make it production level, lol

This commit is contained in:
IndusAryan 2024-01-21 23:47:49 +05:30
parent 647bd415a5
commit bb5f831146

View file

@ -80,7 +80,7 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
protected open var isTv = false
protected var playerBinding: PlayerCustomLayoutBinding? = null
private var durationMode : Int by UserPreferenceDelegate("duration_mode", 0)
private var durationMode : Boolean by UserPreferenceDelegate("duration_mode", false)
// state of player UI
protected var isShowing = false
protected var isLocked = false
@ -1422,11 +1422,11 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
}
exoDuration.setOnClickListener {
startUpdatingRemainingTime()
setRemainingTimeCounter(true)
}
timeLeft.setOnClickListener {
stopUpdatingRemainingTime()
setRemainingTimeCounter(false)
}
skipChapterButton.setOnClickListener {
@ -1514,18 +1514,17 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
return@setOnTouchListener false
}
}
// cs3 is peak media center
playerBinding?.exoPosition?.doOnTextChanged { _, _, _, _ ->
updateRemainingTime()
setRemainingTimeCounter(durationMode || SettingsFragment.isTrueTvSettings())
}
// init UI
try {
uiReset()
} catch (e: Exception) {
logError(e)
}
if (SettingsFragment.isTrueTvSettings()) {
startUpdatingRemainingTime() // cs3 is a bleeding edge media center itself
} else if (durationMode == 1 && !SettingsFragment.isTrueTvSettings()) {
startUpdatingRemainingTime()
}
}
@SuppressLint("SourceLockedOrientationActivity")
@ -1541,7 +1540,6 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
}
private fun updateRemainingTime() {
val duration = player.getDuration()
val position = player.getPosition()
@ -1553,21 +1551,10 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
}
}
private fun startUpdatingRemainingTime() {
playerBinding?.exoPosition?.doOnTextChanged { _, _, _, _ ->
updateRemainingTime()
}
playerBinding?.exoDuration?.isInvisible = true
playerBinding?.timeLeft?.isVisible = true
durationMode = 1
}
private fun stopUpdatingRemainingTime() {
playerBinding?.timeLeft?.isInvisible = true
playerBinding?.exoDuration?.isVisible = true
durationMode = 0
private fun setRemainingTimeCounter(showRemaining: Boolean) {
durationMode = showRemaining
playerBinding?.exoDuration?.isInvisible= showRemaining
playerBinding?.timeLeft?.isVisible = showRemaining
}
private fun dynamicOrientation(): Int {