51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
#include <SDL2/SDL.h>
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#include <stdbool.h>
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const int SCREEN_WIDTH = 800;
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const int SCREEN_HEIGHT = 600;
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int main(int argc, char* argv[]) {
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// Initialize SDL
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SDL_Init(SDL_INIT_VIDEO);
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// Create a window
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SDL_Window* window = SDL_CreateWindow("RTS Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
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// Create a renderer
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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// Main loop flag
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bool quit = false;
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// Event handler
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SDL_Event e;
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// Main loop
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while (!quit) {
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// Handle events on queue
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while (SDL_PollEvent(&e) != 0) {
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// User requests quit
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if (e.type == SDL_QUIT) {
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quit = true;
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}
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}
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// Clear screen
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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// Update screen
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SDL_RenderPresent(renderer);
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}
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// Destroy window and renderer
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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// Quit SDL subsystems
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SDL_Quit();
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return 0;
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}
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