Add LibGui

This commit is contained in:
Aly 2021-02-05 19:16:10 -08:00
parent de97633434
commit 61fb24433d
7 changed files with 84 additions and 118 deletions

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@ -4,14 +4,17 @@ A computer mod that aims to teach functional programming concepts through
a tutorial book and a simple visual interface. a tutorial book and a simple visual interface.
Depends on: Depends on:
- Fabric API - [Fabric API](https://www.curseforge.com/minecraft/mc-mods/fabric-api)
- Fabric Language Kotlin - [Fabric Language Kotlin](https://www.curseforge.com/minecraft/mc-mods/fabric-language-kotlin)
- [LibGui](https://github.com/CottonMC/LibGui)
Recommended: Recommended:
- Patchouli: The mod uses Patchouli for its documentation. **Don't leave - [Patchouli](https://www.curseforge.com/minecraft/mc-mods/patchouli-fabric):
out Patchouli unless you know what you're doing.** The mod uses Patchouli for its documentation. **Don't leave out Patchouli
unless you know what you're doing.**
Suggested: Suggested:
- Mod Menu: Shows mod information. - [Mod Menu](https://modrinth.com/mod/modmenu): Shows mod information.
- Polymorph: Adds a recipe conflict resolver. Certain crafting recipes in - [Polymorph](https://www.curseforge.com/minecraft/mc-mods/polymorph-fabric):
MonadMachines may conflict with other mods. Adds a recipe conflict resolver. Certain crafting recipes in MonadMachines
may conflict with other mods.

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@ -20,6 +20,12 @@ repositories {
// for Patchouli // for Patchouli
maven { url 'https://maven.blamejared.com' } maven { url 'https://maven.blamejared.com' }
// for LibGui
maven {
name = "CottonMC"
url = "https://server.bbkr.space/artifactory/libs-release"
}
} }
dependencies { dependencies {
@ -34,8 +40,10 @@ dependencies {
modImplementation "net.fabricmc:fabric-language-kotlin:${project.fabric_kotlin_version}" modImplementation "net.fabricmc:fabric-language-kotlin:${project.fabric_kotlin_version}"
// Patchouli // Patchouli
// modCompileOnly "vazkii.patchouli:Patchouli:1.16.4-48-FABRIC:api"
modImplementation "vazkii.patchouli:Patchouli:1.16.4-48-FABRIC" modImplementation "vazkii.patchouli:Patchouli:1.16.4-48-FABRIC"
// LibGui
modImplementation "io.github.cottonmc:LibGui:3.3.3+1.16.5"
} }
processResources { processResources {

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@ -4,7 +4,6 @@ import net.fabricmc.api.EnvType
import net.fabricmc.api.Environment import net.fabricmc.api.Environment
import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder
import net.fabricmc.fabric.api.client.screenhandler.v1.ScreenRegistry import net.fabricmc.fabric.api.client.screenhandler.v1.ScreenRegistry
import net.fabricmc.fabric.api.screenhandler.v1.ScreenHandlerRegistry
import net.minecraft.entity.player.PlayerInventory import net.minecraft.entity.player.PlayerInventory
import net.minecraft.item.ItemGroup import net.minecraft.item.ItemGroup
import net.minecraft.item.ItemStack import net.minecraft.item.ItemStack
@ -13,7 +12,7 @@ import net.minecraft.util.Identifier
import net.minecraft.util.registry.Registry import net.minecraft.util.registry.Registry
import tf.bug.monadmachines.block.ProgramWorkstationBlock import tf.bug.monadmachines.block.ProgramWorkstationBlock
import tf.bug.monadmachines.block.ProgramWorkstationScreen import tf.bug.monadmachines.block.ProgramWorkstationScreen
import tf.bug.monadmachines.block.ProgramWorkstationScreenHandler import tf.bug.monadmachines.block.ProgramWorkstationGuiDescription
import tf.bug.monadmachines.item.MonadMachinesManualItem import tf.bug.monadmachines.item.MonadMachinesManualItem
import tf.bug.monadmachines.item.ProgramCardItem import tf.bug.monadmachines.item.ProgramCardItem
@ -35,8 +34,8 @@ fun init() {
@Suppress("unused") @Suppress("unused")
@Environment(EnvType.CLIENT) @Environment(EnvType.CLIENT)
fun clientInit() { fun clientInit() {
ScreenRegistry.register(ProgramWorkstationScreenHandler.type) { ScreenRegistry.register(ProgramWorkstationGuiDescription.type) {
handler: ProgramWorkstationScreenHandler, inventory: PlayerInventory, title: Text -> handler: ProgramWorkstationGuiDescription, inventory: PlayerInventory, title: Text ->
ProgramWorkstationScreen(handler, inventory, title) ProgramWorkstationScreen(handler, inventory.player, title)
} }
} }

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@ -1,83 +1,58 @@
package tf.bug.monadmachines.block package tf.bug.monadmachines.block
import net.minecraft.block.BlockState import net.minecraft.block.BlockState
import net.minecraft.block.InventoryProvider
import net.minecraft.block.entity.BlockEntity import net.minecraft.block.entity.BlockEntity
import net.minecraft.block.entity.BlockEntityType import net.minecraft.block.entity.BlockEntityType
import net.minecraft.block.entity.LootableContainerBlockEntity
import net.minecraft.entity.player.PlayerEntity import net.minecraft.entity.player.PlayerEntity
import net.minecraft.entity.player.PlayerInventory import net.minecraft.entity.player.PlayerInventory
import net.minecraft.inventory.Inventories import net.minecraft.inventory.Inventories
import net.minecraft.inventory.Inventory import net.minecraft.inventory.Inventory
import net.minecraft.inventory.SidedInventory
import net.minecraft.item.ItemStack import net.minecraft.item.ItemStack
import net.minecraft.nbt.CompoundTag import net.minecraft.nbt.CompoundTag
import net.minecraft.screen.NamedScreenHandlerFactory import net.minecraft.screen.NamedScreenHandlerFactory
import net.minecraft.screen.ScreenHandler import net.minecraft.screen.ScreenHandler
import net.minecraft.screen.ScreenHandlerContext
import net.minecraft.text.Text import net.minecraft.text.Text
import net.minecraft.text.TranslatableText import net.minecraft.text.TranslatableText
import net.minecraft.util.collection.DefaultedList import net.minecraft.util.collection.DefaultedList
import net.minecraft.util.math.BlockPos
import net.minecraft.world.WorldAccess
import tf.bug.monadmachines.item.ProgramCardItem import tf.bug.monadmachines.item.ProgramCardItem
class ProgramWorkstationBlockEntity : BlockEntity(type), NamedScreenHandlerFactory, Inventory { class ProgramWorkstationBlockEntity : LootableContainerBlockEntity(type) {
private val card: DefaultedList<ItemStack> = DefaultedList.ofSize(1, ItemStack.EMPTY) private var card: DefaultedList<ItemStack> = DefaultedList.ofSize(1, ItemStack.EMPTY)
companion object { companion object {
val type: BlockEntityType<ProgramWorkstationBlockEntity> = val type: BlockEntityType<ProgramWorkstationBlockEntity> =
BlockEntityType.Builder.create({ ProgramWorkstationBlockEntity() }, ProgramWorkstationBlock).build(null) BlockEntityType.Builder.create({ ProgramWorkstationBlockEntity() }, ProgramWorkstationBlock).build(null)
} }
override fun createMenu(syncId: Int, inv: PlayerInventory, player: PlayerEntity): ScreenHandler { override fun createScreenHandler(syncId: Int, inv: PlayerInventory): ScreenHandler {
return ProgramWorkstationScreenHandler(syncId, inv, this) return ProgramWorkstationGuiDescription(syncId, inv, ScreenHandlerContext.create(world, pos))
} }
override fun getDisplayName(): Text { override fun getContainerName(): Text {
return TranslatableText(cachedState.block.translationKey) return TranslatableText(cachedState.block.translationKey)
} }
override fun clear() { override fun getInvStackList(): DefaultedList<ItemStack> {
card.clear() return card
}
override fun setInvStackList(list: DefaultedList<ItemStack>) {
card = list
} }
override fun size(): Int { override fun size(): Int {
return card.size
}
override fun isEmpty(): Boolean {
return card.isEmpty()
}
override fun getStack(slot: Int): ItemStack {
return card[slot]
}
override fun removeStack(slot: Int, amount: Int): ItemStack {
val result = Inventories.splitStack(card, slot, amount)
if (!result.isEmpty) {
markDirty()
}
return result
}
override fun removeStack(slot: Int): ItemStack {
return Inventories.removeStack(card, slot)
}
override fun setStack(slot: Int, stack: ItemStack) {
card[slot] = stack
if (stack.count > maxCountPerStack) {
stack.count = maxCountPerStack;
}
}
override fun canPlayerUse(player: PlayerEntity?): Boolean {
return true
}
override fun getMaxCountPerStack(): Int {
return 1 return 1
} }
override fun isValid(slot: Int, stack: ItemStack): Boolean { override fun isValid(slot: Int, stack: ItemStack): Boolean {
return slot == 0 && (stack.item is ProgramCardItem && stack.count <= 1) return stack.isEmpty || stack.item is ProgramCardItem
} }
override fun fromTag(state: BlockState, tag: CompoundTag) { override fun fromTag(state: BlockState, tag: CompoundTag) {

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@ -0,0 +1,39 @@
package tf.bug.monadmachines.block
import io.github.cottonmc.cotton.gui.SyncedGuiDescription
import io.github.cottonmc.cotton.gui.widget.WGridPanel
import io.github.cottonmc.cotton.gui.widget.WItemSlot
import net.fabricmc.fabric.api.screenhandler.v1.ScreenHandlerRegistry
import net.minecraft.entity.player.PlayerInventory
import net.minecraft.screen.ScreenHandlerContext
import net.minecraft.screen.ScreenHandlerType
class ProgramWorkstationGuiDescription(syncId: Int, playerInventory: PlayerInventory, context: ScreenHandlerContext) : SyncedGuiDescription(type, syncId, playerInventory, getBlockInventory(context, inventorySize), getBlockPropertyDelegate(context)) {
init {
val root = WGridPanel()
setRootPanel(root)
root.setSize(300, 200)
val itemSlot = WItemSlot.of(blockInventory, 0)
root.add(itemSlot, 4, 1)
root.add(this.createPlayerInventoryPanel(), 0, 3)
root.validate(this)
}
companion object {
const val inventorySize: Int = 1
val type: ScreenHandlerType<ProgramWorkstationGuiDescription> =
ScreenHandlerRegistry.registerSimple(ProgramWorkstationBlock.id) { syncId: Int, playerInventory: PlayerInventory ->
ProgramWorkstationGuiDescription(
syncId,
playerInventory,
ScreenHandlerContext.EMPTY
)
}
}
}

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@ -1,26 +1,12 @@
package tf.bug.monadmachines.block package tf.bug.monadmachines.block
import net.minecraft.client.gui.screen.ingame.HandledScreen import io.github.cottonmc.cotton.gui.GuiDescription
import io.github.cottonmc.cotton.gui.client.CottonInventoryScreen
import net.minecraft.client.util.math.MatrixStack import net.minecraft.client.util.math.MatrixStack
import net.minecraft.entity.player.PlayerEntity
import net.minecraft.entity.player.PlayerInventory import net.minecraft.entity.player.PlayerInventory
import net.minecraft.text.Text import net.minecraft.text.Text
class ProgramWorkstationScreen(handler: ProgramWorkstationScreenHandler, inventory: PlayerInventory, title: Text) : HandledScreen<ProgramWorkstationScreenHandler>(handler, inventory, title) { class ProgramWorkstationScreen(gui: ProgramWorkstationGuiDescription, player: PlayerEntity, title: Text) : CottonInventoryScreen<ProgramWorkstationGuiDescription>(gui, player, title) {
override fun drawBackground(matrices: MatrixStack, delta: Float, mouseX: Int, mouseY: Int) {
// TODO
}
override fun render(matrices: MatrixStack, mouseX: Int, mouseY: Int, delta: Float) {
renderBackground(matrices)
super.render(matrices, mouseX, mouseY, delta)
drawMouseoverTooltip(matrices, mouseX, mouseY)
}
override fun init() {
super.init()
titleX = (backgroundWidth - textRenderer.getWidth(title)) / 2
}
} }

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@ -1,44 +0,0 @@
package tf.bug.monadmachines.block
import net.fabricmc.fabric.api.screenhandler.v1.ScreenHandlerRegistry
import net.minecraft.entity.player.PlayerEntity
import net.minecraft.entity.player.PlayerInventory
import net.minecraft.inventory.Inventory
import net.minecraft.inventory.SimpleInventory
import net.minecraft.screen.ScreenHandler
import net.minecraft.screen.ScreenHandlerType
import net.minecraft.screen.slot.Slot
class ProgramWorkstationScreenHandler(syncId: Int, playerInventory: PlayerInventory, inventory: Inventory) : ScreenHandler(type, syncId) {
private val inventory: Inventory
init {
checkSize(inventory, 1)
this.inventory = inventory
inventory.onOpen(playerInventory.player)
for(m in 0..2) {
for(l in 0..8) {
addSlot(Slot(playerInventory, l + m * 9 + 9, 8 + l * 18, 84 + m * 18))
}
}
}
companion object {
val type: ScreenHandlerType<ProgramWorkstationScreenHandler> =
ScreenHandlerRegistry.registerSimple(ProgramWorkstationBlock.id) { syncId: Int, playerInventory: PlayerInventory ->
ProgramWorkstationScreenHandler(
syncId,
playerInventory
)
}
}
constructor(syncId: Int, playerInventory: PlayerInventory) : this(syncId, playerInventory, SimpleInventory(1))
override fun canUse(player: PlayerEntity?): Boolean {
return this.inventory.canPlayerUse(player)
}
}