Working on effects/sequencing. Not going well.

This commit is contained in:
Aly 2020-07-04 23:09:57 -07:00
parent b5efa9c7f5
commit 073a9ed0f7
4 changed files with 133 additions and 41 deletions

View File

@ -1162,6 +1162,45 @@ object BlockDefinition {
)
}
case object InspectNumber extends BuiltIn[Unit] {
override val width: Int = 2
override val height: Int = 1
override val depth: Int = 2
override val ids: Vector[Obj] = Vector(
Obj.inspectNumber0,
Obj.inspectNumber1,
Obj.inspectNumber2,
Obj.inspectNumber3
)
val after: PinDefinition =
PinDefinition(
PinType.Pull,
PinDirection.Input,
PinPosition.bottom(0)
)
val before: PinDefinition =
PinDefinition(
PinType.Pull,
PinDirection.Output,
PinPosition.top2(0)
)
val value: PinDefinition =
PinDefinition(
PinType.Number,
PinDirection.Input,
PinPosition.left(1)
)
override val pins: Vector[PinDefinition] = Vector(
after,
before,
value
)
}
case object GetNumber extends BuiltIn[String] {
override val width: Int = 2
override val height: Int = 1

View File

@ -13,37 +13,44 @@ import tf.bug.fancadegraph.PinDefinition
import tf.bug.fancadegraph.Template
import tf.bug.fancadescodec.Position
sealed trait FancadeF[A] {
val template: Exists[Template]
val pins: Vector[PinDefinition]
}
sealed trait FancadeF[A]
object FancadeF {
case class Inspect[A](
uses: Vector[A],
template: Exists[Template],
inputs: Vector[PinDefinition],
outputs: Vector[PinDefinition]
) extends FancadeF[A]
case class Modify[A](
uses: Vector[A],
template: Exists[Template],
inputs: Vector[PinDefinition],
before: PinDefinition,
after: PinDefinition,
outputs: Vector[PinDefinition]
) extends FancadeF[A]
implicit val fancadeTraverse: Traverse[FancadeF] = new Traverse[FancadeF] {
override def traverse[G[_]: Applicative, A, B](fa: FancadeF[A])(f: A => G[B]): G[FancadeF[B]] =
fa match {
case Capture(t, p) => Capture[B](t, p).pure[G].widen
case Use(c, t, i, o) =>
c.traverse(f).map { newC => Use(newC, t, i, o) }
case Inspect(u, t, i, o) => u.traverse(f).map { v => Inspect(v, t, i, o) }
case Modify(u, t, i, b, a, o) => u.traverse(f).map { v => Modify(v, t, i, b, a, o) }
}
override def foldLeft[A, B](fa: FancadeF[A], b: B)(f: (B, A) => B): B =
fa match {
case Capture(_, _) => b
case Use(c, _, _, _) => c.foldLeft(b)(f)
case Inspect(u, _, _, _) => u.foldl(b)(f)
case Modify(u, _, _, _, _, _) => u.foldl(b)(f)
}
override def foldRight[A, B](fa: FancadeF[A], lb: Eval[B])(f: (A, Eval[B]) => Eval[B]): Eval[B] =
fa match {
case Capture(_, _) => lb
case Use(c, _, _, _) => Traverse[Vector].foldRight(c, lb)(f)
case Inspect(u, _, _, _) => u.foldr(lb)(f)
}
}
case class Capture[A](template: Exists[Template], pins: Vector[PinDefinition]) extends FancadeF[A]
case class Use[A](children: Vector[A], template: Exists[Template], inputs: Vector[PinDefinition], pins: Vector[PinDefinition]) extends FancadeF[A]
def render(f: Fix[FancadeF]): Level = {
val pc = PointerChain.deduplicate[Id, FancadeF](f)
val pcvi = pc.vertices.zipWithIndex
@ -58,8 +65,8 @@ object FancadeF {
pcvi.foldLeft(Graph.empty[Pin, DiHyperEdge]) {
case (graph, (block, y)) =>
block match {
case Capture(_, _) => graph
case Use(children, template, inputs, _) =>
case Capture(_, _, _) => graph
case Use(children, template, inputs, _, _) =>
val thisBlock = Block(
Position(0, y, 0),
template
@ -76,7 +83,28 @@ object FancadeF {
val newEdges: Vector[DiHyperEdge[Pin]] = childrenPins.zip(thesePins).map {
case (from, to) => DiHyperEdge(from, to)
}
println(newEdges)
graph ++ newEdges
case Select(_, _) => graph
case AndThen(original, next, beforePinDef) =>
val beforePin = Pin(
Block(
Position(0, y, 0),
next.template
),
beforePinDef
)
val originalInst = pc.vertices(original)
graph ++ originalInst.after.map { afterPinDef =>
val afterPin = Pin(
Block(
Position(0, original, 0),
originalInst.template
),
afterPinDef
)
DiHyperEdge(beforePin, afterPin)
}
}
}
Level(blocks, wires)

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@ -14,6 +14,8 @@ trait Fanscript[F[_]] {
def lift(value: Rotation): F[Rotation]
def lift(value: Boolean): F[Boolean]
def inspect(value: F[Float]): F[Unit]
def win(stop: Boolean): F[Unit]
def lose(stop: Boolean): F[Unit]
def setScore(score: F[Float]): F[Unit]
@ -73,6 +75,8 @@ trait Fanscript[F[_]] {
def velocityVelocity(velocity: F[Fanscript.Velocity]): F[Vector3]
def velocitySpin(velocity: F[Fanscript.Velocity]): F[Vector3]
def andThen[A, B](before: F[A], next: F[A] => F[B]): F[B]
}
object Fanscript {
@ -84,23 +88,46 @@ object Fanscript {
implicit object fancade extends Fanscript[Fancade] {
override def lift(value: Float): Fancade[Float] =
Fix(FancadeF.Capture(
Fix(FancadeF.Inspect(
Vector(),
Exists(Template(
BlockDefinition.NumberValue,
value
)),
Vector(),
Vector(BlockDefinition.NumberValue.output)
))
override def lift(value: Vector3): Fancade[Vector3] = ???
override def lift(value: Rotation): Fancade[Rotation] = ???
override def lift(value: Boolean): Fancade[Boolean] = ???
override def inspect(value: Fancade[Float]): Fancade[Unit] =
Fix(FancadeF.Modify(
Vector(value),
Exists(Template(
BlockDefinition.InspectNumber,
()
)),
Vector(BlockDefinition.InspectNumber.value),
BlockDefinition.InspectNumber.before,
BlockDefinition.InspectNumber.after,
Vector()
))
override def win(stop: Boolean): Fancade[Unit] = ???
override def lose(stop: Boolean): Fancade[Unit] = ???
override def setScore(score: Fancade[Float]): Fancade[Unit] = ???
override def setCamera(position: Fancade[Vector3], rotation: Fancade[Rotation], distance: Fancade[Float]): Fancade[Unit] = ???
override def setLight(position: Fancade[Vector3], rotation: Fancade[Rotation]): Fancade[Unit] = ???
override def screenSize: Fancade[ScreenSize] = ???
override def screenSize: Fancade[ScreenSize] =
Fix(FancadeF.Inspect(
Exists(Template(
BlockDefinition.ScreenSize,
()
)),
Vector(BlockDefinition.ScreenSize.screenWidth, BlockDefinition.ScreenSize.screenHeight),
None
))
override def accelerometer: Fancade[Vector3] = ???
override def getPosition(obj: Fancade[Obj]): Fancade[Position] =
@ -111,7 +138,8 @@ object Fanscript {
()
)),
Vector(BlockDefinition.GetPosition.obj),
Vector(BlockDefinition.GetPosition.position)
Vector(BlockDefinition.GetPosition.position),
None
))
override def setPosition(obj: Fancade[Obj], position: Fancade[Vector3], rotation: Fancade[Rotation]): Fancade[Unit] = ???
override def raycast(from: Fancade[Vector3], to: Fancade[Vector3]): Fancade[Raycast] = ???
@ -153,11 +181,20 @@ object Fanscript {
()
)),
Vector(BlockDefinition.AddNumbers.input1, BlockDefinition.AddNumbers.input2),
Vector(BlockDefinition.AddNumbers.output)
Vector(BlockDefinition.AddNumbers.output),
None
))
override def screenSizeWidth(screenSize: Fancade[ScreenSize]): Fancade[Float] = ???
override def screenSizeHeight(screenSize: Fancade[ScreenSize]): Fancade[Float] = ???
override def screenSizeWidth(screenSize: Fancade[ScreenSize]): Fancade[Float] =
Fix(FancadeF.Select(
Fix.un(screenSize),
(0 to 0)
))
override def screenSizeHeight(screenSize: Fancade[ScreenSize]): Fancade[Float] =
Fix(FancadeF.Select(
Fix.un(screenSize),
(1 to 1)
))
override def positionPosition(position: Fancade[Position]): Fancade[Vector3] = ???
override def positionRotation(position: Fancade[Position]): Fancade[Rotation] = ???
@ -171,7 +208,7 @@ object Fanscript {
override def velocityVelocity(velocity: Fancade[Velocity]): Fancade[Vector3] = ???
override def velocitySpin(velocity: Fancade[Velocity]): Fancade[Vector3] = ???
}
case class ScreenSize(width: Float, height: Float)

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@ -15,24 +15,12 @@ object Main extends IOApp {
program[IO].compile.drain.as(ExitCode.Success)
def program[F[_] : Sync : ContextShift]: Stream[F, Unit] = {
val program = new Fanscript.Program[Float] {
override def run[G[_]](implicit interp: Fanscript[G]): G[Float] = {
val one = interp.lift(1.0f)
val two = interp.lift(2.0f)
val three = interp.lift(3.0f)
interp.addNumbers(
interp.addNumbers(
one,
interp.addNumbers(
two,
three
)
),
interp.addNumbers(
two,
three
)
)
val program = new Fanscript.Program[Unit] {
override def run[G[_]](implicit interp: Fanscript[G]): G[Unit] = {
val screenSize = interp.screenSize
val screenWidth = interp.screenSizeWidth(screenSize)
val inspectWidth = interp.inspect(screenWidth)
inspectWidth
}
}