98 lines
3.9 KiB
JavaScript
98 lines
3.9 KiB
JavaScript
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const { inspect } = require("util");
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/*
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FOR GUILD SETTINGS SEE set.js !
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This command is used to modify the bot's default configuration values, which affects all guilds.
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If a default setting is not specifically overwritten by a guild, changing a default here will
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change it for that guild. The `add` action adds a key to the configuration of every guild in
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your bot. The `del` action removes the key also from every guild, and loses its value forever.
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*/
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exports.run = async (client, message, [action, key, ...value], level) => { // eslint-disable-line no-unused-vars
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// Retrieve Default Values from the default settings in the bot.
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const defaults = client.settings.get("default");
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// Adding a new key adds it to every guild (it will be visible to all of them)
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if (action === "add") {
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if (!key) return message.reply("Please specify a key to add");
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if (defaults[key]) return message.reply("This key already exists in the default settings");
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if (value.length < 1) return message.reply("Please specify a value");
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// `value` being an array, we need to join it first.
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defaults[key] = value.join(" ");
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// One the settings is modified, we write it back to the collection
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client.settings.set("default", defaults);
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message.reply(`${key} successfully added with the value of ${value.join(" ")}`);
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} else
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// Changing the default value of a key only modified it for guilds that did not change it to another value.
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if (action === "edit") {
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if (!key) return message.reply("Please specify a key to edit");
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if (!defaults[key]) return message.reply("This key does not exist in the settings");
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if (value.length < 1) return message.reply("Please specify a new value");
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defaults[key] = value.join(" ");
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client.settings.set("default", defaults);
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message.reply(`${key} successfully edited to ${value.join(" ")}`);
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} else
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// WARNING: DELETING A KEY FROM THE DEFAULTS ALSO REMOVES IT FROM EVERY GUILD
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// MAKE SURE THAT KEY IS REALLY NO LONGER NEEDED!
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if (action === "del") {
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if (!key) return message.reply("Please specify a key to delete.");
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if (!defaults[key]) return message.reply("This key does not exist in the settings");
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// Throw the 'are you sure?' text at them.
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const response = await client.awaitReply(message, `Are you sure you want to permanently delete ${key} from all guilds? This **CANNOT** be undone.`);
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// If they respond with y or yes, continue.
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if (["y", "yes"].includes(response)) {
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// We delete the default `key` here.
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delete defaults[key];
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client.settings.set("default", defaults);
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// then we loop on all the guilds and remove this key if it exists.
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// "if it exists" is done with the filter (if the key is present and it's not the default config!)
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for (const [guildid, conf] of client.settings.filter((setting, id) => setting[key] && id !== "default")) {
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delete conf[key];
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client.settings.set(guildid, conf);
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}
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message.reply(`${key} was successfully deleted.`);
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} else
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// If they respond with n or no, we inform them that the action has been cancelled.
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if (["n","no","cancel"].includes(response)) {
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message.reply("Action cancelled.");
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}
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} else
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// Display a key's default value
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if (action === "get") {
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if (!key) return message.reply("Please specify a key to view");
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if (!defaults[key]) return message.reply("This key does not exist in the settings");
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message.reply(`The value of ${key} is currently ${defaults[key]}`);
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// Display all default settings.
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} else {
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await message.channel.send(`***__Bot Default Settings__***\n\`\`\`json\n${inspect(defaults)}\n\`\`\``);
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}
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};
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exports.conf = {
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enabled: true,
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guildOnly: true,
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aliases: ["defaults"],
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permLevel: "Bot Admin"
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};
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exports.help = {
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name: "conf",
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category: "System",
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description: "Modify the default configuration for all guilds.",
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usage: "conf <view/get/edit> <key> <value>"
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};
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