Finish play command
Might have to add some extra features later
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@ -1,3 +1,17 @@
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function play(connection, message) {
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var server = servers[message.guild.id];
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server.dispatcher = connection.playStream(ytdl(server.queue[0],{filter: "audioonly"}));
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server.queue.shift();
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server.dispatcher.on("end", function() {
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if(server.queue[0]) {
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play(connection, message);
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} else {
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connection.disconnect();
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}
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})
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};
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const ytdl = require("ytdl-core");
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var servers = {};
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@ -10,6 +24,11 @@ exports.run = async (client, message, args, level) => {
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}
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var server = servers[message.guild.id];
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server.queue.push(args[1]);
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if(!message.guild.voiceConnection) message.member.voiceChannel.join().then(function(connection) {
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play(connection, message);
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})
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};
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exports.conf = {
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