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Aly 2020-09-30 12:38:09 -07:00
commit 51607fcb54
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# Created by https://www.toptal.com/developers/gitignore/api/yarn,webstorm+all,node
# Edit at https://www.toptal.com/developers/gitignore?templates=yarn,webstorm+all,node
### Node ###
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
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*.lcov
# nyc test coverage
.nyc_output
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### WebStorm+all ###
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# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
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### WebStorm+all Patch ###
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.idea/
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# End of https://www.toptal.com/developers/gitignore/api/yarn,webstorm+all,node

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{
"name": "chatchat",
"version": "1.0.0",
"description": "ChatChat ported to HTML5",
"scripts": {
"build": "webpack"
},
"private": true,
"repository": "https://gitdab.com/s/chatchat.git",
"author": "Soren",
"license": "MIT",
"devDependencies": {
"ts-loader": "^8.0.4",
"typescript": "^4.0.3",
"webpack": "^4.44.2",
"webpack-cli": "^3.3.12"
},
"dependencies": {
"pixi.js": "^5.3.3"
}
}

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src/PlayerIOAsync.ts Normal file
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import './PlayerIOClient.development';
export const authenticate = function (
gameId: string,
connectionId: string,
authenticationArguments: Record<string, string>,
playerInsightSegments: Array<string>,
): Promise<PlayerIO.Client> {
return new Promise<PlayerIO.Client>((resolve, reject) => {
PlayerIO.authenticate(gameId, connectionId, authenticationArguments, playerInsightSegments, resolve, reject);
});
}
export const listRooms = function (
multiplayer: PlayerIO.Multiplayer,
roomType: string,
searchCriteria: Record<string, string>,
resultLimit: number,
resultOffset: number,
): Promise<Array<PlayerIO.RoomInfo>> {
return new Promise<Array<PlayerIO.RoomInfo>>((resolve, reject) => {
multiplayer.listRooms(roomType, searchCriteria, resultLimit, resultOffset, resolve, reject);
});
}

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declare enum PlayerIOErrorCode {
}
declare class PlayerIOError {
code: PlayerIOErrorCode;
message: string;
stack: any;
}
declare namespace PlayerIO {
let useSecureApiRequests: boolean;
const authenticate: (gameId: string, connectionId: string, authenticationArguments: Record<string, string>, playerInsightSegments: Array<string>, successCallback: (client: PlayerIO.Client) => void, errorCallback: (error: PlayerIOError) => void) => void;
class Client {
multiplayer: Multiplayer;
}
class Multiplayer {
useSecureConnections: boolean;
listRooms: (roomType: string, searchCriteria: Record<string, string>, resultLimit: number, resultOffset: number, successCallback: (rooms: Array<RoomInfo>) => void, errorCallback: (error: PlayerIOError) => void) => void
}
class RoomInfo {
id: string;
onlineUsers: number;
roomData: Record<string, string>;
roomType: string;
}
}

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import * as PIXI from 'pixi.js';
import './PlayerIOClient.development';
import * as Pio from "./PlayerIOAsync";
PlayerIO.useSecureApiRequests = true;
(async function() {
const cli = await Pio.authenticate(
"kittygame-48om7qu7teeazkf9gana",
"public",
{ userId: "soren" },
[]
);
console.log(cli);
const multiplayer = cli.multiplayer;
console.log(multiplayer);
const rooms = await Pio.listRooms(
multiplayer,
"KittyRpg2",
{},
50,
0
)
console.log(rooms);
})();

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{
"compilerOptions": {
"outDir": "./dist/",
"sourceMap": true,
"noImplicitAny": true,
"module": "commonjs",
"lib": ["dom", "es2020"],
"target": "es5",
"jsx": "react",
"allowJs": true
}
}

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const path = require('path');
module.exports = {
entry: './src/index.ts',
devtool: 'inline-source-map',
module: {
rules: [
{
test: /\.tsx?$/,
use: 'ts-loader',
exclude: /node_modules/,
},
],
},
resolve: {
extensions: [ '.tsx', '.ts', '.js' ],
},
output: {
filename: 'main.js',
path: path.resolve(__dirname, 'dist'),
},
};

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yarn.lock Normal file

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