package tf.bug.fancadetagless import higherkindness.droste.data._ import polymorphic._ import tf.bug.fancadetagless.Fanscript.{Position, ScreenSize} import tf.bug.fancadescodec.Metadata.Sample import tf.bug.fancadegraph.BlockDefinition import tf.bug.fancadegraph.Template trait Fanscript[F[_]] { def lift(value: Float): F[Float] def lift(value: Vector3): F[Vector3] def lift(value: Rotation): F[Rotation] def lift(value: Boolean): F[Boolean] def win(stop: Boolean): F[Unit] def lose(stop: Boolean): F[Unit] def setScore(score: F[Float]): F[Unit] def setCamera(position: F[Vector3], rotation: F[Rotation], distance: F[Float]): F[Unit] def setLight(position: F[Vector3], rotation: F[Rotation]): F[Unit] def screenSize: F[Fanscript.ScreenSize] def accelerometer: F[Vector3] def getPosition(obj: F[Obj]): F[Fanscript.Position] def setPosition(obj: F[Obj], position: F[Vector3], rotation: F[Rotation]): F[Unit] def raycast(from: F[Vector3], to: F[Vector3]): F[Fanscript.Raycast] def getSize(obj: F[Obj]): F[Fanscript.Size] def setVisible(obj: F[Obj], visible: F[Boolean]): F[Unit] def createObj(original: F[Obj]): F[Obj] def destroyObj(obj: F[Obj]): F[Obj] def playSound(loop: Boolean, sound: Sample)(volume: F[Float], pitch: F[Float]): F[Float] def stopSound(channel: F[Float]): F[Unit] def volumePitch(channel: F[Float], volume: F[Float], pitch: F[Float]): F[Unit] def addForce(obj: F[Obj], force: F[Vector3], applyAt: F[Vector3], torque: F[Vector3]): F[Unit] def getVelocity(obj: F[Obj]): F[Fanscript.Velocity] def setVelocity(obj: F[Obj], velocity: F[Vector3], spin: F[Vector3]): F[Unit] def setLocked(obj: F[Obj], position: F[Vector3], rotation: F[Vector3]): F[Unit] def setMass(obj: F[Obj], mass: F[Float]): F[Unit] def setFriction(obj: F[Obj], friction: F[Float]): F[Unit] def setBounciness(obj: F[Obj], bounciness: F[Float]): F[Unit] def setGravity(gravity: F[Vector3]): F[Unit] def addConstraint(base: F[Obj], part: F[Obj], pivot: F[Vector3]): F[Constraint] def linearLimits(constraint: F[Constraint], lower: F[Vector3], upper: F[Vector3]): F[Unit] def angularLimits(constraint: F[Constraint], lower: F[Vector3], upper: F[Vector3]): F[Unit] def linearSpring(constraint: F[Constraint], stiffness: F[Vector3], damping: F[Vector3]): F[Unit] def angularSpring(constraint: F[Constraint], stiffness: F[Vector3], damping: F[Vector3]): F[Unit] def linearMotor(constraint: F[Constraint], speed: F[Vector3], force: F[Vector3]): F[Unit] def angularMotor(constraint: F[Constraint], speed: F[Vector3], force: F[Vector3]): F[Unit] def ifElse(cond: F[Boolean])(ifTrue: F[Unit])(ifFalse: F[Unit]): F[Unit] def onPlay(onPlay: F[Unit]): F[Unit] def onBoxArt(onBoxArt: F[Unit]): F[Unit] def onTouch(onTouch: F[Fanscript.Touch] => F[Unit]): F[Unit] def screenSizeWidth(screenSize: F[ScreenSize]): F[Float] def screenSizeHeight(screenSize: F[ScreenSize]): F[Float] def positionPosition(position: F[Position]): F[Vector3] def positionRotation(position: F[Position]): F[Rotation] def raycastHit(raycast: F[Fanscript.Raycast]): F[Boolean] def raycastPosition(raycast: F[Fanscript.Raycast]): F[Vector3] def raycastObj(raycast: F[Fanscript.Raycast]): F[Obj] def sizeMin(size: F[Fanscript.Size]): F[Vector3] def sizeMax(size: F[Fanscript.Size]): F[Vector3] def velocityVelocity(velocity: F[Fanscript.Velocity]): F[Vector3] def velocitySpin(velocity: F[Fanscript.Velocity]): F[Vector3] } object Fanscript { trait Program[R] { def run[F[_]](implicit interp: Fanscript[F]): F[R] } implicit object fancade extends Fanscript[FancadeW] { override def lift(value: Float): FancadeW[Float] = Fix(Fancade.Capture( Exists(Template( BlockDefinition.NumberValue, value )), Vector(BlockDefinition.NumberValue.output) )) override def lift(value: Vector3): FancadeW[Vector3] = ??? override def lift(value: Rotation): FancadeW[Rotation] = ??? override def lift(value: Boolean): FancadeW[Boolean] = ??? override def win(stop: Boolean): FancadeW[Unit] = ??? override def lose(stop: Boolean): FancadeW[Unit] = ??? override def setScore(score: FancadeW[Float]): FancadeW[Unit] = ??? override def setCamera(position: FancadeW[Vector3], rotation: FancadeW[Rotation], distance: FancadeW[Float]): FancadeW[Unit] = ??? override def setLight(position: FancadeW[Vector3], rotation: FancadeW[Rotation]): FancadeW[Unit] = ??? override def screenSize: FancadeW[ScreenSize] = ??? override def accelerometer: FancadeW[Vector3] = ??? override def getPosition(obj: FancadeW[Obj]): FancadeW[Position] = Fix(Fancade.Use( Vector(obj), Exists(Template( BlockDefinition.GetPosition, () )), Vector(BlockDefinition.GetPosition.obj), Vector(BlockDefinition.GetPosition.position) )) override def setPosition(obj: FancadeW[Obj], position: FancadeW[Vector3], rotation: FancadeW[Rotation]): FancadeW[Unit] = ??? override def raycast(from: FancadeW[Vector3], to: FancadeW[Vector3]): FancadeW[Raycast] = ??? override def getSize(obj: FancadeW[Obj]): FancadeW[Size] = ??? override def setVisible(obj: FancadeW[Obj], visible: FancadeW[Boolean]): FancadeW[Unit] = ??? override def createObj(original: FancadeW[Obj]): FancadeW[Obj] = ??? override def destroyObj(obj: FancadeW[Obj]): FancadeW[Obj] = ??? override def playSound(loop: Boolean, sound: Sample)(volume: FancadeW[Float], pitch: FancadeW[Float]): FancadeW[Float] = ??? override def stopSound(channel: FancadeW[Float]): FancadeW[Unit] = ??? override def volumePitch(channel: FancadeW[Float], volume: FancadeW[Float], pitch: FancadeW[Float]): FancadeW[Unit] = ??? override def addForce(obj: FancadeW[Obj], force: FancadeW[Vector3], applyAt: FancadeW[Vector3], torque: FancadeW[Vector3]): FancadeW[Unit] = ??? override def getVelocity(obj: FancadeW[Obj]): FancadeW[Velocity] = ??? override def setVelocity(obj: FancadeW[Obj], velocity: FancadeW[Vector3], spin: FancadeW[Vector3]): FancadeW[Unit] = ??? override def setLocked(obj: FancadeW[Obj], position: FancadeW[Vector3], rotation: FancadeW[Vector3]): FancadeW[Unit] = ??? override def setMass(obj: FancadeW[Obj], mass: FancadeW[Float]): FancadeW[Unit] = ??? override def setFriction(obj: FancadeW[Obj], friction: FancadeW[Float]): FancadeW[Unit] = ??? override def setBounciness(obj: FancadeW[Obj], bounciness: FancadeW[Float]): FancadeW[Unit] = ??? override def setGravity(gravity: FancadeW[Vector3]): FancadeW[Unit] = ??? override def addConstraint(base: FancadeW[Obj], part: FancadeW[Obj], pivot: FancadeW[Vector3]): FancadeW[Constraint] = ??? override def linearLimits(constraint: FancadeW[Constraint], lower: FancadeW[Vector3], upper: FancadeW[Vector3]): FancadeW[Unit] = ??? override def angularLimits(constraint: FancadeW[Constraint], lower: FancadeW[Vector3], upper: FancadeW[Vector3]): FancadeW[Unit] = ??? override def linearSpring(constraint: FancadeW[Constraint], stiffness: FancadeW[Vector3], damping: FancadeW[Vector3]): FancadeW[Unit] = ??? override def angularSpring(constraint: FancadeW[Constraint], stiffness: FancadeW[Vector3], damping: FancadeW[Vector3]): FancadeW[Unit] = ??? override def linearMotor(constraint: FancadeW[Constraint], speed: FancadeW[Vector3], force: FancadeW[Vector3]): FancadeW[Unit] = ??? override def angularMotor(constraint: FancadeW[Constraint], speed: FancadeW[Vector3], force: FancadeW[Vector3]): FancadeW[Unit] = ??? override def ifElse(cond: FancadeW[Boolean])(ifTrue: FancadeW[Unit])(ifFalse: FancadeW[Unit]): FancadeW[Unit] = ??? override def onPlay(onPlay: FancadeW[Unit]): FancadeW[Unit] = ??? override def onBoxArt(onBoxArt: FancadeW[Unit]): FancadeW[Unit] = ??? override def onTouch(onTouch: FancadeW[Touch] => FancadeW[Unit]): FancadeW[Unit] = ??? override def screenSizeWidth(screenSize: FancadeW[ScreenSize]): FancadeW[Float] = ??? override def screenSizeHeight(screenSize: FancadeW[ScreenSize]): FancadeW[Float] = ??? override def positionPosition(position: FancadeW[Position]): FancadeW[Vector3] = ??? override def positionRotation(position: FancadeW[Position]): FancadeW[Rotation] = ??? override def raycastHit(raycast: FancadeW[Raycast]): FancadeW[Boolean] = ??? override def raycastPosition(raycast: FancadeW[Raycast]): FancadeW[Vector3] = ??? override def raycastObj(raycast: FancadeW[Raycast]): FancadeW[Obj] = ??? override def sizeMin(size: FancadeW[Size]): FancadeW[Vector3] = ??? override def sizeMax(size: FancadeW[Size]): FancadeW[Vector3] = ??? override def velocityVelocity(velocity: FancadeW[Velocity]): FancadeW[Vector3] = ??? override def velocitySpin(velocity: FancadeW[Velocity]): FancadeW[Vector3] = ??? } case class ScreenSize(width: Float, height: Float) case class Position(position: Vector3, rotation: Rotation) case class Raycast(hit: Boolean, position: Vector3, obj: Obj) case class Size(min: Vector3, max: Vector3) case class Velocity(velocity: Vector3, spin: Vector3) case class Touch(screenX: Float, screenY: Float) }