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https://github.com/recloudstream/cloudstream.git
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feat (player): optional rotate button in player and setting to enable auto rotate based on video orientation (#813)
Co-authored-by: coxju <coxju>
This commit is contained in:
parent
db91552f39
commit
a5f7920bca
8 changed files with 144 additions and 9 deletions
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@ -75,6 +75,7 @@ private const val SUBTITLE_DELAY_BUNDLE_KEY = "subtitle_delay"
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// All the UI Logic for the player
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open class FullScreenPlayer : AbstractPlayerFragment() {
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private var isVerticalOrientation: Boolean = false
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protected open var lockRotation = true
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protected open var isFullScreenPlayer = true
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protected open var isTv = false
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@ -111,6 +112,8 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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protected var playerResizeEnabled = false
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protected var doubleTapEnabled = false
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protected var doubleTapPauseEnabled = true
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protected var playerRotateEnabled = false
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protected var autoPlayerRotateEnabled = false
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protected var subtitleDelay
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set(value) = try {
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@ -286,6 +289,38 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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player.getCurrentPreferredSubtitle() == null
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}
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private fun restoreOrientationWithSensor(activity: Activity){
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val currentOrientation = activity.resources.configuration.orientation
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var orientation = 0
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when (currentOrientation) {
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Configuration.ORIENTATION_LANDSCAPE ->
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orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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Configuration.ORIENTATION_SQUARE, Configuration.ORIENTATION_UNDEFINED ->
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orientation = dynamicOrientation()
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Configuration.ORIENTATION_PORTRAIT ->
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orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
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}
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activity.requestedOrientation = orientation
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}
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private fun toggleOrientationWithSensor(activity: Activity){
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val currentOrientation = activity.resources.configuration.orientation
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var orientation = 0
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when (currentOrientation) {
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Configuration.ORIENTATION_LANDSCAPE ->
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orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
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Configuration.ORIENTATION_SQUARE, Configuration.ORIENTATION_UNDEFINED ->
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orientation = dynamicOrientation()
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Configuration.ORIENTATION_PORTRAIT ->
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orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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}
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activity.requestedOrientation = orientation
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}
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open fun lockOrientation(activity: Activity) {
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val display =
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(activity.getSystemService(Context.WINDOW_SERVICE) as WindowManager).defaultDisplay
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@ -293,24 +328,39 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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val currentOrientation = activity.resources.configuration.orientation
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var orientation = 0
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when (currentOrientation) {
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Configuration.ORIENTATION_LANDSCAPE -> orientation =
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if (rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_90) ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE else ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
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Configuration.ORIENTATION_LANDSCAPE ->
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orientation =
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if (rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_90)
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ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
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else
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ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
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Configuration.ORIENTATION_SQUARE, Configuration.ORIENTATION_UNDEFINED, Configuration.ORIENTATION_PORTRAIT -> ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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//Configuration.ORIENTATION_PORTRAIT -> orientation =
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// if (rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_270) ActivityInfo.SCREEN_ORIENTATION_PORTRAIT else ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT
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Configuration.ORIENTATION_SQUARE, Configuration.ORIENTATION_UNDEFINED ->
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orientation = dynamicOrientation()
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Configuration.ORIENTATION_PORTRAIT ->
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orientation =
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if (rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_270)
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ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
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else
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ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT
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}
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activity.requestedOrientation = orientation
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}
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private fun updateOrientation() {
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private fun updateOrientation(ignoreDynamicOrientation: Boolean = false) {
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activity?.apply {
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if(lockRotation) {
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if(isLocked) {
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lockOrientation(this)
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}
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else {
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requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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if(ignoreDynamicOrientation){
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// restore when lock is disabled
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restoreOrientationWithSensor(this)
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} else {
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this.requestedOrientation = dynamicOrientation()
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}
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}
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}
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}
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@ -584,7 +634,7 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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}
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isLocked = !isLocked
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updateOrientation()
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updateOrientation(true) // set true to ignore auto rotate to stay in current orientation
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if (isLocked && isShowing) {
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playerBinding?.playerHolder?.postDelayed({
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@ -1326,6 +1376,14 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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ctx.getString(R.string.playback_speed_enabled_key),
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false
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)
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playerRotateEnabled = settingsManager.getBoolean(
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ctx.getString(R.string.rotate_video_key),
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false
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)
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autoPlayerRotateEnabled = settingsManager.getBoolean(
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ctx.getString(R.string.auto_rotate_video_key),
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false
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)
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playerResizeEnabled =
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settingsManager.getBoolean(
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ctx.getString(R.string.player_resize_enabled_key),
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@ -1362,6 +1420,7 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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playerBinding?.apply {
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playerSpeedBtt.isVisible = playBackSpeedEnabled
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playerResizeBtt.isVisible = playerResizeEnabled
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playerRotateBtt.isVisible = playerRotateEnabled
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}
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} catch (e: Exception) {
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logError(e)
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@ -1376,6 +1435,11 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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player.handleEvent(CSPlayerEvent.SkipCurrentChapter)
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}
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playerRotateBtt.setOnClickListener {
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autoHide()
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toggleRotate()
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}
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// init clicks
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playerResizeBtt.setOnClickListener {
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autoHide()
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@ -1481,4 +1545,28 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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logError(e)
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}
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}
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@SuppressLint("SourceLockedOrientationActivity")
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private fun toggleRotate() {
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activity?.let {
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toggleOrientationWithSensor(it)
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}
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}
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override fun playerDimensionsLoaded(width: Int, height: Int) {
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isVerticalOrientation = height > width
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updateOrientation()
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}
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private fun dynamicOrientation(): Int {
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return if (autoPlayerRotateEnabled) {
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if (isVerticalOrientation) {
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
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} else {
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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}
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} else {
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE // default orientation
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}
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}
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}
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@ -1237,6 +1237,7 @@ class GeneratorPlayer : FullScreenPlayer() {
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}
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override fun playerDimensionsLoaded(width: Int, height: Int) {
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super.playerDimensionsLoaded(width, height)
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setPlayerDimen(width to height)
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}
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10
app/src/main/res/drawable/screen_rotation.xml
Normal file
10
app/src/main/res/drawable/screen_rotation.xml
Normal file
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@ -0,0 +1,10 @@
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:width="24dp"
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android:height="24dp"
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android:viewportWidth="960"
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android:viewportHeight="960"
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android:tint="?attr/white">
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<path
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android:fillColor="@android:color/white"
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android:pathData="M496,778L182,464Q159,441 159,410Q159,379 182,356L356,182Q379,159 410,159Q441,159 464,182L778,496Q801,519 801,550Q801,581 778,604L604,778Q581,801 550,801Q519,801 496,778ZM550,720Q550,720 550,720Q550,720 550,720L720,550Q720,550 720,550Q720,550 720,550L410,240Q410,240 410,240Q410,240 410,240L240,410Q240,410 240,410Q240,410 240,410L550,720ZM480,960Q381,960 293.5,922.5Q206,885 140.5,819.5Q75,754 37.5,666.5Q0,579 0,480L80,480Q80,551 104,616Q128,681 170.5,733Q213,785 272,821.5Q331,858 401,873L296,768L352,712L588,948Q562,954 534.5,957Q507,960 480,960ZM880,480Q880,409 856,344Q832,279 789.5,227Q747,175 688,138.5Q629,102 559,87L664,192L608,248L372,12Q398,6 425.5,3Q453,0 480,0Q579,0 666.5,37.5Q754,75 819.5,140.5Q885,206 922.5,293.5Q960,381 960,480L880,480ZM480,480L480,480Q480,480 480,480Q480,480 480,480L480,480Q480,480 480,480Q480,480 480,480L480,480Q480,480 480,480Q480,480 480,480L480,480Q480,480 480,480Q480,480 480,480Z"/>
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</vector>
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@ -550,10 +550,19 @@
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android:orientation="horizontal">
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<com.google.android.material.button.MaterialButton
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android:id="@+id/player_resize_btt"
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android:id="@+id/player_rotate_btt"
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style="@style/VideoButton"
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android:nextFocusLeft="@id/player_lock"
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android:nextFocusRight="@id/player_resize_btt"
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android:text="@string/rotate_video"
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app:icon="@drawable/screen_rotation" />
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<com.google.android.material.button.MaterialButton
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android:id="@+id/player_resize_btt"
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style="@style/VideoButton"
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android:nextFocusLeft="@id/player_rotate_btt"
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android:nextFocusRight="@id/player_speed_btt"
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android:text="@string/video_aspect_ratio_resize"
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app:icon="@drawable/ic_baseline_aspect_ratio_24" />
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@ -638,6 +638,11 @@
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app:icon="@drawable/video_locked" />
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</FrameLayout>
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<com.google.android.material.button.MaterialButton
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android:id="@+id/player_rotate_btt"
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style="@style/VideoButton"
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android:visibility="gone"/>
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<com.google.android.material.button.MaterialButton
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android:id="@+id/player_skip_op"
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style="@style/VideoButtonTV"
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@ -534,6 +534,10 @@
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android:paddingTop="10dp"
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android:paddingBottom="10dp">
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<com.google.android.material.button.MaterialButton
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android:id="@+id/player_rotate_btt"
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style="@style/VideoButton"/>
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<com.google.android.material.button.MaterialButton
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android:id="@+id/player_lock"
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style="@style/VideoButton"
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@ -734,4 +734,10 @@
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<string name="logged_account" formatted="true">Logged in as %s</string>
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<string name="skip_startup_account_select_pref">Skip account selection at startup</string>
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<string name="use_default_account">Use Default Account</string>
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<string name="rotate_video">Rotate</string>
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<string name="rotate_video_key">rotate_video_key</string>
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<string name="rotate_video_desc">Display a toggle button for screen orientation</string>
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<string name="auto_rotate_video_key">auto_rotate_video_key</string>
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<string name="auto_rotate_video_desc">Enable automatic switching of screen orientation based on video orientation</string>
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<string name="auto_rotate_video">Auto rotate</string>
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</resources>
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@ -86,6 +86,18 @@
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app:defaultValue="true"
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android:summary="@string/enable_skip_op_from_database_des"
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app:key="@string/enable_skip_op_from_database" />
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<SwitchPreference
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android:icon="@drawable/screen_rotation"
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android:title="@string/rotate_video"
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app:defaultValue="false"
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android:summary="@string/rotate_video_desc"
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app:key="@string/rotate_video_key" />
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<SwitchPreference
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android:icon="@drawable/screen_rotation"
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android:title="@string/auto_rotate_video"
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app:defaultValue="false"
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android:summary="@string/auto_rotate_video_desc"
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app:key="@string/auto_rotate_video_key" />
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</PreferenceCategory>
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<PreferenceCategory
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