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// This command is to modify/edit guild configuration. Perm Level 3 for admins
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// and owners only. Used for changing prefixes and role names and such.
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// Note that there's no "checks" in this basic version - no config "types" like
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// Role, String, Int, etc... It's basic, to be extended with your deft hands!
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// Note the **destructuring** here. instead of `args` we have :
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// [action, key, ...value]
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// This gives us the equivalent of either:
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// const action = args[0]; const key = args[1]; const value = args.slice(2);
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// OR the same as:
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// const [action, key, ...value] = args;
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exports.run = async (client, message, [action, key, ...value], level) => { // eslint-disable-line no-unused-vars
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// Retrieve current guild settings (merged) and overrides only.
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exports.run = async (client, message, [action, key, ...value], level) => {
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const settings = message.settings;
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const defaults = client.settings.get("default");
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const overrides = client.settings.get(message.guild.id);
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if (!client.settings.has(message.guild.id)) client.settings.set(message.guild.id, {});
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// Edit an existing key value
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if (action === "edit") {
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// User must specify a key.
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if (!key) return message.reply("Please specify a key to edit");
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// User must specify a key that actually exists!
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if (!defaults[key]) return message.reply("This key does not exist in the settings");
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const joinedValue = value.join(" ");
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// User must specify a value to change.
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if (joinedValue.length < 1) return message.reply("Please specify a new value");
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// User must specify a different value than the current one.
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if (joinedValue === settings[key]) return message.reply("This setting already has that value!");
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// If the guild does not have any overrides, initialize it.
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if (!client.settings.has(message.guild.id)) client.settings.set(message.guild.id, {});
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// Modify the guild overrides directly.
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client.settings.set(message.guild.id, joinedValue, key);
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// Confirm everything is fine!
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message.reply(`${key} successfully edited to ${joinedValue}`);
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} else
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// Resets a key to the default value
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if (action === "del" || action === "reset") {
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if (!key) return message.reply("Please specify a key to reset.");
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if (!defaults[key]) return message.reply("This key does not exist in the settings");
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if (!overrides[key]) return message.reply("This key does not have an override and is already using defaults.");
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// Good demonstration of the custom awaitReply method in `./modules/functions.js` !
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const response = await client.awaitReply(message, `Are you sure you want to reset ${key} to the default value?`);
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// If they respond with y or yes, continue.
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if (["y", "yes"].includes(response.toLowerCase())) {
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// We delete the `key` here.
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client.settings.delete(message.guild.id, key);
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message.reply(`${key} was successfully reset to default.`);
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} else
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// If they respond with n or no, we inform them that the action has been cancelled.
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if (["n","no","cancel"].includes(response)) {
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message.reply(`Your setting for \`${key}\` remains at \`${settings[key]}\``);
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}
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@ -67,7 +40,6 @@ exports.run = async (client, message, [action, key, ...value], level) => { // es
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const isDefault = !overrides[key] ? "\nThis is the default global default value." : "";
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message.reply(`The value of ${key} is currently ${settings[key]}${isDefault}`);
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} else {
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// Otherwise, the default action is to return the whole configuration;
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const array = [];
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Object.entries(settings).forEach(([key, value]) => {
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array.push(`${key}${" ".repeat(20 - key.length)}:: ${value}`);
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