cardboardbox/commands/System/conf.js

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const { inspect } = require("util");
/*
FOR GUILD SETTINGS SEE set.js !
This command is used to modify the bot's default configuration values, which affects all guilds.
If a default setting is not specifically overwritten by a guild, changing a default here will
change it for that guild. The `add` action adds a key to the configuration of every guild in
your bot. The `del` action removes the key also from every guild, and loses its value forever.
*/
exports.run = async (client, message, [action, key, ...value], level) => { // eslint-disable-line no-unused-vars
// Retrieve Default Values from the default settings in the bot.
const defaults = client.settings.get("default");
// Adding a new key adds it to every guild (it will be visible to all of them)
if (action === "add") {
if (!key) return message.reply("Please specify a key to add");
if (defaults[key]) return message.reply("This key already exists in the default settings");
if (value.length < 1) return message.reply("Please specify a value");
// `value` being an array, we need to join it first.
defaults[key] = value.join(" ");
// One the settings is modified, we write it back to the collection
client.settings.set("default", defaults);
message.reply(`${key} successfully added with the value of ${value.join(" ")}`);
} else
// Changing the default value of a key only modified it for guilds that did not change it to another value.
if (action === "edit") {
if (!key) return message.reply("Please specify a key to edit");
if (!defaults[key]) return message.reply("This key does not exist in the settings");
if (value.length < 1) return message.reply("Please specify a new value");
defaults[key] = value.join(" ");
client.settings.set("default", defaults);
message.reply(`${key} successfully edited to ${value.join(" ")}`);
} else
// WARNING: DELETING A KEY FROM THE DEFAULTS ALSO REMOVES IT FROM EVERY GUILD
// MAKE SURE THAT KEY IS REALLY NO LONGER NEEDED!
if (action === "del") {
if (!key) return message.reply("Please specify a key to delete.");
if (!defaults[key]) return message.reply("This key does not exist in the settings");
// Throw the 'are you sure?' text at them.
const response = await client.awaitReply(message, `Are you sure you want to permanently delete ${key} from all guilds? This **CANNOT** be undone.`);
// If they respond with y or yes, continue.
if (["y", "yes"].includes(response)) {
// We delete the default `key` here.
delete defaults[key];
client.settings.set("default", defaults);
// then we loop on all the guilds and remove this key if it exists.
// "if it exists" is done with the filter (if the key is present and it's not the default config!)
for (const [guildid, conf] of client.settings.filter((setting, id) => setting[key] && id !== "default")) {
delete conf[key];
client.settings.set(guildid, conf);
}
message.reply(`${key} was successfully deleted.`);
} else
// If they respond with n or no, we inform them that the action has been cancelled.
if (["n","no","cancel"].includes(response)) {
message.reply("Action cancelled.");
}
} else
// Display a key's default value
if (action === "get") {
if (!key) return message.reply("Please specify a key to view");
if (!defaults[key]) return message.reply("This key does not exist in the settings");
message.reply(`The value of ${key} is currently ${defaults[key]}`);
// Display all default settings.
} else {
await message.channel.send(`***__Bot Default Settings__***\n\`\`\`json\n${inspect(defaults)}\n\`\`\``);
}
};
exports.conf = {
enabled: true,
guildOnly: true,
aliases: ["defaults"],
permLevel: "Bot Admin"
};
exports.help = {
name: "conf",
category: "System",
description: "Modify the default configuration for all guilds.",
usage: "conf <view/get/edit> <key> <value>"
};