fixed back issue and seek issue

This commit is contained in:
LagradOst 2022-01-08 18:14:43 +01:00
parent d81cbee7f4
commit 355aff9d3f

View file

@ -287,7 +287,7 @@ open class FullScreenPlayer : AbstractPlayerFragment(R.layout.fragment_player) {
private fun rewind() { private fun rewind() {
try { try {
player_center_menu?.isGone = false player_center_menu?.isGone = false
player_ffwd_holder?.alpha = 1f player_rew_holder?.alpha = 1f
val rotateLeft = AnimationUtils.loadAnimation(context, R.anim.rotate_left) val rotateLeft = AnimationUtils.loadAnimation(context, R.anim.rotate_left)
exo_rew?.startAnimation(rotateLeft) exo_rew?.startAnimation(rotateLeft)
@ -302,7 +302,7 @@ open class FullScreenPlayer : AbstractPlayerFragment(R.layout.fragment_player) {
exo_rew_text?.post { exo_rew_text?.post {
resetRewindText() resetRewindText()
player_center_menu?.isGone = !isShowing player_center_menu?.isGone = !isShowing
player_ffwd_holder?.alpha = if (isShowing) 1f else 0f player_rew_holder?.alpha = if (isShowing) 1f else 0f
} }
} }
}) })
@ -318,6 +318,7 @@ open class FullScreenPlayer : AbstractPlayerFragment(R.layout.fragment_player) {
try { try {
player_center_menu?.isGone = false player_center_menu?.isGone = false
player_ffwd_holder?.alpha = 1f player_ffwd_holder?.alpha = 1f
val rotateRight = AnimationUtils.loadAnimation(context, R.anim.rotate_right) val rotateRight = AnimationUtils.loadAnimation(context, R.anim.rotate_right)
exo_ffwd?.startAnimation(rotateRight) exo_ffwd?.startAnimation(rotateRight)
@ -385,10 +386,10 @@ open class FullScreenPlayer : AbstractPlayerFragment(R.layout.fragment_player) {
//TITLE //TITLE
player_video_title_rez?.startAnimation(fadeAnimation) player_video_title_rez?.startAnimation(fadeAnimation)
player_video_title?.startAnimation(fadeAnimation) player_video_title?.startAnimation(fadeAnimation)
player_top_holder?.startAnimation(fadeAnimation)
// BOTTOM // BOTTOM
player_lock_holder?.startAnimation(fadeAnimation) player_lock_holder?.startAnimation(fadeAnimation)
player_go_back_holder?.startAnimation(fadeAnimation) //player_go_back_holder?.startAnimation(fadeAnimation)
shadow_overlay?.startAnimation(fadeAnimation) shadow_overlay?.startAnimation(fadeAnimation)