greater_dot(code, 0), 15) - local shield_index = _dot_amp_dot(_dot_greater_greater_dot(code, 4), 15) - local tunic_index = _dot_amp_dot(_dot_greater_greater_dot(code, 8), 15) - local boots_index = _dot_amp_dot(_dot_greater_greater_dot(code, 12), 15) - local function tmp(tmp) - local function tmp0(tmp0) - if tunic_index == 1 then - if boots_index == 1 then - return { - sword = tmp, - shield = tmp0, - tunic = KokiriTunic, - boots = KokiriBoots - } - elseif boots_index == 2 then - return { - sword = tmp, - shield = tmp0, - tunic = KokiriTunic, - boots = IronBoots - } - elseif boots_index == 3 then - return { - sword = tmp, - shield = tmp0, - tunic = KokiriTunic, - boots = HoverBoots - } - else - return { - sword = tmp, - shield = tmp0, - tunic = KokiriTunic, - boots = UnknownBoots(boots_index) - } - end - elseif tunic_index == 2 then - if boots_index == 1 then - return { - sword = tmp, - shield = tmp0, - tunic = GoronTunic, - boots = KokiriBoots - } - elseif boots_index == 2 then - return { - sword = tmp, - shield = tmp0, - tunic = GoronTunic, - boots = IronBoots - } - elseif boots_index == 3 then - return { - sword = tmp, - shield = tmp0, - tunic = GoronTunic, - boots = HoverBoots - } - else - return { - sword = tmp, - shield = tmp0, - tunic = GoronTunic, - boots = UnknownBoots(boots_index) - } - end - elseif tunic_index == 3 then - if boots_index == 1 then - return { - sword = tmp, - shield = tmp0, - tunic = ZoraTunic, - boots = KokiriBoots - } - elseif boots_index == 2 then - return { - sword = tmp, - shield = tmp0, - tunic = ZoraTunic, - boots = IronBoots - } - elseif boots_index == 3 then - return { - sword = tmp, - shield = tmp0, - tunic = ZoraTunic, - boots = HoverBoots - } - else - return { - sword = tmp, - shield = tmp0, - tunic = ZoraTunic, - boots = UnknownBoots(boots_index) - } - end - else - local tmp1 = UnknownTunic(tunic_index) - if boots_index == 1 then - return { - sword = tmp, - shield = tmp0, - tunic = tmp1, - boots = KokiriBoots - } - elseif boots_index == 2 then - return { - sword = tmp, - shield = tmp0, - tunic = tmp1, - boots = IronBoots - } - elseif boots_index == 3 then - return { - sword = tmp, - shield = tmp0, - tunic = tmp1, - boots = HoverBoots - } - else - return { - sword = tmp, - shield = tmp0, - tunic = tmp1, - boots = UnknownBoots(boots_index) - } - end - end - end - if shield_index == 0 then - return tmp0(NoShield) - elseif shield_index == 1 then - return tmp0(DekuShield) - elseif shield_index == 2 then - return tmp0(HylianShield) - elseif shield_index == 3 then - return tmp0(MirrorShield) - else - return error("Pattern matching failure in match expression at oot\\equipment.ml[41:25 ..45:19]") - end - end - if sword_index == 0 then - return tmp(NoSword) - elseif sword_index == 1 then - return tmp(KokiriSword) - elseif sword_index == 2 then - return tmp(MasterSword) - elseif sword_index == 3 then - return tmp(BiggoronsSword) - else - return error("Pattern matching failure in match expression at oot\\equipment.ml[21:24 ..25:21]") - end - end - local function _dollarfields0(alrp, tmp) - return { - { - _2 = { - { - _2 = { - { - _2 = { - { - _2 = Nil, - _1 = { - _1 = "boots", - _2 = S(function(x) - if x.__tag == "KokiriBoots" then - return "Kokiri Boots" - elseif x.__tag == "IronBoots" then - return "Iron Boots" - elseif x.__tag == "HoverBoots" then - return "Hover Boots" - elseif x.__tag == "UnknownBoots" then - return "Unknown Boots " .. string_of_int(x[1]) - end - end)(tmp.boots) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "tunic", - _2 = S(function(x) - if x.__tag == "GoronTunic" then - return "Goron Tunic" - elseif x.__tag == "ZoraTunic" then - return "Zora Tunic" - elseif x.__tag == "UnknownTunic" then - return "Unknown Tunic " .. string_of_int(x[1]) - elseif x.__tag == "KokiriTunic" then - return "Kokiri Tunic" - end - end)(tmp.tunic) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "shield", - _2 = S(function(x) - if x.__tag == "MirrorShield" then - return "Mirror Shield" - elseif x.__tag == "NoShield" then - return "No Shield" - elseif x.__tag == "DekuShield" then - return "Deku Shield" - elseif x.__tag == "HylianShield" then - return "Hylian Shield" - end - end)(tmp.shield) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "sword", - _2 = S(function(x) - if x.__tag == "KokiriSword" then - return "Kokiri Sword" - elseif x.__tag == "MasterSword" then - return "Master Sword" - elseif x.__tag == "BiggoronsSword" then - return "Biggoron's Sword" - elseif x.__tag == "NoSword" then - return "No Sword" - end - end)(tmp.sword) - } - }, - __tag = "Cons" - } - end - local function _dollardShowakjw(tmp) - return function(x) - if x.__tag == "PocketCucco" then - return "Pocket Cucco" - elseif x.__tag == "Boomerang" then - return "Boomerang" - elseif x.__tag == "BigPoeBottle" then - return "Big Poe" - elseif x.__tag == "Cojiro" then - return "Cojiro" - elseif x.__tag == "LensOfTruth" then - return "Lens of Truth" - elseif x.__tag == "HalfMilkBottle" then - return "Half Lon Lon Milk" - elseif x.__tag == "DekuStick" then - return "Deku Stick" - elseif x.__tag == "OddMushroom" then - return "Odd Mushroom" - elseif x.__tag == "MagicBean" then - return "Magic Bean" - elseif x.__tag == "PoeBottle" then - return "Poe" - elseif x.__tag == "DekuNut" then - return "Deku Nut" - elseif x.__tag == "OddPotion" then - return "Odd Potion" - elseif x.__tag == "MegatonHammer" then - return "Megaton Hammer" - elseif x.__tag == "WeirdEgg" then - return "Weird Egg" - elseif x.__tag == "GerudoMask" then - return "Gerudo Mask" - elseif x.__tag == "FairyBowAndLightArrow" then - return "Fairy Bow & Light Arrow" - elseif x.__tag == "Hookshot" then - return "Hookshot" - elseif x.__tag == "FullMilkBottle" then - return "Lon Lon Milk" - elseif x.__tag == "MaskOfTruth" then - return "Mask of Truth" - elseif x.__tag == "KokiriSword0" then - return "Kokiri Sword" - elseif x.__tag == "Longshot" then - return "Longshot" - elseif x.__tag == "RutosLetterBottle" then - return "Ruto's Letter" - elseif x.__tag == "SoldOut" then - return "SOLD OUT" - elseif x.__tag == "MasterSword0" then - return "Master Sword" - elseif x.__tag == "IceArrow" then - return "Ice Arrow" - elseif x.__tag == "BlueFireBottle" then - return "Blue Fire" - elseif x.__tag == "PocketEgg" then - return "Pocket Egg" - elseif x.__tag == "GoronsSword" then - return "Giant's Knife & Biggoron's Sword" - elseif x.__tag == "FaroresWind" then - return "Farore's Wind" - elseif x.__tag == "BugBottle" then - return "Bug" - elseif x.__tag == "SpookyMask" then - return "Spooky Mask" - elseif x.__tag == "EyeDrops" then - return "Eye Drops" - elseif x.__tag == "FairySlingshot" then - return "Fairy Slingshot" - elseif x.__tag == "GreenPotionBottle" then - return "Green Potion" - elseif x.__tag == "BunnyHood" then - return "Bunny Hood" - elseif x.__tag == "ClaimCheck" then - return "Claim Check" - elseif x.__tag == "FairyOcarina" then - return "Fairy Ocarina" - elseif x.__tag == "BluePotionBottle" then - return "Blue Potion" - elseif x.__tag == "GoronMask" then - return "Goron Mask" - elseif x.__tag == "FairyBowAndFireArrow" then - return "Fairy Bow & Fire Arrow" - elseif x.__tag == "OcarinaOfTime" then - return "Ocarina of Time" - elseif x.__tag == "FairyBottle" then - return "Bottled Fairy" - elseif x.__tag == "ZoraMask" then - return "Zora Mask" - elseif x.__tag == "FairyBowAndIceArrow" then - return "Fairy Bow & Ice Arrow" - elseif x.__tag == "Bombchu_10" then - return "Bombchu (10)" - elseif x.__tag == "FishBottle" then - return "Fish" - elseif x.__tag == "Chicken" then - return "Chicken" - elseif x.__tag == "PoachersSaw" then - return "Poacher's Saw" - elseif x.__tag == "Bomb" then - return "Bomb" - elseif x.__tag == "LightArrow" then - return "Light Arrow" - elseif x.__tag == "ZeldasLetter" then - return "Zelda's Letter" - elseif x.__tag == "BrokenGoronsSword" then - return "Broken Giant's Knife" - elseif x.__tag == "FairyBow" then - return "Fairy Bow" - elseif x.__tag == "NayrusLove" then - return "Nayru's Love" - elseif x.__tag == "UnknownItem" then - return "Unknown Item " .. string_of_int(x[1]) - elseif x.__tag == "KeatonMask" then - return "Keaton Mask" - elseif x.__tag == "Prescription" then - return "Prescription" - elseif x.__tag == "FireArrow" then - return "Fire Arrow" - elseif x.__tag == "EmptyBottle" then - return "Empty Bottle" - elseif x.__tag == "NoItem" then - return "No Item" - elseif x.__tag == "SkullMask" then - return "Skull Mask" - elseif x.__tag == "EyeballFrog" then - return "Eyeball Frog" - elseif x.__tag == "DinsFire" then - return "Din's Fire" - elseif x.__tag == "RedPotionBottle" then - return "Red Potion" - else - return error("Pattern matching failure in match expression at oot\\item.ml[232:14 ..296:53]") - end - end - end - local function _dollardecode1(alyz, addr) - local code = read_value_8(addr) - local function tmp(tmp) - local code = read_value_8(addr + 1) - local function tmp0(tmp0) - local code = read_value_8(addr + 2) - local function tmp1(tmp1) - local code = read_value_8(addr + 3) - if code == 0 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = DekuStick - } - elseif code == 1 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = DekuNut - } - elseif code == 2 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = Bomb - } - elseif code == 3 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FairyBow - } - elseif code == 4 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FireArrow - } - elseif code == 5 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = DinsFire - } - elseif code == 6 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FairySlingshot - } - elseif code == 7 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FairyOcarina - } - elseif code == 8 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = OcarinaOfTime - } - elseif code == 9 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = Bombchu_10 - } - elseif code == 10 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = Hookshot - } - elseif code == 11 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = Longshot - } - elseif code == 12 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = IceArrow - } - elseif code == 13 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FaroresWind - } - elseif code == 14 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = Boomerang - } - elseif code == 15 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = LensOfTruth - } - elseif code == 16 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = MagicBean - } - elseif code == 17 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = MegatonHammer - } - elseif code == 18 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = LightArrow - } - elseif code == 19 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = NayrusLove - } - elseif code == 20 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = EmptyBottle - } - elseif code == 21 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = RedPotionBottle - } - elseif code == 22 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = GreenPotionBottle - } - elseif code == 23 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = BluePotionBottle - } - elseif code == 24 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FairyBottle - } - elseif code == 25 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FishBottle - } - elseif code == 26 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FullMilkBottle - } - elseif code == 27 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = RutosLetterBottle - } - elseif code == 28 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = BlueFireBottle - } - elseif code == 29 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = BugBottle - } - elseif code == 30 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = BigPoeBottle - } - elseif code == 31 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = HalfMilkBottle - } - elseif code == 32 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = PoeBottle - } - elseif code == 33 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = WeirdEgg - } - elseif code == 34 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = Chicken - } - elseif code == 35 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = ZeldasLetter - } - elseif code == 36 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = KeatonMask - } - elseif code == 37 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = SkullMask - } - elseif code == 38 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = SpookyMask - } - elseif code == 39 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = BunnyHood - } - elseif code == 40 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = GoronMask - } - elseif code == 41 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = ZoraMask - } - elseif code == 42 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = GerudoMask - } - elseif code == 43 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = MaskOfTruth - } - elseif code == 44 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = SoldOut - } - elseif code == 45 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = PocketEgg - } - elseif code == 46 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = PocketCucco - } - elseif code == 47 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = Cojiro - } - elseif code == 48 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = OddMushroom - } - elseif code == 49 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = OddPotion - } - elseif code == 50 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = PoachersSaw - } - elseif code == 51 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = BrokenGoronsSword - } - elseif code == 52 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = Prescription - } - elseif code == 53 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = EyeballFrog - } - elseif code == 54 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = EyeDrops - } - elseif code == 55 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = ClaimCheck - } - elseif code == 56 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FairyBowAndFireArrow - } - elseif code == 57 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FairyBowAndIceArrow - } - elseif code == 58 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = FairyBowAndLightArrow - } - elseif code == 59 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = KokiriSword0 - } - elseif code == 60 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = MasterSword0 - } - elseif code == 61 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = GoronsSword - } - elseif code == 255 then - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1, - button_item_c_right = NoItem - } - else - return { - button_slot_c_left = read_value_8(addr + 4), - button_slot_c_down = read_value_8(addr + 5), - button_slot_c_right = read_value_8(addr + 6), - equipment = _dollardecode0(nil, addr + 8), - button_item_c_right = UnknownItem(code), - button_item_b = tmp, - button_item_c_left = tmp0, - button_item_c_down = tmp1 - } - end - end - if code == 0 then - return tmp1(DekuStick) - elseif code == 1 then - return tmp1(DekuNut) - elseif code == 2 then - return tmp1(Bomb) - elseif code == 3 then - return tmp1(FairyBow) - elseif code == 4 then - return tmp1(FireArrow) - elseif code == 5 then - return tmp1(DinsFire) - elseif code == 6 then - return tmp1(FairySlingshot) - elseif code == 7 then - return tmp1(FairyOcarina) - elseif code == 8 then - return tmp1(OcarinaOfTime) - elseif code == 9 then - return tmp1(Bombchu_10) - elseif code == 10 then - return tmp1(Hookshot) - elseif code == 11 then - return tmp1(Longshot) - elseif code == 12 then - return tmp1(IceArrow) - elseif code == 13 then - return tmp1(FaroresWind) - elseif code == 14 then - return tmp1(Boomerang) - elseif code == 15 then - return tmp1(LensOfTruth) - elseif code == 16 then - return tmp1(MagicBean) - elseif code == 17 then - return tmp1(MegatonHammer) - elseif code == 18 then - return tmp1(LightArrow) - elseif code == 19 then - return tmp1(NayrusLove) - elseif code == 20 then - return tmp1(EmptyBottle) - elseif code == 21 then - return tmp1(RedPotionBottle) - elseif code == 22 then - return tmp1(GreenPotionBottle) - elseif code == 23 then - return tmp1(BluePotionBottle) - elseif code == 24 then - return tmp1(FairyBottle) - elseif code == 25 then - return tmp1(FishBottle) - elseif code == 26 then - return tmp1(FullMilkBottle) - elseif code == 27 then - return tmp1(RutosLetterBottle) - elseif code == 28 then - return tmp1(BlueFireBottle) - elseif code == 29 then - return tmp1(BugBottle) - elseif code == 30 then - return tmp1(BigPoeBottle) - elseif code == 31 then - return tmp1(HalfMilkBottle) - elseif code == 32 then - return tmp1(PoeBottle) - elseif code == 33 then - return tmp1(WeirdEgg) - elseif code == 34 then - return tmp1(Chicken) - elseif code == 35 then - return tmp1(ZeldasLetter) - elseif code == 36 then - return tmp1(KeatonMask) - elseif code == 37 then - return tmp1(SkullMask) - elseif code == 38 then - return tmp1(SpookyMask) - elseif code == 39 then - return tmp1(BunnyHood) - elseif code == 40 then - return tmp1(GoronMask) - elseif code == 41 then - return tmp1(ZoraMask) - elseif code == 42 then - return tmp1(GerudoMask) - elseif code == 43 then - return tmp1(MaskOfTruth) - elseif code == 44 then - return tmp1(SoldOut) - elseif code == 45 then - return tmp1(PocketEgg) - elseif code == 46 then - return tmp1(PocketCucco) - elseif code == 47 then - return tmp1(Cojiro) - elseif code == 48 then - return tmp1(OddMushroom) - elseif code == 49 then - return tmp1(OddPotion) - elseif code == 50 then - return tmp1(PoachersSaw) - elseif code == 51 then - return tmp1(BrokenGoronsSword) - elseif code == 52 then - return tmp1(Prescription) - elseif code == 53 then - return tmp1(EyeballFrog) - elseif code == 54 then - return tmp1(EyeDrops) - elseif code == 55 then - return tmp1(ClaimCheck) - elseif code == 56 then - return tmp1(FairyBowAndFireArrow) - elseif code == 57 then - return tmp1(FairyBowAndIceArrow) - elseif code == 58 then - return tmp1(FairyBowAndLightArrow) - elseif code == 59 then - return tmp1(KokiriSword0) - elseif code == 60 then - return tmp1(MasterSword0) - elseif code == 61 then - return tmp1(GoronsSword) - elseif code == 255 then - return tmp1(NoItem) - else - return tmp1(UnknownItem(code)) - end - end - if code == 0 then - return tmp0(DekuStick) - elseif code == 1 then - return tmp0(DekuNut) - elseif code == 2 then - return tmp0(Bomb) - elseif code == 3 then - return tmp0(FairyBow) - elseif code == 4 then - return tmp0(FireArrow) - elseif code == 5 then - return tmp0(DinsFire) - elseif code == 6 then - return tmp0(FairySlingshot) - elseif code == 7 then - return tmp0(FairyOcarina) - elseif code == 8 then - return tmp0(OcarinaOfTime) - elseif code == 9 then - return tmp0(Bombchu_10) - elseif code == 10 then - return tmp0(Hookshot) - elseif code == 11 then - return tmp0(Longshot) - elseif code == 12 then - return tmp0(IceArrow) - elseif code == 13 then - return tmp0(FaroresWind) - elseif code == 14 then - return tmp0(Boomerang) - elseif code == 15 then - return tmp0(LensOfTruth) - elseif code == 16 then - return tmp0(MagicBean) - elseif code == 17 then - return tmp0(MegatonHammer) - elseif code == 18 then - return tmp0(LightArrow) - elseif code == 19 then - return tmp0(NayrusLove) - elseif code == 20 then - return tmp0(EmptyBottle) - elseif code == 21 then - return tmp0(RedPotionBottle) - elseif code == 22 then - return tmp0(GreenPotionBottle) - elseif code == 23 then - return tmp0(BluePotionBottle) - elseif code == 24 then - return tmp0(FairyBottle) - elseif code == 25 then - return tmp0(FishBottle) - elseif code == 26 then - return tmp0(FullMilkBottle) - elseif code == 27 then - return tmp0(RutosLetterBottle) - elseif code == 28 then - return tmp0(BlueFireBottle) - elseif code == 29 then - return tmp0(BugBottle) - elseif code == 30 then - return tmp0(BigPoeBottle) - elseif code == 31 then - return tmp0(HalfMilkBottle) - elseif code == 32 then - return tmp0(PoeBottle) - elseif code == 33 then - return tmp0(WeirdEgg) - elseif code == 34 then - return tmp0(Chicken) - elseif code == 35 then - return tmp0(ZeldasLetter) - elseif code == 36 then - return tmp0(KeatonMask) - elseif code == 37 then - return tmp0(SkullMask) - elseif code == 38 then - return tmp0(SpookyMask) - elseif code == 39 then - return tmp0(BunnyHood) - elseif code == 40 then - return tmp0(GoronMask) - elseif code == 41 then - return tmp0(ZoraMask) - elseif code == 42 then - return tmp0(GerudoMask) - elseif code == 43 then - return tmp0(MaskOfTruth) - elseif code == 44 then - return tmp0(SoldOut) - elseif code == 45 then - return tmp0(PocketEgg) - elseif code == 46 then - return tmp0(PocketCucco) - elseif code == 47 then - return tmp0(Cojiro) - elseif code == 48 then - return tmp0(OddMushroom) - elseif code == 49 then - return tmp0(OddPotion) - elseif code == 50 then - return tmp0(PoachersSaw) - elseif code == 51 then - return tmp0(BrokenGoronsSword) - elseif code == 52 then - return tmp0(Prescription) - elseif code == 53 then - return tmp0(EyeballFrog) - elseif code == 54 then - return tmp0(EyeDrops) - elseif code == 55 then - return tmp0(ClaimCheck) - elseif code == 56 then - return tmp0(FairyBowAndFireArrow) - elseif code == 57 then - return tmp0(FairyBowAndIceArrow) - elseif code == 58 then - return tmp0(FairyBowAndLightArrow) - elseif code == 59 then - return tmp0(KokiriSword0) - elseif code == 60 then - return tmp0(MasterSword0) - elseif code == 61 then - return tmp0(GoronsSword) - elseif code == 255 then - return tmp0(NoItem) - else - return tmp0(UnknownItem(code)) - end - end - if code == 0 then - return tmp(DekuStick) - elseif code == 1 then - return tmp(DekuNut) - elseif code == 2 then - return tmp(Bomb) - elseif code == 3 then - return tmp(FairyBow) - elseif code == 4 then - return tmp(FireArrow) - elseif code == 5 then - return tmp(DinsFire) - elseif code == 6 then - return tmp(FairySlingshot) - elseif code == 7 then - return tmp(FairyOcarina) - elseif code == 8 then - return tmp(OcarinaOfTime) - elseif code == 9 then - return tmp(Bombchu_10) - elseif code == 10 then - return tmp(Hookshot) - elseif code == 11 then - return tmp(Longshot) - elseif code == 12 then - return tmp(IceArrow) - elseif code == 13 then - return tmp(FaroresWind) - elseif code == 14 then - return tmp(Boomerang) - elseif code == 15 then - return tmp(LensOfTruth) - elseif code == 16 then - return tmp(MagicBean) - elseif code == 17 then - return tmp(MegatonHammer) - elseif code == 18 then - return tmp(LightArrow) - elseif code == 19 then - return tmp(NayrusLove) - elseif code == 20 then - return tmp(EmptyBottle) - elseif code == 21 then - return tmp(RedPotionBottle) - elseif code == 22 then - return tmp(GreenPotionBottle) - elseif code == 23 then - return tmp(BluePotionBottle) - elseif code == 24 then - return tmp(FairyBottle) - elseif code == 25 then - return tmp(FishBottle) - elseif code == 26 then - return tmp(FullMilkBottle) - elseif code == 27 then - return tmp(RutosLetterBottle) - elseif code == 28 then - return tmp(BlueFireBottle) - elseif code == 29 then - return tmp(BugBottle) - elseif code == 30 then - return tmp(BigPoeBottle) - elseif code == 31 then - return tmp(HalfMilkBottle) - elseif code == 32 then - return tmp(PoeBottle) - elseif code == 33 then - return tmp(WeirdEgg) - elseif code == 34 then - return tmp(Chicken) - elseif code == 35 then - return tmp(ZeldasLetter) - elseif code == 36 then - return tmp(KeatonMask) - elseif code == 37 then - return tmp(SkullMask) - elseif code == 38 then - return tmp(SpookyMask) - elseif code == 39 then - return tmp(BunnyHood) - elseif code == 40 then - return tmp(GoronMask) - elseif code == 41 then - return tmp(ZoraMask) - elseif code == 42 then - return tmp(GerudoMask) - elseif code == 43 then - return tmp(MaskOfTruth) - elseif code == 44 then - return tmp(SoldOut) - elseif code == 45 then - return tmp(PocketEgg) - elseif code == 46 then - return tmp(PocketCucco) - elseif code == 47 then - return tmp(Cojiro) - elseif code == 48 then - return tmp(OddMushroom) - elseif code == 49 then - return tmp(OddPotion) - elseif code == 50 then - return tmp(PoachersSaw) - elseif code == 51 then - return tmp(BrokenGoronsSword) - elseif code == 52 then - return tmp(Prescription) - elseif code == 53 then - return tmp(EyeballFrog) - elseif code == 54 then - return tmp(EyeDrops) - elseif code == 55 then - return tmp(ClaimCheck) - elseif code == 56 then - return tmp(FairyBowAndFireArrow) - elseif code == 57 then - return tmp(FairyBowAndIceArrow) - elseif code == 58 then - return tmp(FairyBowAndLightArrow) - elseif code == 59 then - return tmp(KokiriSword0) - elseif code == 60 then - return tmp(MasterSword0) - elseif code == 61 then - return tmp(GoronsSword) - elseif code == 255 then - return tmp(NoItem) - else - return tmp(UnknownItem(code)) - end - end - local function _dollarfields1(amex, tmp) - local tmp0 = { - fields = function(tmp0) - return _dollarfields0(nil, tmp0) - end, - name = function(tmp0) - return "Equipment" - end - } - return { - { - _1 = { - _1 = "button_item_b", - _2 = S(_dollardShowakjw(nil))(tmp.button_item_b) - }, - _2 = { - { - _1 = { - _1 = "button_item_c_left", - _2 = S(_dollardShowakjw(nil))(tmp.button_item_c_left) - }, - _2 = { - { - _1 = { - _1 = "button_item_c_down", - _2 = S(_dollardShowakjw(nil))(tmp.button_item_c_down) - }, - _2 = { - { - _1 = { - _1 = "button_item_c_right", - _2 = S(_dollardShowakjw(nil))(tmp.button_item_c_right) - }, - _2 = { - { - _2 = { - { - _2 = { - { - _2 = { - { - _2 = Nil, - _1 = { - _1 = "equipment", - _2 = P(function(a) - return function(w) - return pretty_from_record(tmp0, a, w) - end - end)(tmp.equipment) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "button_slot_c_right", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u8" - end)(tmp.button_slot_c_right) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "button_slot_c_down", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u8" - end)(tmp.button_slot_c_down) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "button_slot_c_left", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u8" - end)(tmp.button_slot_c_left) - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - end - local function _dollardecode2(atfa, addr) - local function tmp(tmp) - local u320 = read_value_32(addr + 4) - local function tmp0(tmp0) - local u321 = read_value_32(addr + 8) - local function tmp1(tmp1) - local tmp2 = read_value_16(addr + 12) - local u322 = read_value_32(addr + 16) - local function tmp3(tmp3) - local u323 = read_value_32(addr + 20) - local function tmp4(tmp4) - local function tmp5(tmp5) - local u16 = read_value_16(addr + 34) - local function tmp6(tmp6) - local u160 = read_value_16(addr + 44) - local function tmp7(tmp7) - local u161 = read_value_16(addr + 46) - local function tmp8(tmp8) - local function tmp9(tmp9) - local function tmp10(tmp10) - local u80 = read_value_8(addr + 51) - local function tmp11(tmp11) - local u163 = read_value_16(addr + 52) - local function tmp12(tmp12) - local tmp16 = read_value_16(addr + 54) - local tmp20 = read_value_16(addr + 56) - local tmp19 = read_value_8(addr + 58) - local tmp13 = read_value_8(addr + 60) - local tmp21 = read_value_8(addr + 61) - local tmp15 = read_value_8(addr + 62) - local tmp14 = read_value_8(addr + 63) - local tmp18 = _dollardecode1(nil, addr + 64) - local tmp17 = _dollardecode1(nil, addr + 74) - local u164 = read_value_16(addr + 102) - local function tmp22(tmp22) - return { - equips = _dollardecode1(nil, addr + 104), - inventory = _dollardecode(nil, addr + 116), - entrance_index = tmp, - link_age = tmp0, - cutscene_index = tmp1, - day_time = tmp2, - night_flag = tmp3, - num_days = tmp4, - claim_days = tmp5, - deaths = tmp6, - n64dd_flag = tmp7, - health_capacity = tmp8, - health = tmp9, - magic_level = tmp10, - magic = tmp11, - rupees = tmp12, - sword_health = tmp16, - navi_timer = tmp20, - magic_acquired = tmp19, - double_magic = tmp13, - double_defense = tmp21, - bgs_flag = tmp15, - ocarina_game_reward = tmp14, - child_equips = tmp18, - adult_equips = tmp17, - saved_scene_num = tmp22 - } - end - if u164 > 65535 then - return tmp22(0 - (65536 - u164)) - end - return tmp22(u164) - end - if u163 > 65535 then - return tmp12(0 - (65536 - u163)) - end - return tmp12(u163) - end - if u80 > 255 then - return tmp11(0 - (256 - u80)) - end - return tmp11(u80) - end - local u8 = read_value_8(addr + 50) - if u8 > 255 then - return tmp10(0 - (256 - u8)) - end - return tmp10(u8) - end - local u162 = read_value_16(addr + 48) - if u162 > 65535 then - return tmp9(0 - (65536 - u162)) - end - return tmp9(u162) - end - if u161 > 65535 then - return tmp8(0 - (65536 - u161)) - end - return tmp8(u161) - end - if u160 > 65535 then - return tmp7(0 - (65536 - u160)) - end - return tmp7(u160) - end - if u16 > 65535 then - return tmp6(0 - (65536 - u16)) - end - return tmp6(u16) - end - local u324 = read_value_32(addr + 24) - if u324 > 4294967295 then - return tmp5(0 - (4294967296 - u324)) - end - return tmp5(u324) - end - if u323 > 4294967295 then - return tmp4(0 - (4294967296 - u323)) - end - return tmp4(u323) - end - if u322 > 4294967295 then - return tmp3(0 - (4294967296 - u322)) - end - return tmp3(u322) - end - if u321 > 4294967295 then - return tmp1(0 - (4294967296 - u321)) - end - return tmp1(u321) - end - if u320 > 4294967295 then - return tmp0(0 - (4294967296 - u320)) - end - return tmp0(u320) - end - local u32 = read_value_32(addr) - if u32 > 4294967295 then - return tmp(0 - (4294967296 - u32)) - end - return tmp(u32) - end - local function _dollarfields2(atuq, tmp) - local function tmp0(tmp0) - return _dollarfields1(nil, tmp0) - end - local tmp1 = { - fields = function(tmp1) - return _dollarfields(nil, tmp1) - end, - name = function(tmp1) - return "Inventory" - end - } - return { - { - _2 = { - { - _2 = { - { - _2 = { - { - _1 = { - _1 = "day_time", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u16" - end)(tmp.day_time) - }, - _2 = { - { - _1 = { - _1 = "night_flag", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s32" - end)(tmp.night_flag) - }, - _2 = { - { - _1 = { - _1 = "num_days", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s32" - end)(tmp.num_days) - }, - _2 = { - { - _1 = { - _1 = "claim_days", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s32" - end)(tmp.claim_days) - }, - _2 = { - { - _2 = { - { - _1 = { - _1 = "n64dd_flag", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s16" - end)(tmp.n64dd_flag) - }, - _2 = { - { - _2 = { - { - _2 = { - { - _1 = { - _1 = "magic_level", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s8" - end)(tmp.magic_level) - }, - _2 = { - { - _1 = { - _1 = "magic", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s8" - end)(tmp.magic) - }, - _2 = { - { - _2 = { - { - _2 = { - { - _2 = { - { - _2 = { - { - _2 = { - { - _2 = { - { - _1 = { - _1 = "bgs_flag", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u8" - end)(tmp.bgs_flag) - }, - _2 = { - { - _1 = { - _1 = "ocarina_game_reward", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u8" - end)(tmp.ocarina_game_reward) - }, - _2 = { - { - _1 = { - _1 = "child_equips", - _2 = P(pretty_from_record0({ - fields = tmp0, - name = function(tmp0) - return "ItemEquips" - end - }))(tmp.child_equips) - }, - _2 = { - { - _1 = { - _1 = "adult_equips", - _2 = P(pretty_from_record0({ - fields = tmp0, - name = function(tmp1) - return "ItemEquips" - end - }))(tmp.adult_equips) - }, - _2 = { - { - _2 = { - { - _1 = { - _1 = "equips", - _2 = P(pretty_from_record0({ - fields = tmp0, - name = function(tmp1) - return "ItemEquips" - end - }))(tmp.equips) - }, - _2 = { - { - _2 = Nil, - _1 = { - _1 = "inventory", - _2 = P(function(a) - return function(w) - return pretty_from_record(tmp1, a, w) - end - end)(tmp.inventory) - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "saved_scene_num", - _2 = S(function(tmp1) - return string_of_int(tmp1) .. "_s16" - end)(tmp.saved_scene_num) - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "double_defense", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u8" - end)(tmp.double_defense) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "double_magic", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u8" - end)(tmp.double_magic) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "magic_acquired", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u8" - end)(tmp.magic_acquired) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "navi_timer", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u16" - end)(tmp.navi_timer) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "sword_health", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_u16" - end)(tmp.sword_health) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "rupees", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s16" - end)(tmp.rupees) - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "health", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s16" - end)(tmp.health) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "health_capacity", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s16" - end)(tmp.health_capacity) - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "deaths", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s16" - end)(tmp.deaths) - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "cutscene_index", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s32" - end)(tmp.cutscene_index) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "link_age", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s32" - end)(tmp.link_age) - } - }, - __tag = "Cons" - }, - _1 = { - _1 = "entrance_index", - _2 = S(function(tmp0) - return string_of_int(tmp0) .. "_s32" - end)(tmp.entrance_index) - } - }, - __tag = "Cons" - } - end - local function onScriptStart(tmp) - return nil - end - local function onScriptCancel(tmp) - return nil - end - local function onScriptUpdate(tmp) - return set_screen_text(pretty_from_record({ - fields = function(tmp0) - return _dollarfields2(nil, tmp0) - end, - name = function(tmp0) - return "SaveContext" - end - }, _dollardecode2(nil, 17295088), 0)) - end - local function onStateLoaded(tmp) - return nil - end - local function onStateSaved(tmp) - return nil - end - return { - base_address = 16138528, - g_save_ctx_address = 1156560, - onScriptCancel = onScriptCancel, - onScriptStart = onScriptStart, - onScriptUpdate = onScriptUpdate, - onStateLoaded = onStateLoaded, - onStateSaved = onStateSaved - } -end \ No newline at end of file