use window insets compat controller (#847)

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IndusAryan 2024-01-11 02:50:43 +05:30 committed by GitHub
parent e5f483b0b2
commit 19b1a40cf8
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3 changed files with 56 additions and 80 deletions

View file

@ -379,7 +379,6 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
}
protected fun exitFullscreen() {
activity?.showSystemUI()
//if (lockRotation)
activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_USER
@ -391,6 +390,7 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT
}
activity?.window?.attributes = lp
activity?.showSystemUI()
}
override fun onResume() {

View file

@ -1383,6 +1383,7 @@ class GeneratorPlayer : FullScreenPlayer() {
}
binding?.playerLoadingGoBack?.setOnClickListener {
exitFullscreen()
player.release()
activity?.popCurrentPage()
}

View file

@ -35,6 +35,7 @@ import androidx.core.graphics.blue
import androidx.core.graphics.drawable.toBitmapOrNull
import androidx.core.graphics.green
import androidx.core.graphics.red
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.marginBottom
import androidx.core.view.marginLeft
import androidx.core.view.marginRight
@ -401,6 +402,18 @@ object UIHelper {
// Enables regular immersive mode.
// For "lean back" mode, remove SYSTEM_UI_FLAG_IMMERSIVE.
// Or for "sticky immersive," replace it with SYSTEM_UI_FLAG_IMMERSIVE_STICKY
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
if (window.insetsController != null) {
window!!.insetsController?.hide(WindowInsetsCompat.Type.systemBars())
window!!.insetsController?.systemBarsBehavior =
WindowInsetsController.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
}
}
else {
@Suppress("DEPRECATION")
window.decorView.systemUiVisibility = (
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
// Set the content to appear under the system bars so that the
@ -411,71 +424,13 @@ object UIHelper {
// Hide the nav bar and status bar
or View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
or View.SYSTEM_UI_FLAG_FULLSCREEN
// or View.SYSTEM_UI_FLAG_LOW_PROFILE
)
// window.addFlags(View.KEEP_SCREEN_ON)
}
}
fun FragmentActivity.popCurrentPage() {
this.onBackPressedDispatcher.onBackPressed()
/*val currentFragment = supportFragmentManager.fragments.lastOrNull {
it.isVisible
} ?: return
supportFragmentManager.beginTransaction()
.setCustomAnimations(
R.anim.enter_anim,
R.anim.exit_anim,
R.anim.pop_enter,
R.anim.pop_exit
)
.remove(currentFragment)
.commitAllowingStateLoss()*/
}
/*
fun FragmentActivity.popCurrentPage(isInPlayer: Boolean, isInExpandedView: Boolean, isInResults: Boolean) {
val currentFragment = supportFragmentManager.fragments.lastOrNull {
it.isVisible
}
?: //this.onBackPressedDispatcher.onBackPressed()
return
/*
if (tvActivity == null) {
requestedOrientation = if (settingsManager?.getBoolean("force_landscape", false) == true) {
ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
} else {
ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
}
}*/
// No fucked animations leaving the player :)
when {
isInPlayer -> {
supportFragmentManager.beginTransaction()
//.setCustomAnimations(R.anim.enter, R.anim.exit, R.anim.pop_enter, R.anim.pop_exit)
.remove(currentFragment)
.commitAllowingStateLoss()
}
isInExpandedView && !isInResults -> {
supportFragmentManager.beginTransaction()
.setCustomAnimations(
R.anim.enter_anim,//R.anim.enter_from_right,
R.anim.exit_anim,//R.anim.exit_to_right,
R.anim.pop_enter,
R.anim.pop_exit
)
.remove(currentFragment)
.commitAllowingStateLoss()
}
else -> {
supportFragmentManager.beginTransaction()
.setCustomAnimations(R.anim.enter_anim, R.anim.exit_anim, R.anim.pop_enter, R.anim.pop_exit)
.remove(currentFragment)
.commitAllowingStateLoss()
}
}
}*/
fun Context.getStatusBarHeight(): Int {
if (isTvSettings()) {
@ -541,14 +496,27 @@ object UIHelper {
}
fun Activity.changeStatusBarState(hide: Boolean): Int {
@Suppress("DEPRECATION")
return if (hide) {
window?.setFlags(
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
window.insetsController?.hide(WindowInsets.Type.statusBars())
} else {
window.setFlags(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN
)
}
0
} else {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
window.insetsController?.show(WindowInsets.Type.statusBars())
} else {
window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN)
}
this.getStatusBarHeight()
}
}
@ -556,13 +524,20 @@ object UIHelper {
// Shows the system bars by removing all the flags
// except for the ones that make the content appear under the system bars.
fun Activity.showSystemUI() {
window.decorView.systemUiVisibility =
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
if (window.insetsController != null) {
window!!.insetsController?.show(WindowInsetsCompat.Type.systemBars())
}
} else {
@Suppress("DEPRECATION")
window.decorView.systemUiVisibility =
(View.SYSTEM_UI_FLAG_LAYOUT_STABLE or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN)
}
changeStatusBarState(isEmulatorSettings())
// window.clearFlags(View.KEEP_SCREEN_ON)
}
fun Context.shouldShowPIPMode(isInPlayer: Boolean): Boolean {