fancadescala/tagless/src/main/scala/tf/bug/fancadetagless/Fanscript.scala

185 lines
9.5 KiB
Scala

package tf.bug.fancadetagless
import higherkindness.droste.data._
import polymorphic._
import tf.bug.fancadetagless.Fanscript.{Position, ScreenSize}
import tf.bug.fancadescodec.Metadata.Sample
import tf.bug.fancadegraph.BlockDefinition
import tf.bug.fancadegraph.Template
trait Fanscript[F[_]] {
def lift(value: Float): F[Float]
def lift(value: Vector3): F[Vector3]
def lift(value: Rotation): F[Rotation]
def lift(value: Boolean): F[Boolean]
def win(stop: Boolean): F[Unit]
def lose(stop: Boolean): F[Unit]
def setScore(score: F[Float]): F[Unit]
def setCamera(position: F[Vector3], rotation: F[Rotation], distance: F[Float]): F[Unit]
def setLight(position: F[Vector3], rotation: F[Rotation]): F[Unit]
def screenSize: F[Fanscript.ScreenSize]
def accelerometer: F[Vector3]
def getPosition(obj: F[Obj]): F[Fanscript.Position]
def setPosition(obj: F[Obj], position: F[Vector3], rotation: F[Rotation]): F[Unit]
def raycast(from: F[Vector3], to: F[Vector3]): F[Fanscript.Raycast]
def getSize(obj: F[Obj]): F[Fanscript.Size]
def setVisible(obj: F[Obj], visible: F[Boolean]): F[Unit]
def createObj(original: F[Obj]): F[Obj]
def destroyObj(obj: F[Obj]): F[Obj]
def playSound(loop: Boolean, sound: Sample)(volume: F[Float], pitch: F[Float]): F[Float]
def stopSound(channel: F[Float]): F[Unit]
def volumePitch(channel: F[Float], volume: F[Float], pitch: F[Float]): F[Unit]
def addForce(obj: F[Obj], force: F[Vector3], applyAt: F[Vector3], torque: F[Vector3]): F[Unit]
def getVelocity(obj: F[Obj]): F[Fanscript.Velocity]
def setVelocity(obj: F[Obj], velocity: F[Vector3], spin: F[Vector3]): F[Unit]
def setLocked(obj: F[Obj], position: F[Vector3], rotation: F[Vector3]): F[Unit]
def setMass(obj: F[Obj], mass: F[Float]): F[Unit]
def setFriction(obj: F[Obj], friction: F[Float]): F[Unit]
def setBounciness(obj: F[Obj], bounciness: F[Float]): F[Unit]
def setGravity(gravity: F[Vector3]): F[Unit]
def addConstraint(base: F[Obj], part: F[Obj], pivot: F[Vector3]): F[Constraint]
def linearLimits(constraint: F[Constraint], lower: F[Vector3], upper: F[Vector3]): F[Unit]
def angularLimits(constraint: F[Constraint], lower: F[Vector3], upper: F[Vector3]): F[Unit]
def linearSpring(constraint: F[Constraint], stiffness: F[Vector3], damping: F[Vector3]): F[Unit]
def angularSpring(constraint: F[Constraint], stiffness: F[Vector3], damping: F[Vector3]): F[Unit]
def linearMotor(constraint: F[Constraint], speed: F[Vector3], force: F[Vector3]): F[Unit]
def angularMotor(constraint: F[Constraint], speed: F[Vector3], force: F[Vector3]): F[Unit]
def ifElse(cond: F[Boolean])(ifTrue: F[Unit])(ifFalse: F[Unit]): F[Unit]
def onPlay(onPlay: F[Unit]): F[Unit]
def onBoxArt(onBoxArt: F[Unit]): F[Unit]
def onTouch(onTouch: F[Fanscript.Touch] => F[Unit]): F[Unit]
def addNumbers(a: F[Float], b: F[Float]): F[Float]
def screenSizeWidth(screenSize: F[ScreenSize]): F[Float]
def screenSizeHeight(screenSize: F[ScreenSize]): F[Float]
def positionPosition(position: F[Position]): F[Vector3]
def positionRotation(position: F[Position]): F[Rotation]
def raycastHit(raycast: F[Fanscript.Raycast]): F[Boolean]
def raycastPosition(raycast: F[Fanscript.Raycast]): F[Vector3]
def raycastObj(raycast: F[Fanscript.Raycast]): F[Obj]
def sizeMin(size: F[Fanscript.Size]): F[Vector3]
def sizeMax(size: F[Fanscript.Size]): F[Vector3]
def velocityVelocity(velocity: F[Fanscript.Velocity]): F[Vector3]
def velocitySpin(velocity: F[Fanscript.Velocity]): F[Vector3]
}
object Fanscript {
trait Program[R] {
def run[F[_]](implicit interp: Fanscript[F]): F[R]
}
implicit object fancade extends Fanscript[Fancade] {
override def lift(value: Float): Fancade[Float] =
Fix(FancadeF.Capture(
Exists(Template(
BlockDefinition.NumberValue,
value
)),
Vector(BlockDefinition.NumberValue.output)
))
override def lift(value: Vector3): Fancade[Vector3] = ???
override def lift(value: Rotation): Fancade[Rotation] = ???
override def lift(value: Boolean): Fancade[Boolean] = ???
override def win(stop: Boolean): Fancade[Unit] = ???
override def lose(stop: Boolean): Fancade[Unit] = ???
override def setScore(score: Fancade[Float]): Fancade[Unit] = ???
override def setCamera(position: Fancade[Vector3], rotation: Fancade[Rotation], distance: Fancade[Float]): Fancade[Unit] = ???
override def setLight(position: Fancade[Vector3], rotation: Fancade[Rotation]): Fancade[Unit] = ???
override def screenSize: Fancade[ScreenSize] = ???
override def accelerometer: Fancade[Vector3] = ???
override def getPosition(obj: Fancade[Obj]): Fancade[Position] =
Fix(FancadeF.Use(
Vector(obj),
Exists(Template(
BlockDefinition.GetPosition,
()
)),
Vector(BlockDefinition.GetPosition.obj),
Vector(BlockDefinition.GetPosition.position)
))
override def setPosition(obj: Fancade[Obj], position: Fancade[Vector3], rotation: Fancade[Rotation]): Fancade[Unit] = ???
override def raycast(from: Fancade[Vector3], to: Fancade[Vector3]): Fancade[Raycast] = ???
override def getSize(obj: Fancade[Obj]): Fancade[Size] = ???
override def setVisible(obj: Fancade[Obj], visible: Fancade[Boolean]): Fancade[Unit] = ???
override def createObj(original: Fancade[Obj]): Fancade[Obj] = ???
override def destroyObj(obj: Fancade[Obj]): Fancade[Obj] = ???
override def playSound(loop: Boolean, sound: Sample)(volume: Fancade[Float], pitch: Fancade[Float]): Fancade[Float] = ???
override def stopSound(channel: Fancade[Float]): Fancade[Unit] = ???
override def volumePitch(channel: Fancade[Float], volume: Fancade[Float], pitch: Fancade[Float]): Fancade[Unit] = ???
override def addForce(obj: Fancade[Obj], force: Fancade[Vector3], applyAt: Fancade[Vector3], torque: Fancade[Vector3]): Fancade[Unit] = ???
override def getVelocity(obj: Fancade[Obj]): Fancade[Velocity] = ???
override def setVelocity(obj: Fancade[Obj], velocity: Fancade[Vector3], spin: Fancade[Vector3]): Fancade[Unit] = ???
override def setLocked(obj: Fancade[Obj], position: Fancade[Vector3], rotation: Fancade[Vector3]): Fancade[Unit] = ???
override def setMass(obj: Fancade[Obj], mass: Fancade[Float]): Fancade[Unit] = ???
override def setFriction(obj: Fancade[Obj], friction: Fancade[Float]): Fancade[Unit] = ???
override def setBounciness(obj: Fancade[Obj], bounciness: Fancade[Float]): Fancade[Unit] = ???
override def setGravity(gravity: Fancade[Vector3]): Fancade[Unit] = ???
override def addConstraint(base: Fancade[Obj], part: Fancade[Obj], pivot: Fancade[Vector3]): Fancade[Constraint] = ???
override def linearLimits(constraint: Fancade[Constraint], lower: Fancade[Vector3], upper: Fancade[Vector3]): Fancade[Unit] = ???
override def angularLimits(constraint: Fancade[Constraint], lower: Fancade[Vector3], upper: Fancade[Vector3]): Fancade[Unit] = ???
override def linearSpring(constraint: Fancade[Constraint], stiffness: Fancade[Vector3], damping: Fancade[Vector3]): Fancade[Unit] = ???
override def angularSpring(constraint: Fancade[Constraint], stiffness: Fancade[Vector3], damping: Fancade[Vector3]): Fancade[Unit] = ???
override def linearMotor(constraint: Fancade[Constraint], speed: Fancade[Vector3], force: Fancade[Vector3]): Fancade[Unit] = ???
override def angularMotor(constraint: Fancade[Constraint], speed: Fancade[Vector3], force: Fancade[Vector3]): Fancade[Unit] = ???
override def ifElse(cond: Fancade[Boolean])(ifTrue: Fancade[Unit])(ifFalse: Fancade[Unit]): Fancade[Unit] = ???
override def onPlay(onPlay: Fancade[Unit]): Fancade[Unit] = ???
override def onBoxArt(onBoxArt: Fancade[Unit]): Fancade[Unit] = ???
override def onTouch(onTouch: Fancade[Touch] => Fancade[Unit]): Fancade[Unit] = ???
override def addNumbers(a: Fancade[Float], b: Fancade[Float]): Fancade[Float] =
Fix(FancadeF.Use(
Vector(a, b),
Exists(Template(
BlockDefinition.AddNumbers,
()
)),
Vector(BlockDefinition.AddNumbers.input1, BlockDefinition.AddNumbers.input2),
Vector(BlockDefinition.AddNumbers.output)
))
override def screenSizeWidth(screenSize: Fancade[ScreenSize]): Fancade[Float] = ???
override def screenSizeHeight(screenSize: Fancade[ScreenSize]): Fancade[Float] = ???
override def positionPosition(position: Fancade[Position]): Fancade[Vector3] = ???
override def positionRotation(position: Fancade[Position]): Fancade[Rotation] = ???
override def raycastHit(raycast: Fancade[Raycast]): Fancade[Boolean] = ???
override def raycastPosition(raycast: Fancade[Raycast]): Fancade[Vector3] = ???
override def raycastObj(raycast: Fancade[Raycast]): Fancade[Obj] = ???
override def sizeMin(size: Fancade[Size]): Fancade[Vector3] = ???
override def sizeMax(size: Fancade[Size]): Fancade[Vector3] = ???
override def velocityVelocity(velocity: Fancade[Velocity]): Fancade[Vector3] = ???
override def velocitySpin(velocity: Fancade[Velocity]): Fancade[Vector3] = ???
}
case class ScreenSize(width: Float, height: Float)
case class Position(position: Vector3, rotation: Rotation)
case class Raycast(hit: Boolean, position: Vector3, obj: Obj)
case class Size(min: Vector3, max: Vector3)
case class Velocity(velocity: Vector3, spin: Vector3)
case class Touch(screenX: Float, screenY: Float)
}