This commit is contained in:
Rysertio 2024-02-15 19:53:51 +06:00
parent 0cf2ab9efe
commit ed335c9e01
2 changed files with 99 additions and 0 deletions

49
makefile Normal file
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TARGET_EXEC := rts_game
BUILD_DIR := ./build
SRC_DIRS := ./src
# Find all the C and C++ files we want to compile
# Note the single quotes around the * expressions. The shell will incorrectly expand these otherwise, but we want to send the * directly to the find command.
SRCS := $(shell find $(SRC_DIRS) -name '*.cpp' -or -name '*.c' -or -name '*.s')
# Prepends BUILD_DIR and appends .o to every src file
# As an example, ./your_dir/hello.cpp turns into ./build/./your_dir/hello.cpp.o
OBJS := $(SRCS:%=$(BUILD_DIR)/%.o)
# String substitution (suffix version without %).
# As an example, ./build/hello.cpp.o turns into ./build/hello.cpp.d
DEPS := $(OBJS:.o=.d)
# Every folder in ./src will need to be passed to GCC so that it can find header files
INC_DIRS := $(shell find $(SRC_DIRS) -type d)
# Add a prefix to INC_DIRS. So moduleA would become -ImoduleA. GCC understands this -I flag
INC_FLAGS := $(addprefix -I,$(INC_DIRS))
# The -MMD and -MP flags together generate Makefiles for us!
# These files will have .d instead of .o as the output.
CPPFLAGS := $(INC_FLAGS) -MMD -MP
# The final build step.
$(BUILD_DIR)/$(TARGET_EXEC): $(OBJS)
$(CXX) $(OBJS) -o $@ $(LDFLAGS)
# Build step for C source
$(BUILD_DIR)/%.c.o: %.c
mkdir -p $(dir $@)
$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
# Build step for C++ source
$(BUILD_DIR)/%.cpp.o: %.cpp
mkdir -p $(dir $@)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@
.PHONY: clean
clean:
rm -r $(BUILD_DIR)
# Include the .d makefiles. The - at the front suppresses the errors of missing
# Makefiles. Initially, all the .d files will be missing, and we don't want those
# errors to show up.
-include $(DEPS)

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src/main.c Normal file
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#include <SDL2/SDL.h>
// Define constants for screen width and height
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
int main(int argc, char* argv[]) {
// Initialize SDL
SDL_Init(SDL_INIT_VIDEO);
// Create a window
SDL_Window* window = SDL_CreateWindow("RTS Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
// Create a renderer
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
// Main loop flag
bool quit = false;
// Event handler
SDL_Event e;
// Main loop
while (!quit) {
// Handle events on queue
while (SDL_PollEvent(&e) != 0) {
// User requests quit
if (e.type == SDL_QUIT) {
quit = true;
}
}
// Clear screen
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
// Update screen
SDL_RenderPresent(renderer);
}
// Destroy window and renderer
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
// Quit SDL subsystems
SDL_Quit();
return 0;
}