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use window insets compat controller (#847)
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parent
e5f483b0b2
commit
19b1a40cf8
3 changed files with 56 additions and 80 deletions
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@ -379,7 +379,6 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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}
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protected fun exitFullscreen() {
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activity?.showSystemUI()
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//if (lockRotation)
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activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_USER
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@ -391,6 +390,7 @@ open class FullScreenPlayer : AbstractPlayerFragment() {
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WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT
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}
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activity?.window?.attributes = lp
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activity?.showSystemUI()
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}
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override fun onResume() {
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@ -1383,6 +1383,7 @@ class GeneratorPlayer : FullScreenPlayer() {
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}
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binding?.playerLoadingGoBack?.setOnClickListener {
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exitFullscreen()
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player.release()
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activity?.popCurrentPage()
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}
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@ -35,6 +35,7 @@ import androidx.core.graphics.blue
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import androidx.core.graphics.drawable.toBitmapOrNull
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import androidx.core.graphics.green
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import androidx.core.graphics.red
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.marginBottom
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import androidx.core.view.marginLeft
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import androidx.core.view.marginRight
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@ -401,6 +402,18 @@ object UIHelper {
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// Enables regular immersive mode.
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// For "lean back" mode, remove SYSTEM_UI_FLAG_IMMERSIVE.
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// Or for "sticky immersive," replace it with SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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if (window.insetsController != null) {
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window!!.insetsController?.hide(WindowInsetsCompat.Type.systemBars())
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window!!.insetsController?.systemBarsBehavior =
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WindowInsetsController.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
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}
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}
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else {
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@Suppress("DEPRECATION")
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window.decorView.systemUiVisibility = (
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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// Set the content to appear under the system bars so that the
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@ -411,71 +424,13 @@ object UIHelper {
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// Hide the nav bar and status bar
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or View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
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or View.SYSTEM_UI_FLAG_FULLSCREEN
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// or View.SYSTEM_UI_FLAG_LOW_PROFILE
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)
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// window.addFlags(View.KEEP_SCREEN_ON)
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}
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}
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fun FragmentActivity.popCurrentPage() {
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this.onBackPressedDispatcher.onBackPressed()
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/*val currentFragment = supportFragmentManager.fragments.lastOrNull {
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it.isVisible
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} ?: return
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supportFragmentManager.beginTransaction()
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.setCustomAnimations(
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R.anim.enter_anim,
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R.anim.exit_anim,
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R.anim.pop_enter,
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R.anim.pop_exit
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)
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.remove(currentFragment)
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.commitAllowingStateLoss()*/
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}
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/*
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fun FragmentActivity.popCurrentPage(isInPlayer: Boolean, isInExpandedView: Boolean, isInResults: Boolean) {
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val currentFragment = supportFragmentManager.fragments.lastOrNull {
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it.isVisible
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}
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?: //this.onBackPressedDispatcher.onBackPressed()
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return
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/*
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if (tvActivity == null) {
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requestedOrientation = if (settingsManager?.getBoolean("force_landscape", false) == true) {
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ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
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} else {
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ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
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}
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}*/
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// No fucked animations leaving the player :)
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when {
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isInPlayer -> {
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supportFragmentManager.beginTransaction()
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//.setCustomAnimations(R.anim.enter, R.anim.exit, R.anim.pop_enter, R.anim.pop_exit)
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.remove(currentFragment)
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.commitAllowingStateLoss()
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}
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isInExpandedView && !isInResults -> {
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supportFragmentManager.beginTransaction()
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.setCustomAnimations(
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R.anim.enter_anim,//R.anim.enter_from_right,
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R.anim.exit_anim,//R.anim.exit_to_right,
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R.anim.pop_enter,
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R.anim.pop_exit
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)
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.remove(currentFragment)
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.commitAllowingStateLoss()
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}
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else -> {
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supportFragmentManager.beginTransaction()
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.setCustomAnimations(R.anim.enter_anim, R.anim.exit_anim, R.anim.pop_enter, R.anim.pop_exit)
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.remove(currentFragment)
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.commitAllowingStateLoss()
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}
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}
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}*/
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fun Context.getStatusBarHeight(): Int {
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if (isTvSettings()) {
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@ -541,14 +496,27 @@ object UIHelper {
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}
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fun Activity.changeStatusBarState(hide: Boolean): Int {
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@Suppress("DEPRECATION")
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return if (hide) {
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window?.setFlags(
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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window.insetsController?.hide(WindowInsets.Type.statusBars())
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} else {
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window.setFlags(
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WindowManager.LayoutParams.FLAG_FULLSCREEN,
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WindowManager.LayoutParams.FLAG_FULLSCREEN
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)
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}
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0
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} else {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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window.insetsController?.show(WindowInsets.Type.statusBars())
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} else {
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window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN)
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}
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this.getStatusBarHeight()
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}
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}
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@ -556,13 +524,20 @@ object UIHelper {
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// Shows the system bars by removing all the flags
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// except for the ones that make the content appear under the system bars.
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fun Activity.showSystemUI() {
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window.decorView.systemUiVisibility =
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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if (window.insetsController != null) {
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window!!.insetsController?.show(WindowInsetsCompat.Type.systemBars())
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}
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} else {
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@Suppress("DEPRECATION")
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window.decorView.systemUiVisibility =
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(View.SYSTEM_UI_FLAG_LAYOUT_STABLE or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN)
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}
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changeStatusBarState(isEmulatorSettings())
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// window.clearFlags(View.KEEP_SCREEN_ON)
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}
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fun Context.shouldShowPIPMode(isInPlayer: Boolean): Boolean {
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